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    Wednesday, June 23, 2021

    Android Dev - Can an Android title be optimized sufficiently enough for a hardware platform to the extent that it feels "native" and almost as if it was "written to the metal"?

    Android Dev - Can an Android title be optimized sufficiently enough for a hardware platform to the extent that it feels "native" and almost as if it was "written to the metal"?


    Can an Android title be optimized sufficiently enough for a hardware platform to the extent that it feels "native" and almost as if it was "written to the metal"?

    Posted: 23 Jun 2021 01:24 AM PDT

    I know that Nintendo are famed for wringing out every last bit of performance out of their consoles, and that is because they spend a lot of time optimizing their titles for the hardware - to the extent that their games feel as if they were "written to the metal".

    Can an Android developer utilize the same approach, and ensure to have their software app be really efficient and be able to maximize performance from a certain Android hardware - ie: Kindle Fire HD?

    Basically... If Amazon turned around and wanted a piece of software for their Kindle Fire HD, would they be able to ensure that the software is created according to the same principles as how Nintendo create their software - where it's highly optimized and "written to the metal"?

    submitted by /u/prankster999
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    ANR metric is fallen drastically on June 14 on Play console without any change.

    Posted: 23 Jun 2021 07:25 AM PDT

    Hi,

    We can see our ANR metric is fallen drastically on June 14 without any change in the codebase(There is no behavioural change on the server side as well). Our hunch is something might have changed on the play console. Does anyone experience the same?

    https://imgur.com/a/jiV1tdf

    submitted by /u/footballbloodyhell
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    Are you supposed to load an online image again when using a shared element transition?

    Posted: 23 Jun 2021 08:41 AM PDT

    I am using coil to load an image into a recycler view item in Fragment A. Once the recycler view is finished loading, and I click the item, do we have to load the same image again in Fragment B? When I first read about this I thought the image would be passed somehow, but I read some stack overflow posts and most of them use Glide or another image library to load image again. Any ideas or articles on the best way to implement this? Most examples I have seen use images that are already in a resource folder ex: drawable.

    submitted by /u/JtheIII
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    Hey google maps android team great job on the app, would be good if you guys shared some insight into how you guys solved many ui issues with and challenges.

    Posted: 23 Jun 2021 12:37 AM PDT

    Create a wait-timeout with MutableSharedFlow

    Posted: 23 Jun 2021 09:09 AM PDT

    I need to have a channel type data structure that waits for an external event to be emitting for n seconds OR times out if that event does not occur.. Been looking at MutableSharedFlow but can't get my head around how to implement it but i'm sure that someone smarter than me can.. this is what i have

    Any thoughts?

    class FlowWaiter {
    private val broadcastChannel: MutableSharedFlow<Int> =
    MutableSharedFlow(extraBufferCapacity = 999)

    fun waitForInt(waitFor: Int): Flow<Int> {
    // withTimeoutOrNull(5000)
    // {
    // return broadcastChannel.filter { it==waitFor }
    // }
    TODO() //something like the above
    }

    fun emitted(emitted: Int) = broadcastChannel.tryEmit(emitted)

    }

    submitted by /u/Additional_Skill_317
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    Can a 17 year old publish apps to Google Play?

    Posted: 23 Jun 2021 06:17 AM PDT

    Hey guys, I'd like to publish an app to Google Play. I was subscribing, when I read that "you have to be 18 year old" but when I read the Developer Agreement, no minimum age is mentioned. I searched some information online, but every response is different.

    Does Google check for your age when you pay for your account? Can I continue, or should I wait until I'm 18?

    submitted by /u/DevLBD
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    Soon : multi-quantity purchases in Play Billing library

    Posted: 23 Jun 2021 09:32 AM PDT

    Soon : multi-quantity purchases in Play Billing library

    Soon we can add multi-quantity purchases inside our apps using Play Billing

    Look at this video for more information

    https://preview.redd.it/7nt5rz54l1771.png?width=1409&format=png&auto=webp&s=73b7e47671eb0dc03a26b90c6c613fa29c35edd6

    submitted by /u/DismalCall5534
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    Create amazing onboarding screens easily for your app with different colorful animations, fonts, styles, and many more using this library. Customize your onboarding as per your requirements.

    Posted: 23 Jun 2021 04:34 AM PDT

    View Model Doesn’t Have To Depend on ViewModel

    Posted: 22 Jun 2021 10:57 AM PDT

    An effective testing strategy for Android (I)

    Posted: 22 Jun 2021 03:14 PM PDT

    Kotlin or Flutter?

    Posted: 23 Jun 2021 06:52 AM PDT

    I wanna learn Android but where Should I start... Know concepts of Java and OOPs.

    submitted by /u/VIOLET_EVERGARDEM
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    Adblocker for chrome android

    Posted: 23 Jun 2021 06:49 AM PDT

    Hi devs, I hope you are having an amazing day

    I am trying to build a adblocker by using VPNService class and blocking any packets that falls under a list of hosts of different advertising network. This seems to be working fine on other browsers except for Google Chrome. I researched a lot and found out that chrome makes use of its own dns resolver and not the system default so the packets are never even passed to the vpn.

