• Breaking News

    Sunday, August 30, 2020

    Android Dev - Google reviewers telling us that the ad content in our app is not consistent with the app's content rating. Ignoring that we have a Neutral Age Screen.

    Android Dev - Google reviewers telling us that the ad content in our app is not consistent with the app's content rating. Ignoring that we have a Neutral Age Screen.


    Google reviewers telling us that the ad content in our app is not consistent with the app's content rating. Ignoring that we have a Neutral Age Screen.

    Posted: 29 Aug 2020 10:37 PM PDT

    Hi guys,

    Google constantly rejecting our updates because of the policy violation (ads are not suitable for children). But after reading through all of the Google Play policies many times we can't find any violations in our game.

    Our game (50M installs) is rated 7+ and our audience includes both under and over 13 years old age groups.

    This part is from Google Play Policy:

    "If your app's target age groups include both children and older audiences, any ads that may be shown to children must be in compliance with Google Play's Families Ads Program. A neutral age screen must be implemented so that any ads not suitable for children are only shown to older audiences."

    And this is from one of the Google Play emails that we got after appeal:

    "Ensure that your app complies with all Families Policy Requirements (for example, you can include a neutral age screen if it's applicable)."

    The fact is that we already implemented neutral age screen so children under 13 years old can see only suitable ads that are rated 3+.

    We tested our ads and our age screen - everything meets the requirements.

    Perhaps someone else has come across a similar situation and can share ideas on how to solve this problem?

    submitted by /u/rusildo
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    Users are complaining about app download time from Play store

    Posted: 30 Aug 2020 02:10 AM PDT

    so I have an App on Play store with size 14mb, yesterday I released a new version where I optimized the size to 12mb, but now I have reviews telling me that it's taking a lot of time to download when they have a speed wifi connection,
    I tried it myself it's really slow compared to Facebook app 45mb for example.
    is this store issue or something a developer can do something about?

    submitted by /u/tamtom995
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    Anyone else notice they can no longer close Admob interstitial ads with return key?

    Posted: 30 Aug 2020 05:31 AM PDT

    Using Scrcpy with ADB WIFI to cast your device wirelessly and use as an emulator without any performance drop!

    Posted: 30 Aug 2020 01:37 AM PDT

    Getting back into Android development after 1year off. What are the best ways to catch up (Native)?

    Posted: 29 Aug 2020 12:31 PM PDT

    Hello guys, hope y'all are doing well.

    So I left Android development in early 2019 due to some personal reasons and school and I want to get into developing apps again for the most part of my spare time especially during this period of lockdowns and all the bad stuff going on.

    I started android development in 2018 and I worked on a project which was published on the Playstore during that time. Learned a lot while working on that project and some other side projects but I had to stop at some point due to some reasons stated above.

    Yesterday, I started looking up on some new features available for developers only to discover that there have been lots and lots of changes since I left which is cool by the way.

    So guys, what are the best ways to catch up now. I originally learned Java and did a bit of Kotlin back then but didn't take it too seriously. I guess I would have to focus on learning Kotlin for now right? I'm also seeing JetPack Compose on the AndroidDev YT channel, how is it going to be any different from the normal XML way of building UIs?

    I will be glad to hear what you guys think. Thanks.

    submitted by /u/reshxtf
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    What is the best way to run Virtual Device?

    Posted: 30 Aug 2020 07:58 AM PDT

    I am setting up my system - Linux ( Pop 20.04 ) for android development.

    Want to know the best way to run Virtual Device.

    I read that Android studio emulator allows for Hardware Acceleration but when I am creating a new device the box for Emulated Performance -> Graphics is disabled. Automatic is selected.

    I have a new desktop w/ Ryzen 5 3600 and nvidia Rtx 2060 so that seems unexpected. Please let me know if this is expected and the solution.

    Also I checked link and it says my system supports virtualization.

