Android Dev - App Feedback Thread - January 18, 2020 |
- App Feedback Thread - January 18, 2020
- O(1) Android build time
- Why should I care about unit testing ViewModels when it will eventually be tested by Espresso tests?
- Help me understand espresso tests
- Error on AMD Ryzen CPU on Android Studio when trying to power on x86 virtual device
- My thoughts about Google Play and policy support team after my App was suspended without any warnings
- Popup Window shows in different positions
- How do i animate BottomNavigationView Menu Item Icon with ObjectAnimator
- [Indie game dev] Dev/marketing a game is so much harder then tool app
- Best practice for multiple screens app
- Android Position with different screen sizes and DPI
- Example of Apps that had scoped storage overhaul?
- Control Ads in android app.
- Is there any Indian's here? Which is the best bank to open account to purchase developer account. tried Syndicate and Federal bank, applied for an instant account in Axis 2 weeks ago still not activated, what to do?
- Need advice for an app I want to develop. Can anyone help?
- Your Google Publisher Account has been disabled
- IronSource or MoPub as pure mediation
- iOS companion app for wear os
- I just made my first MVVM app - Sun Calculator. Can I get a code review?
- What's the best way to build an APK from source on a Chromebook?
- “Beginner’s Guide to Bottom Navigation with Android Jetpack — Part 2”
- Emulator 29.3.6 Canary
App Feedback Thread - January 18, 2020 Posted: 18 Jan 2020 04:29 AM PST This thread is for getting feedback on your own apps. Developers:
Commenters:
To cut down on spam, accounts who are too young or do not have enough karma to post will be removed. Please make an effort to contribute to the community before asking for feedback. As always, the mod team is only a small group of people, and we rely on the readers to help us maintain this subreddit. Please report any rule breakers. Thank you. - Da Mods [link] [comments] | ||
Posted: 17 Jan 2020 07:53 PM PST
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Why should I care about unit testing ViewModels when it will eventually be tested by Espresso tests? Posted: 18 Jan 2020 06:05 AM PST I wonder that when we write UI tests/Espresso tests then our ViewModels also gets tested in this process. So why should one consider writing unit tests? Is it only because unit tests take less time to run? [link] [comments] | ||
Help me understand espresso tests Posted: 18 Jan 2020 04:21 AM PST I'm an Android developer with about 2 years of experience. I have recently started writing tests for our app. I started with the Unit test for the Repository layer and the ViewModel layer, which I felt was very straight forward. However, when writing the Espresso test, I realized that our community lacks documentation and samples for writing Espresso test. I am finding it difficult to understand what is Espresso tests supposed to test. Eg: When we write a unit test, we test the view model or repository in isolation by mocking all the dependencies. But when Writing Espresso test, am I only supposed to test the UI layer (Fragments) by mocking view models? Or do I test the UI Layer (Fragments) and View Model by mocking the Repository layer? Or do I test the app as a whole by giving different inputs and validating the UI for the output? [link] [comments] | ||
Error on AMD Ryzen CPU on Android Studio when trying to power on x86 virtual device Posted: 18 Jan 2020 08:27 AM PST
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Posted: 17 Jan 2020 09:43 AM PST
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Popup Window shows in different positions Posted: 18 Jan 2020 08:12 AM PST
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How do i animate BottomNavigationView Menu Item Icon with ObjectAnimator Posted: 18 Jan 2020 05:59 AM PST I am using android support designs BottomNavigationView for bottom tab navigation. What i am trying to do is: Programmatically animate tab(menu) icon with ObjectAnimator when it is pressed This is the menu: Code: With this nothing happens no animation. What is wrong ? Should i use another way to animate or am i just applying it wrong ? [link] [comments] | ||
[Indie game dev] Dev/marketing a game is so much harder then tool app Posted: 18 Jan 2020 05:23 AM PST
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Best practice for multiple screens app Posted: 18 Jan 2020 03:15 AM PST Hello guys, I'm developing an app to collect data from my job's vehicles refuel. The responsable for refuel the vehicles will input how much liters he refueled, the car ID, driver's name and some other information. The problem is: the app need to show only one input window per time, that contains an EditText for input, a "next" and a "previous" button, to navigate between the screens. How is the best way to handle it? Create a new activity for each layout or change the layouts when the "next" and "previous" buttons are clicked? Thanks in advance! [link] [comments] | ||