    However, I downloaded an adblocker called AWAX from here

    Download link

    When I used this app, to my surprise, it works amazingly well on chrome as well. Does anyone here know that is it possible to force chrome to not use its dns server? or is it just something else that they are using.

    Thanks & regards :)

    submitted by /u/crazy-dev
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    Find quotes application using jetpack compose

    Posted: 22 Jun 2021 08:40 PM PDT

    How to receive this data as Retrofit response and parse to image view?

    Posted: 23 Jun 2021 06:01 AM PDT

    My app has so high uninstall rate

    Posted: 23 Jun 2021 02:43 AM PDT

    Hello, I finally published my app that I have been working on for 6 months. The purpose of my app is to watch private stories on Instagram, do follower analysis and many other good things. It has a simple beautiful design as an iOS design also it has a much better design than its competitors. I can say that there is no object that looks bad. All of my friends and most people on the internet liked its design and purpose, however;

    It's been about a week since I published my app and about 91 people have installed it, 74 of them used it for 5 to 10 minutes and uninstalled my app. All functions of my application are in place and working. So they don't remove it because of a feature that doesn't work, I don't even get a error report. I can't find the answer to my question anymore because no one of the people who uninstalled it made even a 1-star comment.

    Do you think these uninstall rates are normal or not for a nice new app?

    (This is not my first app I've published )

    submitted by /u/Alonew0lfxx
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    What is WeChat doing that prevents the Android Accessibility Suite working with it?

    Posted: 22 Jun 2021 11:59 PM PDT

    Surprisingly I find nothing regarding this issue despite WeChat being a popular app especially in Asia.

    Also just want to mention I'm not an Android Dev.

    I was trying out the Text-to-Speech function on the Android Accessibility Suite and notice that it doesn't work with WeChat at all.

    It seems to be unable to access any of the text strings and was only able to read the app title.

    I know my company places 0 emphasis on accessibility, yet Android Accessibility Suite have no problems reading the text on our app.

    submitted by /u/267aa37673a9fa659490
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    How does google verify developer ID, if an account is created using non-personal company email?

    Posted: 22 Jun 2021 11:36 AM PDT

    Hi all, I want to create a google play developer account using email => [dev@veevigames.com](mailto:support@veevigames.com)

    I own that domain, but the company is not legally registered, I do not have any ID proof for it. When I tried to sign up for google developer console, this message alarmed me. 👇

    "To create an account you'll need to pay a one-off $25 registration fee. You may be asked to verify your identity using a valid ID to complete your account registration. If we can't verify your identity, the registration fee won't be refunded."

    submitted by /u/VeeviGames
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    Is there a way to wrap textview breaking at a specific word?

    Posted: 22 Jun 2021 04:34 PM PDT

    So I know you can make text in a textview automatically on another line with '\n', but I only want the text to be on 2 lines if it has to wrap. I have 4 words in a textview with height wrapping, and I only want it to wrap after the 2nd word if it has to wrap. Is there a good way to do this?

    Thanks for the responses

    submitted by /u/redditguyherewego
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    How to protect level data from access

    Posted: 22 Jun 2021 11:54 AM PDT

    I'm an indie developer and I made a quiz game with my own questions, which has become quite popular. Now I have noticed that there are sites that might read my database and put the answers online. That's okay, it helps the players. Still, I'm afraid that other developers will use them. So I wonder how such sites get the data. They even succeed in geting leveldata from games like Codycross or Wordington. You surely know such sites. How do they read the data? They are not in the APK included or in local databases...

    submitted by /u/alexpret
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    Anyone here familiar with Appsflyer that could explain in laymen’s terms for cash?

    Posted: 22 Jun 2021 09:15 PM PDT

    Im a marketing manager and I'm familiar with google analytics and web tracking.

    My agency works mostly with web based services and so far hasnt required any mobile app work, but that might change so I'm looking to prepare.

    Im finding it very hard to find resources on setting up mobile attribution, how it works practically, and whatnot. Im willing to pay someone 30, 50 bucks to chat about it.

    Shoot me a message, appreciated.

    submitted by /u/Souperu55
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    What's the difference between MoShi (Reflect) and MoShi (Codegen) and which one is better?

    Posted: 22 Jun 2021 04:01 PM PDT

    I'm using the JSON to Kotlin Class plugin in Android Studio to create my DTOs in Kotlin. When I select Advanced > Annotation, there are two different Moshi annotations that show: MoShi (Reflect) and MoShi (Codegen).

    Which one do I pick?

    submitted by /u/techsavvynerd91
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