Android Dev - Android Studio 4.2 can preview @Compose functions in interactive mode |
- Android Studio 4.2 can preview @Compose functions in interactive mode
- Kotlin Symbol Processing: Early Thoughts
- 80/20 percent rule
- I made a library to make simple GET requests using one line of code.
- Play console beta adds policy compliance tab
- Answers to common questions about App Signing by Google Play
- A Great Way to do Presenters
- Dependency Injection on Android with Hilt
- Understanding type variance in Kotlin
- Converting your Android Gradle scripts to Kotlin
- PrivacyBreacher
- SurfaceView vs GlSurfaceView for live wallpaper
- I've implemented library to manage networking and database caching in single place in mvvm using Kotlin flow. Feedbacks are appreciated.
- "Teacher approved" or "teacher rejected" in Google Play?
- I want to build a monetized App: What skills do I need in my team?
- Android Studio 4.1 Beta 1 available
- Why AlarmManager setExactAndAllowWhileIdle not working after closing app?
- Is there a 3D object scanning library that creates a model from images?
- Elevate app
- Unwrapping the Android 11 Beta, plus more developer updates
- Android Studio 4.2 Canary 1 available
- Google's Android Studio 4.0: How is it an Upgrade to Mobile App Development?
Android Studio 4.2 can preview @Compose functions in interactive mode Posted: 11 Jun 2020 08:31 AM PDT
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Kotlin Symbol Processing: Early Thoughts Posted: 11 Jun 2020 01:07 AM PDT
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Posted: 11 Jun 2020 07:52 AM PDT I'm trying to learn android dev on my own by using various resources as developers, codelabs, youtube and even udemy. The problem is that I'm exhausted by the quantity of things that I have to know in order to have the confidence to publish a stable app or to apply to the job interviews. Allot of you are experienced developers so I'm asking your advice. Which are the things that a developer has to know from the top of their head in order to call himself an android developer? Which are the concepts, libraries, the design patterns and tools that can fit in the 80/20 rule of any android developer? [link] [comments] | ||
I made a library to make simple GET requests using one line of code. Posted: 11 Jun 2020 06:35 AM PDT I made a library to make simple GET requests without having to set-up AsyncTask or co-routines by yourself, using only one function call. This is my first library and feedback is appreciated. Link to the repo - Offred. [link] [comments] | ||
Play console beta adds policy compliance tab Posted: 10 Jun 2020 02:27 PM PDT
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Answers to common questions about App Signing by Google Play Posted: 11 Jun 2020 06:27 AM PDT
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Posted: 10 Jun 2020 04:42 PM PDT | ||
Dependency Injection on Android with Hilt Posted: 10 Jun 2020 11:04 AM PDT
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Understanding type variance in Kotlin Posted: 11 Jun 2020 07:34 AM PDT | ||
Converting your Android Gradle scripts to Kotlin Posted: 11 Jun 2020 07:34 AM PDT | ||
Posted: 11 Jun 2020 07:14 AM PDT an Android app that can access some privacy-violating info without requesting any permissions. [link] [comments] | ||
SurfaceView vs GlSurfaceView for live wallpaper Posted: 11 Jun 2020 01:56 AM PDT I've been creating a live wallpaper lately. Its principle is simple: open a GIF (animated or not) and you can display it as your wallpaper. https://github.com/redwarp/gif-wallpaper To implement that, I've used a regular WallpaperService, that draw everything in a SurfaceView. It seems to work pretty well and is quite efficient. (https://github.com/redwarp/gif-wallpaper/blob/master/app/src/main/java/net/redwarp/gifwallpaper/GifWallpaperService.kt) But when you look at the really popular Muzei Live Wallpaper code source, they went for a GlSurfaceView instead. Their renderer doing magic here: https://github.com/romannurik/muzei/blob/master/main/src/main/java/com/google/android/apps/muzei/render/MuzeiBlurRenderer.kt So I'm trying to guess if there is a reason behind it appart from legacy, and if I should also take the plunge and go for it and use a GlSurfaceView instead. Since Android 26, on a regular SurfaceView, the SurfaceHolder allows use to lock on a hardware canvas: https://developer.android.com/reference/android/view/SurfaceHolder#lockHardwareCanvas()) which means that drawing get offloaded to GPU (my min app version is 24) so I wonder if there is still an advantage with going with OpenGl. It's probably an old question, I find several stackoverflow topic about SurfaceView vs GlSurfaceView, but none applied to a live wallpaper. [link] [comments] | ||
