Android Dev - Weekly "anything goes" thread! |
- Weekly "anything goes" thread!
- Android 11 DP3 new function summary: automatically cancel application permissions / share recent apps / Ethernet hotspot / ...
- What was the hardest concept to learn when you started Android?
- Google Maps SDK Error started popping on last hour
- 32 Design Differences between iOS and Android Apps
- How do alarm clock apps work?
- Hi. Im trying to convert an android project into a cordova plugin.
- How to test my app on my computer
- Material design in practice - A simplified project to demonstrate the latest guidelines
- Auto version code for Android: a simple approach
- The ProtonMail Android app is open source
- PrivacyBreacher - an app showcasing the privacy issues in Android operating system!
- Seems like Google Maps API is down and causes crashes.
- apksigner.bat tool no output.
- google live sports score
- Using LiveData for emitting multiple events
- What is your FCM delivery ratio?
- How to make an app with notifications
- How should I handle the database on a new app?
- TWA and splash screen
- Dagger navigation support in Android Studio - Android Developers - Medium
- xml not loading properly
- Java or Kotlin as first language
- How to open another activity when the slider ends in below code?
- AdMob - Ad Serving Limited - Worst Google Experience - Sad Story
| Weekly "anything goes" thread! Posted: 24 Apr 2020 05:40 AM PDT Here's your chance to talk about whatever! Although if you're thinking about getting feedback on an app, you should wait until tomorrow's App Feedback thread. Remember that while you can talk about any topic, being a jerk is still not allowed. [link] [comments] | ||
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| What was the hardest concept to learn when you started Android? Posted: 23 Apr 2020 07:29 PM PDT Noob here, just wanted to see what tripped up the veterans in your early days. I think the initial listview, recyclerview adapter thing tripped me up the most [link] [comments] | ||
| Google Maps SDK Error started popping on last hour Posted: 23 Apr 2020 12:34 PM PDT This error started happening on random devices. Does anyone have the same issue? I didn't release anything, didn't change anything about the app. My map fragment XML: The fragment code: --- I'm trying to gather info here: https://stackoverflow.com/questions/61395654/google-maps-sdk-error-started-popping-on-last-hour https://issuetracker.google.com/issues?q=maps --- edit: answer by google Our engineering team continues to investigate the issue.We will provide an update by Thursday, 2020-04-23 14:30 US/Pacific with current details.Diagnosis: If you see a stack dump starting with the lines: java.lang.ArrayIndexOutOfBoundsException: length=1; index=12 at com.google.maps.api.android.lib6.gmm6.vector.ct.<init> ... you are affected by this error.Workaround: None at this time https://issuetracker.google.com/issues/154855417 --- update --- "solution" update [link] [comments] | ||
| 32 Design Differences between iOS and Android Apps Posted: 24 Apr 2020 05:39 AM PDT
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| Posted: 23 Apr 2020 09:54 PM PDT I feel like I've read a thousand posts just like this one or this one. I certainly have tried both None of that allows subsequent alarms to turn the screen on from a screen-off state after the first alarm within a 9-minute time period. All of my test devices ranging from Android 6 to Android 10 have a built-in Clock app that is capable of setting two alarms, one minute apart. Both alarms wake up the screen within milliseconds of the minute I wished it to fire. Both alarms appear to turn the screen on and draw a full-screen activity over the lock screen and gives me a snooze/dismiss affordance, otherwise keeping the phone locked. Amazingly, the alarm I scheduled for a minute after the first one provides the exact same experience as the first one: it too wakes up the phone while the screen is off. I don't understand how the clock apps' alarm features could possibly be driven by any of the [link] [comments] | ||
| Hi. Im trying to convert an android project into a cordova plugin. Posted: 24 Apr 2020 05:37 AM PDT Hi. I have this project that was given to me by a senior and I kinda have to integrate it into an old Ionic 2 beta project via a cordova plugin. Is that possible and how can I achieve it? [link] [comments] | ||
