Android Dev - Weekly "anything goes" thread! |
- Weekly "anything goes" thread!
- We may get compose alpha sooner than we thought
- Kotlin 1.4.0 stable
- How to Github Actions - Building your Android Project
- How to retain people to play daily my android game.
- Epic Games vs Google is a Mobile Engineer’s Dream. Here’s Why:
- Epic direct payment on Mobile! Will they be kicked out?
- ExoPlayer2 & Instream Ads
- My first Android Library - ShowcaseView-v2
- I see a strange version (1.4.14) of my app in Firebase !? Hack ?
- How does Android OS get sensor data from sensors?
- Commonsware Blog: Uri Access Lifetime: Still Shorter Than You Might Think
- Universal Linking Exclude Certain Paths
- Where is the R.java file in AS 4.0.1 when you create a blank activity?
- How to open all apps automatically in pop up view when clicking on them?
- Migrating the Google I/O app to Hilt
- I built a customizable picker view with color fading
- How to implement Dagger2 in an Android application
- Configuration Caching deep dive
- Writing Performant Layouts
- Android development on Chrome OS
- Let it flow - Callback Flow ❤ Android
- Books to learn the Android architecture
- Getting very low success rate for in-app purchases using Google Pay
- What happens when I include huge library into my app.
- Just some questions about app download size
| Weekly "anything goes" thread! Posted: 14 Aug 2020 05:40 AM PDT Here's your chance to talk about whatever! Although if you're thinking about getting feedback on an app, you should wait until tomorrow's App Feedback thread. Remember that while you can talk about any topic, being a jerk is still not allowed. [link] [comments] | ||
| We may get compose alpha sooner than we thought Posted: 14 Aug 2020 12:40 AM PDT
| ||
| Posted: 14 Aug 2020 08:52 AM PDT
| ||
| How to Github Actions - Building your Android Project Posted: 14 Aug 2020 07:52 AM PDT
| ||
| How to retain people to play daily my android game. Posted: 14 Aug 2020 04:03 AM PDT Hi there, I have an android game with 100k downloads but only 13 people play my game daily. How do you retain more people? [link] [comments] | ||
| Epic Games vs Google is a Mobile Engineer’s Dream. Here’s Why: Posted: 14 Aug 2020 07:54 AM PDT
| ||
| Epic direct payment on Mobile! Will they be kicked out? Posted: 13 Aug 2020 08:18 AM PDT
| ||
| Posted: 14 Aug 2020 09:01 AM PDT Hi guys I would like to hear you experiences (if any) with Exoplayer and including Instream Ads. Currently we have an app that plays local videos using Exoplayer2, this works ok, but now we would like to start using an Ad library that plays ads between our videos (it pause our video, then the ad is played, ends, then our video is resumed) The thing is that I have noticed that for some low end phones when the ad is about to play an error is throw: Searching in Google and forums, seems this is an issue with the codecs and limited resources..because technically there are two videos playing at a time... Newer phones work without issue... so just wanted to know if you have stumbled with this kind of issue before.. or any recommendations you have? Our videos are 720 and 1080.. the ads are in 720 if it matters.. Thanks [link] [comments] | ||
| My first Android Library - ShowcaseView-v2 Posted: 14 Aug 2020 05:41 AM PDT
| ||
| I see a strange version (1.4.14) of my app in Firebase !? Hack ? Posted: 14 Aug 2020 05:34 AM PDT
| ||
| How does Android OS get sensor data from sensors? Posted: 13 Aug 2020 06:48 AM PDT I want to spoof my phone's sensor data. However while doing that I want to learn how it actually works instead of just writing some code which spoof's the data. When I google, I only get stuff related to getting sensor data from SensorManager (and 2 posts from 8 years ago which idk if they are relevant anymore). Any helpful information is welcome. Thanks in advanced :) [link] [comments] | ||
| Commonsware Blog: Uri Access Lifetime: Still Shorter Than You Might Think Posted: 13 Aug 2020 02:12 PM PDT | ||
