Android Dev - Weekly Questions Thread - February 09, 2021 |
- Weekly Questions Thread - February 09, 2021
- Terraria on Stadia cancelled after developer's Google account gets locked
- How do you guys do TDD (unit test) with Android Studio?
- Google and the Android Team joins the Rust foundation
- raywenderlich android course
- how to send a data from Arduino to simple custom android app
- Is there a way to check if someone redeems a promo code for a paid app? (Similar to seeing who purchased an app)
- Any idea about how to use Android Emulator M1 preview with intelli J
- Access to raw network data
- Inapp purchases - hot to reliable keep track of user purchases on multiple devices (is it enough to only call queryPurchases()? Or do I also need queryPurchaseHistoryAsync()?)
- App promotion with GoogleAds
- Best processor for running multiple emulators at the same time
- Should i comply to Google Policies also on "alt" stores or only on Google Play Store?
- Any tips for improving this word guessing game design? maps, rewards, characters and ....
- How to make Sorting visualizer and pathfinding algorithm visualizer?
- Possible? Run App on Button-Combination
- How many of you use your own thread pools when working with Coroutines?
- Shady OEM battery optimization practices
- Google hints at Android 12 launch; expected to drop first beta this month
- Is there any way to have a MacBook Pro *NOT* charge a USB-C phone (e.g. S10) while it's plugged in but still have ADB etc?
- Link to Android command line tools
- Windows File Explorer - ADB Context Menu
Weekly Questions Thread - February 09, 2021 Posted: 09 Feb 2021 06:00 AM PST This thread is for simple questions that don't warrant their own thread (although we suggest checking the sidebar, the wiki, our Discord, or Stack Overflow before posting). Examples of questions:
Large code snippets don't read well on reddit and take up a lot of space, so please don't paste them in your comments. Consider linking Gists instead. Have a question about the subreddit or otherwise for /r/androiddev mods? We welcome your mod mail! Also, please don't link to Play Store pages or ask for feedback on this thread. Save those for the App Feedback threads we host on Saturdays. Looking for all the Questions threads? Want an easy way to locate this week's thread? Click this link! [link] [comments] | ||
Terraria on Stadia cancelled after developer's Google account gets locked Posted: 08 Feb 2021 10:25 AM PST
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How do you guys do TDD (unit test) with Android Studio? Posted: 09 Feb 2021 02:16 AM PST
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Google and the Android Team joins the Rust foundation Posted: 08 Feb 2021 12:12 PM PST
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Posted: 09 Feb 2021 08:26 AM PST I was thinking to take the raywenderlich android course but their are no reviews .can anyone give a short review about their courses please. And does they cover all the topics via tutorial or i need to read the books for that particular topic. [link] [comments] | ||
how to send a data from Arduino to simple custom android app Posted: 09 Feb 2021 07:24 AM PST I am absolute beginner in android app my background is web development. I would like to send a data through REST API from Arduino to a simple a Android application, but I need it send from one direction just from Arduino to app only. if any data sent from Arduino shows without refreshing IDK how that implement in Android app [link] [comments] | ||
Posted: 08 Feb 2021 10:25 PM PST Are redemption codes ghost purchases? Or is there some hidden interface in the Google console to actually see the code redemptions? [link] [comments] | ||
Any idea about how to use Android Emulator M1 preview with intelli J Posted: 09 Feb 2021 06:59 AM PST I'm having a M1 MBP 16gb ram. For me android studio is slow as it is not ported natively on Apple silicon so. I downloaded Intelli J which is natively available but when I run the android emulator and press run button it is not deploying in the emulator but intelli j detect the android emulator. How to solve it [link] [comments] | ||
Posted: 09 Feb 2021 06:36 AM PST Hi, I'm building an android app in React Native. React Native is mostly for the UI. The app has a module written in C that contains an algorithm that processes network data. I need to give the C module access to raw network data, essentially to measure traffic volume. Appreciate any thoughts, or pointers in the right direction. [link] [comments] | ||
Posted: 09 Feb 2021 01:31 AM PST I read official google in-app payment docs, and it is such a frustrating experience...Whole documentation is very vague and unclear. For example it recommends to use cached method Other tutorials, and some examples sometimes use also server method So basically it also returns refunded or cancelled orders - and it is not possible to distinguish between orders, which makes it effectivelly useless. Can anybody please point me in the right direction, where is the whole thing explained properly? All I want to know is how to reliably keep track of active user purchases, so I can unlock content on multiple devices. Also how to handle refunds? (whether manual by me, or automatic 15-minute refunds) and again, reflect this on all user devices? How to achieve this? Is there any good info about it out there? Thanks a lot! [link] [comments] | ||
