Android Dev - Google reviewers telling us that the ad content in our app is not consistent with the app's content rating. Ignoring that we have a Neutral Age Screen. |
- Google reviewers telling us that the ad content in our app is not consistent with the app's content rating. Ignoring that we have a Neutral Age Screen.
- Users are complaining about app download time from Play store
- Anyone else notice they can no longer close Admob interstitial ads with return key?
- Using Scrcpy with ADB WIFI to cast your device wirelessly and use as an emulator without any performance drop!
- Getting back into Android development after 1year off. What are the best ways to catch up (Native)?
- What is the best way to run Virtual Device?
- Real Time Apps Debugging With Android Studio
- Android Vitals - First draw time
- Unable to install 'Android Emulator Hypervisor Driver for AMD processors' on Windows 10 laptop. Plz help
- Low RAM usage by emulator in windows 10
- Are there any native no-code android dev tools?
- Amazon Appstore submissions rejected, but no logs or device infos available for me
- Editor delay AS 4.1 latest RC
- VCPU Shutdown Request
- What is the minimum development rig?
- How to build a complex ui like amazon shopping?
- Question about API scrapping / Firebase
- Please help!! I need to update my app(appbundle), signing managed by play console, my old keys are not read by AS, How do i generate new key using this(image) so that it will be accepted by play console.
- Gray text in Android Studio Meaning?
- We are new dev at android app. We made a free Cashier software. Please help us check and rate it. It can be connected to bluetooth cashier printer and cash drawer.
- How to log logcat output for a deployed android app?
Posted: 29 Aug 2020 10:37 PM PDT Hi guys, Google constantly rejecting our updates because of the policy violation (ads are not suitable for children). But after reading through all of the Google Play policies many times we can't find any violations in our game. Our game (50M installs) is rated 7+ and our audience includes both under and over 13 years old age groups. This part is from Google Play Policy: "If your app's target age groups include both children and older audiences, any ads that may be shown to children must be in compliance with Google Play's Families Ads Program. A neutral age screen must be implemented so that any ads not suitable for children are only shown to older audiences." And this is from one of the Google Play emails that we got after appeal: "Ensure that your app complies with all Families Policy Requirements (for example, you can include a neutral age screen if it's applicable)." The fact is that we already implemented neutral age screen so children under 13 years old can see only suitable ads that are rated 3+. We tested our ads and our age screen - everything meets the requirements. Perhaps someone else has come across a similar situation and can share ideas on how to solve this problem? [link] [comments] | ||
Users are complaining about app download time from Play store Posted: 30 Aug 2020 02:10 AM PDT so I have an App on Play store with size 14mb, yesterday I released a new version where I optimized the size to 12mb, but now I have reviews telling me that it's taking a lot of time to download when they have a speed wifi connection, [link] [comments] | ||
Anyone else notice they can no longer close Admob interstitial ads with return key? Posted: 30 Aug 2020 05:31 AM PDT | ||
Posted: 30 Aug 2020 01:37 AM PDT
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Getting back into Android development after 1year off. What are the best ways to catch up (Native)? Posted: 29 Aug 2020 12:31 PM PDT Hello guys, hope y'all are doing well. So I left Android development in early 2019 due to some personal reasons and school and I want to get into developing apps again for the most part of my spare time especially during this period of lockdowns and all the bad stuff going on. I started android development in 2018 and I worked on a project which was published on the Playstore during that time. Learned a lot while working on that project and some other side projects but I had to stop at some point due to some reasons stated above. Yesterday, I started looking up on some new features available for developers only to discover that there have been lots and lots of changes since I left which is cool by the way. So guys, what are the best ways to catch up now. I originally learned Java and did a bit of Kotlin back then but didn't take it too seriously. I guess I would have to focus on learning Kotlin for now right? I'm also seeing JetPack Compose on the AndroidDev YT channel, how is it going to be any different from the normal XML way of building UIs? I will be glad to hear what you guys think. Thanks. [link] [comments] | ||
What is the best way to run Virtual Device? Posted: 30 Aug 2020 07:58 AM PDT I am setting up my system - Linux ( Pop 20.04 ) for android development. Want to know the best way to run Virtual Device. I read that Android studio emulator allows for Hardware Acceleration but when I am creating a new device the box for Emulated Performance -> Graphics is disabled. Automatic is selected. I have a new desktop w/ Ryzen 5 3600 and nvidia Rtx 2060 so that seems unexpected. Please let me know if this is expected and the solution. Also I checked link and it says my system supports virtualization. I looked at Genymotion for the other option - and its latest release is for ubuntu 18.04. Is the project still in development? Since the Ubuntu 18.04 is few years old now. [link] [comments] | ||
Real Time Apps Debugging With Android Studio Posted: 30 Aug 2020 03:07 AM PDT
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Android Vitals - First draw time Posted: 29 Aug 2020 02:51 PM PDT
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Low RAM usage by emulator in windows 10 Posted: 29 Aug 2020 07:22 PM PDT I have been using Linux (Arch Linux) as my main work machine. I have been happy with Linux and never bothered going back to windows (I still have windows in dual boot setup). Last week I opened windows (it had been a year) by mistake and man those Working on updates are still there. I was free at that time so I decided to use it for a while and there was a new update to 1909. So I just updated it. I had a question regarding the RAM usage of android emulator when running on dedicated GPU, you can find the question here. Since I was in windows, I decided to verify if the same thing happens in windows or not. So I installed Android Studio and created a new AVD similar to the AVD in my Linux. To my great surprise the emulator was using around 600MB of RAM. I was shocked to see the result as my Linux AVD was using around 1800MB of RAM. I tried different Android versions for the AVD and all resulted in RAM usage below 700MB. In my opinion, I was expecting AVD to use less RAM in Linux. I don't know if this is due to some WSL 2.0 thing that windows is doing or am I the lucky one. Anyway has something noticed similar behavior? [link] [comments] | ||