    I looked at Genymotion for the other option - and its latest release is for ubuntu 18.04. Is the project still in development? Since the Ubuntu 18.04 is few years old now.

    submitted by /u/purezen
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    Real Time Apps Debugging With Android Studio

    Posted: 30 Aug 2020 03:07 AM PDT

    Android Vitals - First draw time

    Posted: 29 Aug 2020 02:51 PM PDT

    Unable to install 'Android Emulator Hypervisor Driver for AMD processors' on Windows 10 laptop. Plz help

    Posted: 30 Aug 2020 04:14 AM PDT

    Low RAM usage by emulator in windows 10

    Posted: 29 Aug 2020 07:22 PM PDT

    I have been using Linux (Arch Linux) as my main work machine. I have been happy with Linux and never bothered going back to windows (I still have windows in dual boot setup).

    Last week I opened windows (it had been a year) by mistake and man those Working on updates are still there. I was free at that time so I decided to use it for a while and there was a new update to 1909. So I just updated it.

    I had a question regarding the RAM usage of android emulator when running on dedicated GPU, you can find the question here. Since I was in windows, I decided to verify if the same thing happens in windows or not.

    So I installed Android Studio and created a new AVD similar to the AVD in my Linux. To my great surprise the emulator was using around 600MB of RAM. I was shocked to see the result as my Linux AVD was using around 1800MB of RAM. I tried different Android versions for the AVD and all resulted in RAM usage below 700MB. In my opinion, I was expecting AVD to use less RAM in Linux.

    I don't know if this is due to some WSL 2.0 thing that windows is doing or am I the lucky one. Anyway has something noticed similar behavior?

    submitted by /u/susonthapa
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    Are there any native no-code android dev tools?

    Posted: 30 Aug 2020 03:52 AM PDT

    Like webflow or something?

    I mean something actually good, none of that react native bullshit like thunkable or adalo.

    submitted by /u/ulterior-motives
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    Amazon Appstore submissions rejected, but no logs or device infos available for me

    Posted: 30 Aug 2020 01:47 AM PDT

    Hello fellow developers!

    Since over a year I have a multiplayer word game published at https://www.amazon.de/dp/B0792GQQZR/#ace-7038974143

    Now I have translated it to English and German languages, but have problems getting it through the Amazon Appstore review.

    The response is always the same: "The app exits/ force closes/ freezes/ displays an error message after being launched."

    But there is no information on which device it was tested (on my Fire 5 and Fire 7 tablets the game runs just fine) and there is no error log.

    I have tried contacting developer support asking for any logs, but got no response.

    My app uses LWA and ADM and is minSdk 16. My app is also published at Google Store (it uses FCM there) and Huawei AppGallery (it uses HMS there).

    I just need a little more information to fix any problems with my app. If I knew which device is being used for testing, I would just buy or loan it.

    Is anyone maybe willing to sideload the APK files and give my game a try at her or his Fire devices?

    https://wordsbyfarber.com/android/

    https://wortefarbers.de/android/

    Finally, below is my app/build.gradle - maybe someone can spot a problem with it?