Posted: 09 Feb 2021 05:11 AM PST Hi, im also currently trying to promote my app with google ads. I got a 120$ bonus when i invest 120$.After the first day i got a lot of clicks but not many installs. It´s about 1$ for each install.I'll get poor before I have a few installs:-( [link] [comments] | ||
Best processor for running multiple emulators at the same time Posted: 09 Feb 2021 05:05 AM PST I'm planning to test an app on multiple emulators at the same time (15-20 emulators running at any time). I'm not really a hardware guy and I'm not so familiar with android studio emulator requirements either. What would be a good processor for this purpose? The budget is around $500-700 for the processor alone. What should I be looking for? As many cores as possible? Or maybe a big number of PCIe lanes? (like in the threadripper) [link] [comments] | ||
Should i comply to Google Policies also on "alt" stores or only on Google Play Store? Posted: 09 Feb 2021 04:55 AM PST I would like to distribute an alternate version of my app through third party stores, that version would not comply with Google Play policies (it will have some extra permission mainly). If i sign the app with the same key and give it the same package name could i still be banned from the main store or these rules do not apply if an app is installed from a third party tool? Off course i am not talking about a malicious app, just an app that requests permissions that cannot normally be granted (es reading SMS or Calls log to implement an unread counter) [link] [comments] | ||
Any tips for improving this word guessing game design? maps, rewards, characters and .... Posted: 09 Feb 2021 04:45 AM PST
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How to make Sorting visualizer and pathfinding algorithm visualizer? Posted: 09 Feb 2021 02:47 AM PST Bare with me as I am a complete noob. Most of the tutorials I see on Internet use JavaScript to make these visualizers and all I know is Android studio and java. I was just wondering if it's even possible to make an app showcasing these 2 visualizers just using Java and Android studio. [link] [comments] | ||
Possible? Run App on Button-Combination Posted: 09 Feb 2021 02:14 AM PST Hey, I'm thinking about creating an App. But for this App it would be vital to be started from the Lockscreen with i.e. pushing the louder and lock button on your phone. Is something like this possible without having a rooted device? [link] [comments] | ||
How many of you use your own thread pools when working with Coroutines? Posted: 09 Feb 2021 01:27 AM PST I'm currently adding support for Coroutines to an app I'm working in and I'm wondering if the current thread pools provided by Kotlin are enough to any Android app. I'm talking about the threads used by Dispatchers.IO and Dispatchers.Default under the hood. What are your experiences using these Dispatchers? Have you ever had to provide a custom thread-pool to the coroutines engine? Thanks [link] [comments] | ||
Shady OEM battery optimization practices Posted: 08 Feb 2021 09:41 AM PST As you may already know, for years now, OEMs have been altering internal core Android components for the sake of battery optimization, while breaking basic functionality that we rely on for building our apps. These include things like blocking broadcast messages, disabling wakelocks, and terminating background services/apps. In the last Android 11 AMA, the Android team promised to look into this issue, and implement some measures to make OEMs be more transparent about their activities, such as alerting users about OS restrictions that are being applied on apps. Nothing has changed since then however. Samsung, in its recent Android update, has implemented even more shady tactics, making it virtually impossible to do anything in the background, all without user consent or notification. This has to stop. Google has to act, and the only way that can happen is we (the community) make Google understand that we are not willing to put up with shit like this anymore. If you have a moment, please read and star this issue so that it can get some attention from Google. [link] [comments] | ||
Google hints at Android 12 launch; expected to drop first beta this month Posted: 08 Feb 2021 10:48 PM PST
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Posted: 08 Feb 2021 02:12 PM PST I'd love to use wireless ADB but unfortunately I don't have the option in this scenario. The phone has an option which allows me to charge my MacBook from my phone (!) but I can't find a way to have data transfer with no charging either way... [link] [comments] | ||
Link to Android command line tools Posted: 08 Feb 2021 01:10 PM PST The download links at https://developer.android.com/studio#command-tools are not responding for me. Does anyone have the full URL for commandlinetools-linux-6858069_latest.zip? [link] [comments] | ||
Windows File Explorer - ADB Context Menu Posted: 08 Feb 2021 01:32 PM PST Greetings Programs. I'm relatively new to Android/AS development, and wondering if anybody knows of any ADB tools/plugins that can be integrated into the Windows File Explorer via its right-click context menus. I use Android Studio for running code on my device, but when I come to generate a release apk, I've been using the command-line to install it (adb install -r -d <filename.apk>). Not the end of the world to type it of course, but wondering if there are any Windows File Explorer options, so that I can right-click on a generated release apk and install it? Or am I missing some way of doing this with the generated release apk from within Android Studio? Many thanks. [link] [comments] |
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