Android Dev - Rewriting whole app following decent standards |
- Rewriting whole app following decent standards
- Android tutorial in Kotlin
- Anyone have experience with apps not appearing in search in google play store?
- Anyone have a step by step guide on how to add app licensing?
- No existing photo button in image capture intent
- Which ad network is better? Admob or Unity
| Rewriting whole app following decent standards Posted: 12 Nov 2019 07:36 AM PST Hello all, I have this Android game which I have been developing for over 1.5 year now. I was almost a complete beginner in Android as I started the project, so I had to learn a lot of things on the go and had absolutely no concerns about architecture, standards, testing and maintainability. That, along with my limited formal education in programming, resulted in unmaintainable spaghetti code with some hard to reproduce bugs and very difficult to add new features without breaking everything. Not really a problem for me - I would rather not "waste" time overengineering something that could never be relevant anyway. But turns out the game became pretty interesting, and I would like to keep developing it, but I need to fix this. It definitely requires a complete rewrite, so I thought about starting fresh with Kotlin this time (had a brief experience with it in my actual job and I heard Java days are soon to be over). When I started to research which pattern/libraries (MVC, MVP, MVVM, android architecture components, rx, dagger, etc) people are currently using, I found that I have absolutely no clue what I should incorporate - specially because it will always depend on the project's needs anyway. I don't WANT to use any of these, but I feel that picking a solid foundation in the beginning is the key to avoid problems down the road. Now, I could go about and try to do everything once again with randomly picked patterns, try to get it right and implement the necessary things as needed, but I have the feeling that I will fall into the same problem as before sooner or later because those decisions generally require lots of changes. I have a few extra complications, since the game needs to run on a background service constantly and is heavily based on geolocation and activity recognition services. Is there anything I can do to figure out how I should proceed with that? Is there a "safe" strategy that allows me to refactor things quickly in case I mess up this time? When are those decisions usually taken? How do you approach that on your own projects? Thanks and sorry about the text wall [link] [comments] |
| Posted: 12 Nov 2019 05:52 AM PST I'm interested in developing stuff in Android, I'm a bit knowledgeable in Java, however all jobs I can find are in Kotlin. Is there any good tutorial that would guide me from basic to advanced stuff in Kotlin? I know there is Kotlin Koans in Android Studio itself, however I'm looking for something more than intro to the language. [link] [comments] |
| Anyone have experience with apps not appearing in search in google play store? Posted: 12 Nov 2019 08:04 AM PST I recently published an application on Nov 4th, and noticed that although I can link directly to the app, I am unable to find the app when searching the exact word in the app store. I emailed the google support team already and they came up with a few reasons why this happens: - The app name may be too generic - Using ApWords to promote the app - No installs or ratings (Which is odd because how can this occur without being able to find it..) I was just wondering what other people who have experienced similar issues did to solve this issue? I was thinking of changing my app name or asking friends to install/rate the app, but thought I should post here first before doing anything. For anyone curious, the app is called "Word Pop!" and the direct link is https://play.google.com/store/apps/details?id=com.lloyd.airhead Any suggestions or help is appreciated! I'm most likely going to change the app name since some already exist with the same name, I have a feeling it'd help. [link] [comments] |
| Anyone have a step by step guide on how to add app licensing? Posted: 12 Nov 2019 06:04 AM PST I am selling a paid (non-game) app. I've read https://developer.android.com/google/play/licensing and to be honest it's very confusing. For some background I'm a hobbiest who published my first app on iOS 1.5 years ago and am releasing the same app on Android. It's a paid application that is a medical study guide. The purpose is to avoid piracy where they throw my app on some websites and I lose money to people side loading the app. [link] [comments] |
| No existing photo button in image capture intent Posted: 12 Nov 2019 05:03 AM PST Hello android devs, I am new at android development, and currently I am developing a webview app. So far I have managed to directly open the camera when the user taps a file input. However, the camera view does not show the existing image picker in the bottom right. When you open the stock camera app, there is a circle in the bottom right, with an image preview, right next to the shutter button. How can I get this button to show up in my app as well? Obviously I tried to find it by googling, but I can only find answer on how to show the user a dialog where they can pick a photo from either the camera or gallery. But nothing on how to show the "pick from gallery"-button in the camera. If anyone can point me to the right direction, that would be very much appreciated :) [link] [comments] |
| Which ad network is better? Admob or Unity Posted: 12 Nov 2019 03:02 AM PST I only use ads on pause, fail and complete. What ad network would be better in term of money generation? [link] [comments] |
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