Android Dev - Weekly "anything goes" thread! |
- Weekly "anything goes" thread!
- Can I use affiliate links to products in my app?
- For novice developers, short list of websites to promote your apps and the reasons you should make apps with original source code
- Can't publish my app on the PlayStore because of an infinite loop
- Admob earnings suddenly shoot up
- Coordinators on Android: how to build flows quickly with reusable screens
- [New Grad EU] Goals to break into the industry
- Where is the eval javalike code function in Android or how could you build one?
- Help with 'signatures are inconsistent'
- First freelance project - workflow advice
- Should you always default to using Constraint Layout?
- Where to create Data Repository on MVP?
- Error forcing me to use deprecated coroutine call adapter in latest app compared to previous app
- Securing Jetpack Compose
- Emulator embedded view in Android Studio 4
- What's going on with all this google play store hate?
- Android Auto media question (NOT about video on the headunit...not exactly anyway).
- My first attempt at using Fragments - I'm a little confused as to how I'm meant to scale the layouts so that they'll fit on various screen sizes.
- 5 Essential Android Techniques for 2020
- Developing for mobile? Don't forget to do this! (Android/Google Play)
- Looking for design advice
- Only 75% fillrate on my banner mediation.
Weekly "anything goes" thread! Posted: 13 Dec 2019 04:40 AM PST Here's your chance to talk about whatever! Although if you're thinking about getting feedback on an app, you should wait until tomorrow's App Feedback thread. Remember that while you can talk about any topic, being a jerk is still not allowed. [link] [comments] | ||
Can I use affiliate links to products in my app? Posted: 13 Dec 2019 05:18 AM PST I have a fitness app and I was wondering if I could display my own custom ads instead of using Admob to show fitness related gear on Amazon like "Runners", "Treadmills" etc. Clicking on these would use an affiliated link. [link] [comments] | ||
Posted: 12 Dec 2019 07:44 PM PST As you well know it's extremely tough to get your game or app noticed. Here are some forums outside of reddit that you can post your apps. Make sure to read the rules before posting so you do not get filtered as SPAM. When I have time from my busy schedule, I will put together a marketing guide. I suggest you practice marketing on your own and not depend on Googleplay for traffic. Once the Index issue is solved, another issue might take place, not that I want that but it seems to be obvious . Thats why I highly encourage you to develop your apps with original source code. I do not agree with everything Google does despite some developers that may think so. I honestly hope that Google makes a complete stop to thier plans of banning repeat source code. I actually am against it because it has been tested and proven that sending bots to report and ban repeat source code does not fully work. The reason being is because frameworks or libraries for example any app made with LibGdx would be flagged and banned because of repeat code. That would be a nightmare for all indie developers. So I am 100% against that idea I feel it should be done manually. https://www.xda-developers.com/ https://androidforums.com/forums/android-apps-games.4/ https://forums.androidcentral.com/ [link] [comments] | ||
Can't publish my app on the PlayStore because of an infinite loop Posted: 12 Dec 2019 03:05 PM PST
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Admob earnings suddenly shoot up Posted: 13 Dec 2019 08:08 AM PST Today one of my app showed only 10 impressions of rewarded video ad and without any click I got $13. Any one ever had this kind of experience? [link] [comments] | ||
Coordinators on Android: how to build flows quickly with reusable screens Posted: 13 Dec 2019 12:06 AM PST
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[New Grad EU] Goals to break into the industry Posted: 13 Dec 2019 08:11 AM PST TL:DR; What should i aim for to get a job as recent grad in android dev ? I live in a decent Tech hub in the EU ~150 android and ~160 ios open positions averaged between (LinkedIn/indeed). Background
Questions What do i need to know to get in ? Do i need to know things like Dagger 2, RxJava,Retrofit ? Every job posting i see asks for those. Should i upload all relevant android projects to my GitHub or is that not important ? I've had one engineer look at my GitHub for my interview and we ended up connecting on LinkedIn after (i took up another offer that ended up being bad long story, hence why i dont work with him now) Project/s Ive made a few clone apps, some basic apps in college calculator, web scraper etc The notable ones i have on my cv are: Arduino robot, controlled via android app and Bluetooth(BLE) Speed calculator, you can measure the speed at which you and the device is traveling, this data is displayed and graphed on screen (i made this app was to learn to use threads since data is graphed live and you can pause/resume the app) i wanted to make