| Universal Linking Exclude Certain Paths Posted: 14 Aug 2020 02:36 AM PDT Hi. I´m currently trying to set up universal linking to only work with some paths. Works very well for iOS since I can just write "NOT /something" but I havent found a way to do so on Android. Does anyone know? These are the paths I´ve written for iOS. How would I write this in Android? "NOT /*.se*", "NOT /*.fi*", "/*/*" Where * is anything but I think it´s the same in android right? [link] [comments] | ||
| Where is the R.java file in AS 4.0.1 when you create a blank activity? Posted: 13 Aug 2020 02:28 PM PDT Where is the R.java file located in the project structure? If R.jar and R.txt has replaced it how do you modify R.id by hand in the file? I created a blank activity project and can't find it. Shouldn't R.java be included in the built project. I was able to run the blank activity just fine but can't find the R.java file. [link] [comments] | ||
| How to open all apps automatically in pop up view when clicking on them? Posted: 13 Aug 2020 10:21 PM PDT Please can any of the smart devs here help me and tell me if this is possible or not? If it is possible how do I do it? [link] [comments] | ||
| Migrating the Google I/O app to Hilt Posted: 12 Aug 2020 11:42 PM PDT
| ||
| I built a customizable picker view with color fading Posted: 13 Aug 2020 03:58 AM PDT
| ||
| How to implement Dagger2 in an Android application Posted: 14 Aug 2020 02:52 AM PDT
| ||
| Configuration Caching deep dive Posted: 13 Aug 2020 06:31 AM PDT
| ||
| Posted: 13 Aug 2020 06:07 AM PDT Hey everyone, I recently gave a talk on Android Stream Day on Writing Performant Layouts in Android and wanted to share it with you. Here is the link to the YouTube video. If you prefer reading over watching a video then feel free to check out the Medium post or the slides. [link] [comments] | ||
| Android development on Chrome OS Posted: 13 Aug 2020 06:32 AM PDT
| ||
| Let it flow - Callback Flow ❤ Android Posted: 13 Aug 2020 12:21 AM PDT
| ||
| Books to learn the Android architecture Posted: 13 Aug 2020 07:43 AM PDT Who can point me to some books to learn the Android architecture? I would like to learn android development, but before starting to play with Android Studio as most tutorials and books suggest, I would like to have an overview of how android works and I'd like to know how it is different from a desktop operating system (linux). [link] [comments] | ||
| Getting very low success rate for in-app purchases using Google Pay Posted: 13 Aug 2020 06:04 AM PDT Hi everyone, I have recently implemented Google Pay in my app for in-app purchases. The success rate is as low as 0.6%. It definitely differs across geographies. In the US, it's around 1.5% whereas in India, Philippines it is around 0.1%. Is it the standard? What is the usual success rate you see across other products. PS: My app is a utility product. [link] [comments] | ||
| What happens when I include huge library into my app. Posted: 13 Aug 2020 02:29 PM PDT Let's say RxJava, probably it has 10k+ methods, but I'm just using %1-2 of the library. Does it make my app heavier? (Build time, apk size, launch time etc..) or I just pay for what I use in it? [link] [comments] | ||
| Just some questions about app download size Posted: 13 Aug 2020 02:20 PM PDT I'm in the way of publishing my first app in Google Play, but one little thing stood out to me: the app size. In Google Play Console, I used the Internal Testing Track to check if everything was functioning properly, and the page showed me an estimative about the download size of about 9.84 MB average (using aab), so far nothing wrong. But after opening the app listing in Google Play, the size jumped to 19.94 MB, quite a difference. So, this is the expected behaviour? Or something is wrong (Google Play, the app itself...) ? Anyway, thanks in advance! [link] [comments] |
| You are subscribed to email updates from Developing Android Apps. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States | |
No comments:
Post a Comment