Android Dev - Simply add frames and titles to your Google Play screenshots. |
- Simply add frames and titles to your Google Play screenshots.
- How do you test updating of third party libraries?
- Is Google Play not indexing new apps AGAIN ?
- Is dart or flutter free to use for developing mobile apps?
- What are your essentials?
- For people using Appodeal, what does your "prominent disclosure" look like?
- Are interstitial ads on back button allowed?
- Using dagger in multi-module apps
- Listening specific node for updates
- Problem displaying Notification Progress Bar
- How to test Android Intent's Bundle using Mockk?
- Android service not working when phone is idle / dozing / locked
- Integrating PayPal with NativeScript (Android only)
- How do you share projects to GitHub without exposing the keys?
- Getting a Null value while passing data through intent to another activity
- Long press for minor shakes
- Fragments overlapping
- How is important is UML in Android development?
- Is Mapbox a good substitute for google map?
- First time making a simple card game, but which tool to use?
- Sending live audio data to a PC
- How do I host files for my android app? (free?)
- How to integrate Firebase into your native C++ Android game.
| Simply add frames and titles to your Google Play screenshots. Posted: 13 Feb 2020 06:03 AM PST
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| How do you test updating of third party libraries? Posted: 13 Feb 2020 12:10 AM PST Imagine that you have to update some third party libraries in your project. How will you check that nothing has been broken? Manual testing? Automated UI-tests? Maybe some other approach (like isolated tests for a certain library)? [link] [comments] | ||
| Is Google Play not indexing new apps AGAIN ? Posted: 13 Feb 2020 05:36 AM PST Like the last time, new apps are not getting indexed, and they won't appear in search result even if you search them by exact name. [link] [comments] | ||
| Is dart or flutter free to use for developing mobile apps? Posted: 13 Feb 2020 07:22 AM PST Hello, I am willing to develop mobile app for a university project and want to use flutter. Are both of them free to use and will be enough for project? or do I have to buy them? [link] [comments] | ||
| Posted: 13 Feb 2020 07:54 AM PST Curious what the communities go-to/must-have frameworks or libraries are when developing. Http/Web Clients? Database? UI/Theming? Logging/Auditing? Other categories are welcome! [link] [comments] | ||
| For people using Appodeal, what does your "prominent disclosure" look like? Posted: 13 Feb 2020 04:07 AM PST My app was removed with this as the reason:
I handwrote a crappy privacy policy that def deserved to get taken down, so I'm curious what a good Appodeal disclosure looks like before trying to make a new one and potentially getting another strike. I understand there are generators out there but it would be great to see what one looks like that is actually in a live app that's acceptable by Google. Edit: also just read Appodeal recommends linking their privacy policy in yours, so that must be a part of it. [link] [comments] | ||
| Are interstitial ads on back button allowed? Posted: 13 Feb 2020 03:10 AM PST Is it allowed to use Admob's interstitial ads when Back Button is pressed on a specific activity? Can't find a recent legit answer. [link] [comments] | ||
| Using dagger in multi-module apps Posted: 12 Feb 2020 02:19 PM PST
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| Listening specific node for updates Posted: 13 Feb 2020 08:44 AM PST
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| Problem displaying Notification Progress Bar Posted: 13 Feb 2020 08:37 AM PST Hi, I have one service listening all time to detect shakes, once it detects shake records a video and then when recording service is over, I want to call another service to upload the video file to google drive. I'm having problems displaying a notification from service and also uploading the file. I keep getting same error, trying to invoke a method on a null reference. The thing is, my upload method is working, I tested it (not as service, just as methods on MainActivity), and It works. So what am I missing here? Does progress notification bar or uploading a file needs a view so they can't start? [link] [comments] | ||
| How to test Android Intent's Bundle using Mockk? Posted: 13 Feb 2020 04:21 AM PST I would like to test a custom handler class which is starting a new Activity. I would like to test the Intent's Bundle if contains the pre defined parameters. The test class: The code above is crashing at line: val bundle = intent.extras!! but it shouldn't. The class that I want to test: I debugged the code and I found out that function private fun buildIntent(book: Book): Intent is returning an "null" object (string "null" and not Java NULL). [link] [comments] | ||
| Android service not working when phone is idle / dozing / locked Posted: 13 Feb 2020 08:05 AM PST Good evening, I've been trying to achieve something for several days now and I literally don't know what else to try, I've basically tried everything I found online and it still doesn't work but I have the feeling that once I find the solution it must be something quite simple. I'm working on a bigger project, but here I'm just trying to get a very simple example to work which I can later adapt to my project. What I want to do I want to have a counter add +1 every second for 1200 seconds (20 minutes) and write to a file every time it counts. I should end up with a file with 1200 lines with a timestamp per sample. How I'm trying to do it I've tried a million things, but here, I've just gone back to a very basic example so I can showcase it and ask for help: - I have a MAIN acticity with a single START button. - When clicking the button I start a new process from the activity. This is a FOREGROUND process. - I start counting in a loop. When I reach 1200, the counting stops. My problem While the phone screen is ON everything works just fine, but as soon as I lock the screen and put my phone in my pocket, depending on the phone I'm testing on, it starts to fail. What I would like If someone could tell me what to modify / add / change or even do it for me and write back here (it's a really simple project) I would be extremely grateful, I'm wasting a ton of time and I just can't seem to hit the right key. Code Since it's a very simple project I will just copy the 4 parts it consists of right here: XML activity_main.xml MANIFEST AndroidManifest.xml MAIN MainActivity.java FOREGROUND SERVICE ForegroundService.java I know I might be asking a bit too much but I'm quite desperate at this point. I'd be really greatful if someone could come up with a working solution. Thank you very much. [link] [comments] | ||
| Integrating PayPal with NativeScript (Android only) Posted: 13 Feb 2020 04:11 AM PST I'm just trying to get PayPal to work on Android right now. Many of the solutions online recommend using the PayPal sdk in the Gradle compile, but as far as I know the sdk has moved from the native to a CDN. Therefore, I'm stuck in a standoff.