a another app and publish it on the play store just to have something that would look like a production app, would that be a good idea or should i just make smaller apps and keep learning android and the SDK that way ? --General req-- Database Login Find free UI kits/assets and credit them ofc --User App-- Track package by drivers phone location Reschedule delivery + maybe have a limit/restriction for this feature e.g cant reschedule when delivery is expected in 2 hours etc See when delivery should arrive aprox. Use google maps api ? maybe ? --Driver App-- scan package, QR code reader etc take a picture of parcel when delivered for confirmation + maybe use location stamp for this also to prove where it was taken ? this is then sent to notify the user, use a notification for this [link] [comments] | ||
Where is the eval javalike code function in Android or how could you build one? Posted: 13 Dec 2019 07:32 AM PST Similar to in a jvm you can use javassist to compile new classes at runtime and they are equally efficient as if compiled before jvm started. [link] [comments] | ||
Help with 'signatures are inconsistent' Posted: 13 Dec 2019 06:18 AM PST Hello, everyone, Back in the day I developed an app. I would connect my phone to the desktop Now I have a new laptop and installed Android Studio (newer version than I used previously) So, anyone has any idea on how I could make this work? Does AS use some default keystore/signature Any help would be very appreciated. [link] [comments] | ||
First freelance project - workflow advice Posted: 13 Dec 2019 06:04 AM PST So I have what would be my first freelance side project starting soon. I have never worked in a dev environment, so I could use some advice on what my workflow should look like. For those of you that have professional and/or freelance experience, what does your workflow/organizational process look like on a new project? Right now, I'm planning to use GitHub, Asana for tracking progress/tasks and Figma to sketch out the layout, which I will then send to the client for approval. [link] [comments] | ||
Should you always default to using Constraint Layout? Posted: 12 Dec 2019 06:25 PM PST When is it right to use Constraint Layout and when are you better with just using another layout? I know that Constraint layout is best when there are a lot of nested views, but if the view hierarchy is flat are there any benefits? A lot of my coworkers just default to using constraint layout for everything without even giving it a second thought. [link] [comments] | ||
Where to create Data Repository on MVP? Posted: 13 Dec 2019 12:21 AM PST Hi, I'm developing an app using both the MVP and the Repository patterns. I'm using Realm as an offline-first database and to initialize Realm I need to set the app context. For this I've created the Repository constructor that takes context as a parameter. Then I can just call a method inside the repository that initializes Realm. The problem I'm facing is this: If I create the repository in the view (main activity), am I not using model logic in the view? Otherwise, if I create the repository in the presenter, the presenter is being aware of the context, then I'm using view logic in the presenter. How am I supposed to bypass this? [link] [comments] | ||
Error forcing me to use deprecated coroutine call adapter in latest app compared to previous app Posted: 12 Dec 2019 11:51 PM PST The first application is working well with coroutines, didn't have to add the coroutine core dependency, obviously no need for the deprecated coroutine call adapter. However, for the application I just made, it wouldn't recognize deferred without introducing the coroutine core dependency. Furthermore, it's giving me this strange error when trying to run my network call: java.lang.IllegalArgumentException: Unable to create call adapter for kotlinx.coroutines.Deferred<retrofit2.Response<com.example.catquotes.model.CatLink>> The calls worked after I added the call adapter dependency and added it to the retrofit builder. Afaik, the call adapter is deprecated so it shouldn't ever be needed. It gave this error without it. Here's the src code for the project that I'm doing where the issue of the coroutine dependencies is occurring: https://github.com/giancarlogatti/CatQuotes/tree/master/app/src/main/java/com/example/catquotes [link] [comments] | ||
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Emulator embedded view in Android Studio 4 Posted: 12 Dec 2019 12:17 PM PST During the kotlinconf they showed the new Android Studio 4. Emulator seemed to be embedded in a view internal to Android Studio 4. Is this feature already present in current canary? It seems not to me [link] [comments] | ||
What's going on with all this google play store hate? Posted: 12 Dec 2019 10:49 AM PST Hey everyone So I've taken an android class at my university and am hoping to understand what is going on with all this hate towards google play store (and apparently some accounts just being outright deleted?) can someone give me an article to read or some insight? I want to develop and publish some apps but this stuff has me kind of skeptical if I should even do it because it has a good chance of being cut. [link] [comments] | ||