Posted: 11 Jun 2020 05:37 AM PDT
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"Teacher approved" or "teacher rejected" in Google Play? Posted: 11 Jun 2020 05:29 AM PDT Does anyone know what happens to apps that are selected for the "teacher approved" review but don't get approved? I have several apps for children, but none of them has the "teacher approved" badge yet. So I wonder if they are still in the review queue, or already have been "rejected by teacher". [link] [comments] | ||
I want to build a monetized App: What skills do I need in my team? Posted: 11 Jun 2020 03:28 AM PDT Hallo dear reddit, I got a problem and I need some advice on how approach this thing. I appreciate your help very, very much and thank you guys a lot in advance! <3 Here is the deal: (tldr at the end) I began programming 5months ago and all I know (at the moment) is Python and how to use TKinter & Json. I wrote an engine in Python for a voice based game (using the google voice assistant). You say, something - the game responds. Now I want to build a start up company (100% scholarship funded for 1 year), BUT the scholarship only covers one developer. In case you need more information, I will respond in the edits. Question: What developer skills does my team need for a customer to download the game in the google playstore? What are the skills that absolutely must be in the team and what are the tasks, which can be done by a freelancer? I am just thinking out loud:
The problem is, that I really don't know which profile/CV I am looking for… So, I hoped, that maybe you guys could help me out: 1. I hope you can tell me a little bit, what kind of issues I will be dealing with and 2. What of skills should I be looking for in my team? Thank you very much in advance! :) Tldr: Looking for a software engineer, but I don't know yet, my specific tasks are [link] [comments] | ||
Android Studio 4.1 Beta 1 available Posted: 10 Jun 2020 11:04 AM PDT | ||
Why AlarmManager setExactAndAllowWhileIdle not working after closing app? Posted: 11 Jun 2020 02:29 AM PDT I am experiencing a very strange issue with setExactAndAllowWhileIdle. This is my code fore creating a PendingIntent which will trigger notification: Then I run adb shell dumpsys alarm > dump.txt I can verify that all my PendingIntents exist (I create 3 notifications at different times). After that I swipe app from the recents (this will of course trigger onDestroy). Then I run adb shell dumpsys alarm > dump.txt again. Now, none of my intents exist! They were deleted. Why such case exist? How should I refactor my code or what should I add? WorkManager, Service, Foreground Service or something else? I already apply some optimisations on my side: I tried to create a foreground service. This way my pending intents are not canceled. Is there any way of keeping my Pending Intents without foreground service? [link] [comments] | ||
Is there a 3D object scanning library that creates a model from images? Posted: 11 Jun 2020 02:15 AM PDT I was watching this video https://www.youtube.com/watch?v=45D0pFdqVgw and was wondering if there was some sort of library that could create a 3D model by taking multiple pictures at all angles [link] [comments] | ||
Posted: 11 Jun 2020 01:55 AM PDT Hi guys do you know Elevate app? I think it is absolute visual perfection. Do you know what tools, techniques and frameworks can be used to make such a beauty? [link] [comments] | ||
Unwrapping the Android 11 Beta, plus more developer updates Posted: 10 Jun 2020 02:59 PM PDT
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Android Studio 4.2 Canary 1 available Posted: 10 Jun 2020 10:58 AM PDT | ||
Google's Android Studio 4.0: How is it an Upgrade to Mobile App Development? Posted: 11 Jun 2020 05:44 AM PDT
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