| How to test my app on my computer Posted: 24 Apr 2020 02:41 AM PDT Hi all, I'm building an Android app using Python/Kivy (and then pushing it to my phone using Buildozer). All my code seems to work fine, however I noticed that when I put the app on my phone, there are a few things that the Android environment does, which don't show up on my laptop. One example is the hidden keyboard that will pop up whenever you try and type something, causing things to move. Instead of constantly making one tweak, then loading it to my phone to check, and then doing it again, I was wandering if there was something I can download that mimics my phone on my laptop, so I can run my testing there? If it helps, I am pushing my app to my phone using Ubuntu from a virtual box, so I will most likely download this there. Thanks all! [link] [comments] | ||
| Material design in practice - A simplified project to demonstrate the latest guidelines Posted: 24 Apr 2020 08:24 AM PDT
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| Auto version code for Android: a simple approach Posted: 24 Apr 2020 08:20 AM PDT
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| The ProtonMail Android app is open source Posted: 23 Apr 2020 10:54 AM PDT
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| PrivacyBreacher - an app showcasing the privacy issues in Android operating system! Posted: 23 Apr 2020 11:24 PM PDT This Android app can access the following information from your phone without requesting any permissions:
Check out more on here: https://github.com/databurn-in/PrivacyBreacher [link] [comments] | ||
| Seems like Google Maps API is down and causes crashes. Posted: 23 Apr 2020 01:54 PM PDT | ||
| Posted: 24 Apr 2020 07:19 AM PDT Do you know where I should start looking to troubleshoot this issue ? I was able to run java -jar apksigner.jar to sign but I'm curious as to why this would be happening. Output is similar to what I found in this stackoverflow article [link] [comments] | ||
| Posted: 24 Apr 2020 01:20 AM PDT hey r/androiddev people, I created my first app, which is a sports scoreboard with some cool features. I now want to update the game's score live, and google's live sports score thingy seems like a great option. I assumed theres some api or something I could use but as far as I can tell by googling the subject, I was wrong. Anybody ever worked with that and could help out with doing so, or even tell me if its possible at all or not? Thanks! [link] [comments] | ||
| Using LiveData for emitting multiple events Posted: 24 Apr 2020 07:18 AM PDT In the LiveData with Coroutines and Flow (Android Dev Summit '19) talk theses two noble gentlemen mentioned that "LiveData was never designed to be a reactive stream of data so it's awkward to use for Repositories and DataSources" and then right after that presented different ways how to transform from Flow into LiveData object. I really want to understand, if it wasn't designed for emission of a sequence of objects, why would I use it with data sources that emit periodically? That is, why LiveData is suitable for sequential emission of objects for View consumption, but can't be used in Repositories? That's not to say we were ever going to use LiveData anywhere but in ViewModels, but even this scenario is also quite questionable. [link] [comments] | ||
| What is your FCM delivery ratio? Posted: 23 Apr 2020 08:35 PM PDT Hey - anybody track their FCM delivery ratio? We've been trying for a couple of years to get it close to 100% but the highest we've had it hit is 89%. We randomly get users complaining about not having received a notification, even though we sent it to the FCM server and get an OK response back. It just doesn't seem to make it to the device for those 11%. [link] [comments] | ||
| How to make an app with notifications Posted: 24 Apr 2020 07:01 AM PDT Hi there. I was trying to make a new app for my girlfriend and I was wondering how it was able to make an app for android so that it sends me a notification when she presses a button. If you could send me any help that would be greatly appreciated :) [link] [comments] | ||
| How should I handle the database on a new app? Posted: 24 Apr 2020 06:51 AM PDT Hi, I have a web service for gym training statistics. It's nothing big, it was made with HTML, PHP, CSS and JavaScript just for my own use. It's using a MySQL server as a database. I have been thinking to start learning the basics of Android development all slong with Java and I was thinking about how I should handle the database. At this point I would like to state that this whole project is for my own needs, I personally use it at gym but I made it public so others can register and use it aswell, but I`m not marketing it. However, I would like to make it serious in the sense of learning even though it is a hobby project. First of all the user has to register and log in. I use PHP password_hash so I guess that is