Are there any native no-code android dev tools? Posted: 30 Aug 2020 03:52 AM PDT Like webflow or something? I mean something actually good, none of that react native bullshit like thunkable or adalo. [link] [comments] | ||
Amazon Appstore submissions rejected, but no logs or device infos available for me Posted: 30 Aug 2020 01:47 AM PDT Hello fellow developers! Since over a year I have a multiplayer word game published at https://www.amazon.de/dp/B0792GQQZR/#ace-7038974143 Now I have translated it to English and German languages, but have problems getting it through the Amazon Appstore review. The response is always the same: "The app exits/ force closes/ freezes/ displays an error message after being launched." But there is no information on which device it was tested (on my Fire 5 and Fire 7 tablets the game runs just fine) and there is no error log. I have tried contacting developer support asking for any logs, but got no response. My app uses LWA and ADM and is minSdk 16. My app is also published at Google Store (it uses FCM there) and Huawei AppGallery (it uses HMS there). I just need a little more information to fix any problems with my app. If I knew which device is being used for testing, I would just buy or loan it. Is anyone maybe willing to sideload the APK files and give my game a try at her or his Fire devices? https://wordsbyfarber.com/android/ https://wortefarbers.de/android/ Finally, below is my app/build.gradle - maybe someone can spot a problem with it? [link] [comments] | ||
Posted: 30 Aug 2020 01:13 AM PDT There is a delay of around 5 sec after any edits before the editor processes all the markers and removes red. Any suggestions? [link] [comments] | ||
Posted: 29 Aug 2020 09:21 PM PDT Hello. I recently installed Android Studio and have been pulling my hair out trying to get emulation working. I have HAXM installed and both accel-check and Android Studio don't complain about that at all. However, I can only get the emulator to work by passing -no-accel. If I try just starting it without passing that, I don't get any errors with -verbose, but I do get a single VCPU shutdown request line (after the emulator window closes) and I can't figure out what the heck the problem is at this point. I tried using Windows Hypervisor instead of HAXM, but the emulator complained both Hypver-V and the Hypervisor were available, but wanted me to turn them on in Windows Features (they were already on, duh). The first 4 pages on my Google results are purple links at this point, I'm at my wits end. [link] [comments] | ||
What is the minimum development rig? Posted: 29 Aug 2020 08:31 PM PDT I have an app idea. It has little if any commercial potential, but I would like to use it. I'm retired, so I have time and I used to program Java so there is that. Can I develop on a cheap Windows laptop and are there enough free tools? I'll gladly tell people the idea. I want a really flexible "chime" app. I've seen what's out there and they doesn't do what I want. I want to be able to set interval and start time and save chimes. Like I said, not the next Facebook. [link] [comments] | ||
How to build a complex ui like amazon shopping? Posted: 29 Aug 2020 08:15 PM PDT How to dynamically create ui from response from server with some sort of contract? So that we don't hard code the layout. Any leads on this pattern? [link] [comments] | ||
Question about API scrapping / Firebase Posted: 29 Aug 2020 07:55 PM PDT Hello everyone. I have been webscraping an API for a popular app in the play store similar to amazon flex that allows you to accept on-demand delivery orders. Recently they implemented a form of security to prevent people from making post requests (getting the best orders before anyone else has a chance to). In the header they added a json string with one element "metadata" : (Random 20-25 char long hex-type of key)-(Unix Timestamp) Without this piece of "metadata" or so they call it, the server rejects the request as a bad request. Since this scrapping is really important to me I'm willing to offer anyone that can assist me in decompiling the APK and determining what process they are using, and what algorithm and what exactly they are encrypting at run-time. Would be greatly appreciated if someone can point me int he right direction, and I can handsomely compensate someone who is able to find the solution if not through analyzing the APK then some other crafty hack and show me how they solve it. I already skimmed through the APK and the smali but I can not for the life of me find any reference to the encoding process upon acceptance of the delivery. If anybody has even a clue on how to solve this or think they can please let me know. All I need to know is what variables they are using to generate the random key, and why they send the timestamp to the server with the key. Thank you! [link] [comments] | ||
Posted: 29 Aug 2020 11:16 PM PDT
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Gray text in Android Studio Meaning? Posted: 29 Aug 2020 11:56 PM PDT
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Posted: 30 Aug 2020 12:24 AM PDT Hi Guys. We are developer for computer and android app. Please check our Cashier app. It is free and we live only from few no-iintrusive ads banner in google play store. The name is Jaya POS CE. Here is the link https://play.google.com/store/apps/details?id=gdi.gds.digipos.ce It would be great to get some inputs. Thanks. [link] [comments] | ||
How to log logcat output for a deployed android app? Posted: 29 Aug 2020 02:43 PM PDT Is there a way to log android.util.Log output for a deployed android app? Something like redirect to a log4j file? I need to examine issues originated from concurrent events during the app use. Thanks for any hints. [link] [comments] |
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