    apply plugin: 'com.android.application' android { compileSdkVersion 29 defaultConfig { versionCode 168 targetSdkVersion 29 testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" vectorDrawables.useSupportLibrary = true multiDexEnabled true javaCompileOptions { annotationProcessorOptions { arguments = ["room.schemaLocation": "$projectDir/schemas".toString()] } } } compileOptions { sourceCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8 } signingConfigs { debug { keyAlias 'AndroidDebugKey' storeFile file('../../../../../.android/debug.keystore') keyPassword 'android' storePassword 'android' } release { keyAlias 'AndroidReleaseKey' storeFile file('../../../conf/release.keystore') keyPassword System.getenv('PASSPHRASE1') storePassword System.getenv('PASSPHRASE1') } } flavorDimensions "store", "language" productFlavors { google { dimension "store" versionName "$defaultConfig.versionCode-google" // min sdk version 16 needed for Firebase messaging minSdkVersion 16 } huawei { dimension "store" versionName "$defaultConfig.versionCode-huawei" // min sdk version 17 needed for Huawei push minSdkVersion 17 applicationIdSuffix ".huawei" resConfigs "en", "zh-rCN", "ru", "de", "fr", "pl", "nl" } amazon { dimension "store" versionName "$defaultConfig.versionCode-amazon" // min sdk version 15 needed for older Amazon Fire models, but is no more supported by the LWA minSdkVersion 16 // ignore AdmService not extending android.app.Service lintOptions { checkReleaseBuilds false } } de { applicationId "de.wortefarbers" dimension "language" resConfigs "de" } en { applicationId "com.wordsbyfarber" dimension "language" resConfigs "en" } ru { applicationId "de.slova" dimension "language" resConfigs "ru" } } buildTypes { release { signingConfig signingConfigs.release debuggable false shrinkResources true minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } } dependencies { implementation 'androidx.multidex:multidex:2.0.1' // minSdkVersion 9 is only supported by the OkHttp 3.12.x branch implementation 'com.squareup.okhttp3:okhttp:3.12.2' implementation 'com.squareup.picasso:picasso:2.71828' implementation 'com.neovisionaries:nv-websocket-client:2.10' implementation "androidx.room:room-common:$roomVersion" implementation "androidx.room:room-runtime:$roomVersion" annotationProcessor "androidx.room:room-compiler:$roomVersion" androidTestImplementation "androidx.room:room-testing:$roomVersion" implementation "androidx.lifecycle:lifecycle-extensions:$archVersion" annotationProcessor "androidx.lifecycle:lifecycle-common-java8:$archVersion" implementation 'androidx.cardview:cardview:1.0.0' implementation 'androidx.viewpager2:viewpager2:1.0.0' implementation 'com.google.android.material:material:1.3.0-alpha02' implementation 'me.zhanghai.android.materialprogressbar:library:1.6.1' implementation 'com.mikepenz:materialdrawer:6.1.2' implementation 'com.mikepenz:iconics-core:3.2.5' implementation 'com.mikepenz:fontawesome-typeface:5.3.1.1@aar' implementation 'com.github.PhilJay:MPAndroidChart:v3.1.0-alpha' implementation "com.facebook.android:facebook-core:$facebookVersion" implementation "com.facebook.android:facebook-login:$facebookVersion" googleImplementation 'com.google.android.gms:play-services-auth:18.1.0' googleImplementation 'com.google.firebase:firebase-messaging:20.2.4' googleImplementation 'com.android.billingclient:billing:3.0.0' huaweiImplementation "com.huawei.hms:base:$hmsVersion" huaweiImplementation "com.huawei.hms:hwid:$hmsVersion" huaweiImplementation "com.huawei.hms:push:$hmsVersion" huaweiImplementation "com.huawei.hms:iap:$hmsVersion" amazonCompileOnly files('libs/amazon-device-messaging-1.1.0.jar') amazonImplementation files('libs/login-with-amazon-sdk.jar') androidTestImplementation('com.android.support.test.espresso:espresso-core:3.0.2', { exclude group: 'com.android.support', module: 'support-annotations' }) testImplementation 'junit:junit:4.12' } if (getGradle().getStartParameter().getTaskRequests().toString().contains('Google')) { apply plugin: 'com.google.gms.google-services' } else if (getGradle().getStartParameter().getTaskRequests().toString().contains('Huawei')) { apply plugin: 'com.huawei.agconnect' } 
    submitted by /u/farber72
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    Editor delay AS 4.1 latest RC

    Posted: 30 Aug 2020 01:13 AM PDT

    There is a delay of around 5 sec after any edits before the editor processes all the markers and removes red. Any suggestions?

    submitted by /u/lakshman5876
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    VCPU Shutdown Request

    Posted: 29 Aug 2020 09:21 PM PDT

    Hello. I recently installed Android Studio and have been pulling my hair out trying to get emulation working. I have HAXM installed and both accel-check and Android Studio don't complain about that at all. However, I can only get the emulator to work by passing -no-accel. If I try just starting it without passing that, I don't get any errors with -verbose, but I do get a single VCPU shutdown request line (after the emulator window closes) and I can't figure out what the heck the problem is at this point.