Android Auto media question (NOT about video on the headunit...not exactly anyway). Posted: 12 Dec 2019 01:26 PM PST Let me preface this by saying that I'm fully aware that AA doesn't allow video playback. Let me also say that, while I've been developing Android apps for nearly a decade, I've never written an Android Auto app before. I'm looking for a little advice before I waste my time starting a project something that may be impossible. I have a low-res Bluetooth (yes Bluetooth, not wifi) license plate camera that I mounted on my cars front plate to use as a parking cam a few years ago. It's paired to an app that I created which allows me to launch the app and immediately load the video feed. It works well, but it still requires picking up the phone and loading the app when I park, which can be distracting. I'd like to push the feed into a new Android Auto app. Again, I'm FULLY AWARE that AA blocks video, so I'd like to instead do a video -> image conversion and display the feed as a 3-5 fps image slideshow. No audio. No movement. Just a rapid rotation of photos. The low "frame rate" should be more than sufficient when parking a car. Because I'm not familiar with the mechanisms that Android Auto uses to block video, does anyone know whether an image slideshow would trip those mechanisms, or whether this type of app is even possible to write in that environment? It was a trivially easy app to develop for the phone, but I know that Google has gone to great lengths to keep video off the headunits. I'll be diving into the AA developer docs here shortly, but I thought the community might be able to give me a pointer or two before I get too deep. Am I wasting my time? [link] [comments] | ||
Posted: 12 Dec 2019 10:16 AM PST In the past I've always written simple apps whereby each activity is associated with a single layout. That is, the app I'm working on consists of 2 linear layouts - player 1 and 2, displaying various strings such as name and score, hi score etc... and in between those two linear layouts is a custom numerical keypad, built using a table layout, then populated with buttons. These 3 layouts are split equally, each taking up a third of the screen size vertically. I've been developing the app solely on a 10.1" tablet, the phone version will be far more condensed. Anyway, I now wish to make these 3 layouts their own Fragments. That seems sensible doesnt it? I will be reusing them elsewhere in the app and re-arranging them and scaling them to different sizes. So my plan is to first create a KeypadFragment class with a keypad_fragment xml layout. Where do I start with my design?! I have a totally blank canvas. How big do I make the keypad? Do I just drop in a Tablelayout and set it to match_parent and create a keypad which takes up the whole screen and then use some code elsewhere to squash it down to size, depending on what screen size the app is running? Or should I be setting it to a fixed, calculated size, and have to make multiple versions of the Fragment for each given screen size? I hope that makes sense. I have asked this question twice in r/learnprogramming and no-one has replied to me. Thank you. [link] [comments] | ||
5 Essential Android Techniques for 2020 Posted: 12 Dec 2019 11:32 PM PST | ||
Developing for mobile? Don't forget to do this! (Android/Google Play) Posted: 12 Dec 2019 09:24 PM PST
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Posted: 12 Dec 2019 01:45 PM PST Hello everyone First of all, I'm not sure if this should be posted here but it's the best subreddit I could think of for my question. I recently published a drinking games app which contains currently 5 games. I'm looking for some design advice because I'm not that satisfied with the design myself. But since I'm not the best at front-end I'm not really sure how I could improve the design. It would be very helpful if you guys/girls could take a look at the design and tell me what you think could be improved. Someone is already creating new images for the Games list view in the app, so don't worry about the images there. Images of the app can be found here: https://imgur.com/a/GmntbmB If you would like to check the design on your own phone you can download it here: https://play.google.com/store/apps/details?id=me.parastyle.dripsy Thanks in advance! [link] [comments] | ||
Only 75% fillrate on my banner mediation. Posted: 12 Dec 2019 12:11 PM PST Hey, I use the IronSource mediation network for my banner ads but only getting a 75% fillrate. I use IronSource, InMobi, Amazon, AppLovin. Thought about setting eCPM floors because I have a total eCPM of 0.06$ but this will decrease my fillrate. Can't use AdMob or Facebook because I'm banned on AdMob and failed the quality check on Facebook. Is a fillrate of 75% normal? Any other suggestions how I can make money with the banner ad space in my app? [link] [comments] |
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