Android Position with different screen sizes and DPI Posted: 18 Jan 2020 03:02 AM PST
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Example of Apps that had scoped storage overhaul? Posted: 17 Jan 2020 08:34 PM PST Any users seen some of the apps they use overhauled due to scoped storage yet? Just curious what they did before/after if you could share please [link] [comments] | ||
Posted: 18 Jan 2020 01:54 AM PST Hello, is there any way to check which ADS are showing on My app ( from different publishers )?, i have not developed the app one guy helped me and i paid him so i'm not sure that he added only my ads on the app, i think that there is a little diference at the Interstitial ads. Thanks you [link] [comments] | ||
Posted: 18 Jan 2020 12:41 AM PST | ||
Need advice for an app I want to develop. Can anyone help? Posted: 17 Jan 2020 09:47 PM PST I have a new concept on a dating app I wanted to develop. I am designing the looks of the app, most of the visuals and some sounds. I plan to put it up on Kickstarter but before I do I was hoping I could ask a few questions from an app developer so I don't make any mistakes. If anyone is able to offer help I'd appreciate it. Thanks in advance! [link] [comments] | ||
Your Google Publisher Account has been disabled Posted: 17 Jan 2020 09:21 PM PST Recently, I got an email about suspension of admob account. They found one violation as follows "Enables dishonest behavior:" https://support.google.com/adspolicy/answer/6016086?hl=en However, my apps are related to sports. So there is no violation mentioned above. I applied for this suspension. But no reply yet. In this case, which ads network i should choose instead of Admob? Is there any chance to get back admob account after getting disable email? Can i use different admob ads id to my existing apps? Please share your ideas or suggestions. Thanks [link] [comments] | ||
IronSource or MoPub as pure mediation Posted: 17 Jan 2020 08:26 PM PST Hi, Can I use IronSource just to mediate other ad networks such as Adcolony and Unity Ads? Cos I heard IronSource's own network payout is not very prompt. However, I do like their dashboard UI and easy SDK integration. I tried Mopub but the implementation can be really messy, even their demo app is a mess. [link] [comments] | ||
Posted: 17 Jan 2020 07:30 PM PST As the title suggests, is there a way of developing an iOS companion app that is able to talk with a wear OS watch app? [link] [comments] | ||
I just made my first MVVM app - Sun Calculator. Can I get a code review? Posted: 17 Jan 2020 10:57 AM PST https://github.com/gavingt/SunCalculator The app displays the sunrise/sunset times for any city/date you choose. It fetches the time zone from Google TimeZone API (in order to display the times correctly in local time), and then it fetches the sun data from https://sunrise-sunset.org/api. I'm sure I've made some mistakes along the way. There's no repository because I'm not storing anything. Hence, I'm doing the Retrofit calls directly from my SharedViewModel. The Fragments are perhaps doing more than they need to in some places. And I feel like I'm missing something with my implementation of Binding Adapters. Thanks! [link] [comments] | ||
What's the best way to build an APK from source on a Chromebook? Posted: 17 Jan 2020 10:47 AM PST I've developed for Android on Android devices, before, using AIDE (Android IDE), but I'm not sure if that's really viable on a Chromebook (and it's not really made for stuff like this, anyway), and I've used Android Studio (and its predecessors) on Linux and OSX , but I've never tried to compile an APK from source on a Chromebook in ChromeOS. I have a version of Linux also installed on this Chromebook but there really isn't much RAM on it, and I have a hard enough time running most things on the Linux chroot already as is, so that doesn't seem like the correct approach. Is compiling using the android compiler the proper approach? It seems like it wouldn't be. But I want to run the APK on Chrome using the Android emulation anyway, and all I have at my disposal is this Chromebook (I'm honestly not a fan of Chromebooks in part for reasons like how cumbersome it is to do even the smallest development tasks without a lot of emulation). Thanks ahead of time for the response(s). [link] [comments] | ||
“Beginner’s Guide to Bottom Navigation with Android Jetpack — Part 2” Posted: 17 Jan 2020 09:10 AM PST | ||
Posted: 17 Jan 2020 10:05 AM PST |
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