going to be a problem, but I assume I can just pop up a browser and handle them on the website and return in appplication. I guess? The main question is the user input, the actual data from training. Im just looking for a somewhat standard method here. Should I store the data on the mobile SQLite and maybe update it to the main database server every now and then? Or should I perhaps just insert all user input to the server instantly when user saves the data? I see pros and cons on both of them but in general, is the other better than the other or are there more efficient ways of doing this? The user should be able to use both APK and website, so the SQL server is needed. [link] [comments] | ||
| Posted: 24 Apr 2020 06:31 AM PDT I have a PWA app, which has a webmanifest that includes a splash screen. When this app is installed through say Chrome, it shows the splash screen. But when installed through an APK/bundle (as a TWA) it does not, and I have to manually implement new splash screen for the TWA. Is there a way to make the TWA use the existing webmanifest for splash screen? [link] [comments] | ||
| Dagger navigation support in Android Studio - Android Developers - Medium Posted: 23 Apr 2020 02:48 PM PDT | ||
| Posted: 24 Apr 2020 12:07 AM PDT
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| Java or Kotlin as first language Posted: 24 Apr 2020 06:01 AM PDT I currently work as a data scientist and have some experience with Python and OOP in python. I want to learn android development for fun. I guess the questions has been asked, whether to learn Java or Kotlin as first language, but I had more specific questions in mind :
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| How to open another activity when the slider ends in below code? Posted: 24 Apr 2020 05:47 AM PDT I am trying to use this library in my android app for its intro, I tried to implement a demo of it to see , but I am bit confuse, Actually I want when the intro slides ends Login Activity should open but I don't know how to handle that . In it's documentation there is method to override and I also tried that but the login activity does not opens and at the end of slider app closes . Any help is highly appreciated! [link] [comments] | ||
| AdMob - Ad Serving Limited - Worst Google Experience - Sad Story Posted: 24 Apr 2020 04:36 AM PDT So, I released my first app about 2 weeks ago, with AdMob enabled. A few days ago, I decided to run a Google Ads campaign since it is sooo recommended by Google Play Console under User Acquisition tab. Note: All Google accounts (Play Console, AdMob and Google Ads) use the same email address and are properly linked. It took a few days for the Google Ads campaign to actually start and generate impressions and installs. The moment it did, AdMob limited my ad servings (it's actually zero, not "reduced" as they claim). No, I did not click on my own ads, I don't even have the app on my phone and I only have a debug version with no ads installed on mine to test things. The claim is that there is "invalid traffic concern". I happen to find it funny exactly because it is incredibly outrageous. Use GOOGLE Play to publish app. Use GOOGLE AdMob to monetize app. Use GOOGLE Ads to generate installs for said app. Written GOOGLE in bold to highlight the fact that these are all services/products offered by the same company, you would think they wouldn't conflict each other especially when only one account is used to manage them all. Get Ad Serving Limitation because of invalid traffic concerns - I checked stats and there is a perfect match as in the new installs (based on Play Console report) perfectly matches the Google Ads conversion(installs) number. So all users came from the campaign GOOGLE ads ran. Side note: contacted Google Ads support about this matter, told them that the campaign somehow triggered Google Admob's invalid traffic bot or whatever that is. First question from the Support Representative - "What is AdMob, I'm not sure?" - Good jub, support representative have no idea what services and products Google offers. How on earth is it possible to get invalid traffic from that, I don't know. I read the forums, seems I am not the only one with this issue and given the comments where it is mentioned that it took MONTHS for the ads to be shown again for some users....I am currently in the process of updating my app with IronSrc SDK and remove AdMob entirely. Any similar experiences, or tips? Should I go ahead with IronSrc and not care about AdMob anymore, should I wait ? Oh yeah, best part...there is no support for AdMob. [link] [comments] |
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