Any help with this would be awesome and so would any resources to help me out. [link] [comments] | ||
| How do you share projects to GitHub without exposing the keys? Posted: 13 Feb 2020 07:34 AM PST I am running a Firebase Tutorials Blog but I lack some GitHub skills. I was just writing a tutorial where I will be demonstrating the use of Firebase Cloud Storage in Android. In the end, I will be sharing the code over Github but I don't want to share the google-services.json file and some other api keys. I am aware of gitignore but: a) I want to inform the users about the keys or files which are missing and they have to include them to run this code b) What will happen if I pull some previous commit on my machine, do I need to add those files/keys again myself too? Or the Android Studio will use the one which was not pushed because of gitignore Please help, thanks [link] [comments] | ||
| Getting a Null value while passing data through intent to another activity Posted: 13 Feb 2020 07:25 AM PST When I do a debug, I can see the first activity sending thecorrect number, but the second activity always gets a null value. Thank you for helping. First Activity: Second Activity: [link] [comments] | ||
| Posted: 12 Feb 2020 04:58 PM PST Getting old got a little bit of the shakes and when I try to do a long press sometimes I hold it to the icon but it interprets it as a short press or a click. Is there anything out there that will help me? TIA [link] [comments] | ||
| Posted: 13 Feb 2020 05:10 AM PST Hello, I've been searching everywhere and the only solution I found was to add a background and clickable to true in the fragment... Any other tip ir solution besides that? [link] [comments] | ||
| How is important is UML in Android development? Posted: 12 Feb 2020 09:33 PM PST I've been learning about modeling and diagrams lately, but since I started programming, in general, I rarely come across class diagrams and things like that, I get that understanding what diagrams mean is important but is the UML standard even used in android programming (or any other field)? [link] [comments] | ||
| Is Mapbox a good substitute for google map? Posted: 12 Feb 2020 04:40 PM PST I am working on a map-based app and for that, I have to use one API for the map so far I was using google map but for large no of request, its not free and one the free quota is over its pricy as compared to other API. I would love to know the opinion of other dev. [link] [comments] | ||
| First time making a simple card game, but which tool to use? Posted: 13 Feb 2020 02:12 AM PST Hey all, I would like to make a simple card game for Android. Right now I coded it in Java with Eclipse and only use the console for output. I've googled a bit on how to make an App for Android, but not sure which tool or tools to use. I've heard for games it's not really a good idea to use Android Studio. It's better to use Unity. Is that true? Even for simple 2D games? And if I use any of those tools, can I just use my classes I already make or do I have to rebuild? Thanks in advance. [link] [comments] | ||
| Sending live audio data to a PC Posted: 13 Feb 2020 02:06 AM PST Hi, I'm posting this because I'm unsure on how to proceed. I want to use Exoplayer and stream live audio data (recorded on the phone) to a PC. I am unsure about both the format of the data and the medium through which I can send it. Thank you in advance. [link] [comments] | ||
| How do I host files for my android app? (free?) Posted: 13 Feb 2020 01:57 AM PST I'm pretty new to Android Developing, so bear with me :') I want to make an app that, among other things, can play (stream) audio files and download them to play even when you're offline, the same thing it needs to do for text and images. This app is intended for personal use. My first thought was to ditch streaming and just store the files locally, but then how do I add new content without recompiling the app every time? Where do I host the audio, image and text files for free, so that I can play and download them in the app? Can I host them myself? Will I need an SQL database too? Can I host that myself? [link] [comments] | ||
| How to integrate Firebase into your native C++ Android game. Posted: 12 Feb 2020 02:09 PM PST
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