    I tried using Windows Hypervisor instead of HAXM, but the emulator complained both Hypver-V and the Hypervisor were available, but wanted me to turn them on in Windows Features (they were already on, duh).

    The first 4 pages on my Google results are purple links at this point, I'm at my wits end.

    submitted by /u/alturicx
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    What is the minimum development rig?

    Posted: 29 Aug 2020 08:31 PM PDT

    I have an app idea. It has little if any commercial potential, but I would like to use it. I'm retired, so I have time and I used to program Java so there is that. Can I develop on a cheap Windows laptop and are there enough free tools?

    I'll gladly tell people the idea. I want a really flexible "chime" app. I've seen what's out there and they doesn't do what I want. I want to be able to set interval and start time and save chimes.

    Like I said, not the next Facebook.

    submitted by /u/matts2
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    How to build a complex ui like amazon shopping?

    Posted: 29 Aug 2020 08:15 PM PDT

    How to dynamically create ui from response from server with some sort of contract? So that we don't hard code the layout. Any leads on this pattern?

    submitted by /u/kkgmgfn
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    Question about API scrapping / Firebase

    Posted: 29 Aug 2020 07:55 PM PDT

    Hello everyone.

    I have been webscraping an API for a popular app in the play store similar to amazon flex that allows you to accept on-demand delivery orders. Recently they implemented a form of security to prevent people from making post requests (getting the best orders before anyone else has a chance to). In the header they added a json string with one element "metadata" : (Random 20-25 char long hex-type of key)-(Unix Timestamp)

    Without this piece of "metadata" or so they call it, the server rejects the request as a bad request. Since this scrapping is really important to me I'm willing to offer anyone that can assist me in decompiling the APK and determining what process they are using, and what algorithm and what exactly they are encrypting at run-time. Would be greatly appreciated if someone can point me int he right direction, and I can handsomely compensate someone who is able to find the solution if not through analyzing the APK then some other crafty hack and show me how they solve it. I already skimmed through the APK and the smali but I can not for the life of me find any reference to the encoding process upon acceptance of the delivery. If anybody has even a clue on how to solve this or think they can please let me know.

    All I need to know is what variables they are using to generate the random key, and why they send the timestamp to the server with the key. Thank you!

    submitted by /u/needhelp48393
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    Please help!! I need to update my app(appbundle), signing managed by play console, my old keys are not read by AS, How do i generate new key using this(image) so that it will be accepted by play console.

    Posted: 29 Aug 2020 11:16 PM PDT

    Gray text in Android Studio Meaning?

    Posted: 29 Aug 2020 11:56 PM PDT

    We are new dev at android app. We made a free Cashier software. Please help us check and rate it. It can be connected to bluetooth cashier printer and cash drawer.

    Posted: 30 Aug 2020 12:24 AM PDT

    Hi Guys.

    We are developer for computer and android app. Please check our Cashier app. It is free and we live only from few no-iintrusive ads banner in google play store. The name is Jaya POS CE. Here is the link https://play.google.com/store/apps/details?id=gdi.gds.digipos.ce

    It would be great to get some inputs. Thanks.

    submitted by /u/cinlung
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    How to log logcat output for a deployed android app?

    Posted: 29 Aug 2020 02:43 PM PDT

    Is there a way to log android.util.Log output for a deployed android app? Something like redirect to a log4j file? I need to examine issues originated from concurrent events during the app use. Thanks for any hints.

    submitted by /u/HumanComputation
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