Android Dev - Kotlin 1.7.0-Beta Released |
- Kotlin 1.7.0-Beta Released
- Nerding Out On Okio with Jesse Wilson
- Sources for API 32 available in SDK Manager
- Kotlin Illustrated Guide - Maps
- Android Studio gives me build error "java.util.zip.ZipException: invalid block type" when a raw resource is greater than 90MB. Anybody run into this before?
- Learn Dagger 2 to Hilt for Android Easily in under 10 Minutes
- Apache Cordova for cross-platform development?
- Android Emulator tools 31.2.10, AVD launch fails.
- looking for a customizable bar chart lib
- did you made an app with your heart and not from your brain
- Bulk non-traditional device deployment
- android emulator not smooth scrolling when using trackpad in m1 mac air 2020
- TIL you need to enable Intel from the macOS Privacy page for the Intel HAXM to work
- admob suspended account
- What's the advantage in coding an Android app using native rather than using Xamarin, Flutter or React Native?
- When developing an Android app, what's the latest language, techniques, methodologies I should be using?
- Here is a list of the files for the SDK platform tools for Windows. What does each do?
- Source code from CodeCanyon is safe to use?
- Trying to compile when this error hit ~~~ 'string' error not found, #include <string>, 1 error generated. ~~~
- Does platform tools work on M1 Mac
- Crypto wallet app looking for feedback
| Posted: 05 May 2022 06:24 AM PDT
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| Nerding Out On Okio with Jesse Wilson Posted: 05 May 2022 09:06 AM PDT
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| Sources for API 32 available in SDK Manager Posted: 05 May 2022 03:45 AM PDT | ||
| Kotlin Illustrated Guide - Maps Posted: 05 May 2022 07:10 AM PDT
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| Posted: 05 May 2022 09:49 AM PDT I have an android app that uses a SQLite database. It's in res/raw folder. The database has just recently crossed 90MB and now all of a sudden I'm getting this build error: java.util.zip.ZipException: invalid block type If I use any previous version of the DB that is < 90MB it builds fine. Google yields very little help. Anybody have any ideas what could be causing this error? [link] [comments] | ||
| Learn Dagger 2 to Hilt for Android Easily in under 10 Minutes Posted: 05 May 2022 06:40 AM PDT
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| Apache Cordova for cross-platform development? Posted: 05 May 2022 11:00 AM PDT A software development company made me an offer for mobile development but they say we are using cordova for mobile app development. Cordova seems a bit outdated to me and there are much less recourse for learning it when compared with other cross-platform solutions like React, Flutter etc. What do you think about apache cordova as a cross-platform solution (I am a native android developer) [link] [comments] | ||
| Android Emulator tools 31.2.10, AVD launch fails. Posted: 05 May 2022 02:11 PM PDT
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| looking for a customizable bar chart lib Posted: 05 May 2022 12:08 PM PDT I want to create a customized bar chart view on my app and i didn't find a fully customizable chart lib, do you guys have any recommendations? Or a tutorial to create bar chart from scratch? [link] [comments] | ||
| did you made an app with your heart and not from your brain Posted: 05 May 2022 09:43 AM PDT We all creates app for money but i want to know is there anyone like me who just create app that you want to create from your heart and money is your second priority I know its look like fairy tale question probably but i just want to know Also if you have created such apps and did they blown up in numbers ? [link] [comments] | ||
| Bulk non-traditional device deployment Posted: 05 May 2022 09:14 AM PDT Hi /r/androiddev! Hoping this is the right place, if not appreciate any pointers in the right direction. Working on a project where I have a custom APK built for a digital signage use case on a wide-screen Android 8-driven display (no touch, no physical buttons) During development I have USB hub connected to USB OTG on the display, load the APK off of a thumb drive and can use a USB keyboard/mouse for configuration (e.g. choosing wifi SSID, entering password, etc.) This works, and since now that the app is "solid" is pretty much a one time thing. But when this goes to production there will be about 80 of these that all need the APK loaded and settings applied. Is there a way to do this without all of the repetition? Navigating the Android UI, particularly for wifi setup, on a 1920x165 display is a bit painful since this clearly isn't the intended aspect ratio. My dream state would be something like an 'auto run' script on the thumb drive where someone could take a brand new display out of the box, power it up, and as soon as the drive was inserted it would just install the APK, set the preferred SSID and key without requiring any user intervention, pull thumb drive, move to next display repeat. (I can also see/understand some very good security reasons why this probably isn't/shouldn't be possible) I can't be the first person looking at this and trying to assemble a wheel, but my Googling turns up a lot of MDM/EDM solutions which doesn't seem like it would save much if any time since you'd still have to deploy the MDM/EDM to the display. [link] [comments] | ||
| android emulator not smooth scrolling when using trackpad in m1 mac air 2020 Posted: 05 May 2022 06:50 AM PDT Hello, As the title already says, I am using Android Studio Bumblebee 2021.1.1 Patch 3. Let me know if you need more info. Thanks [link] [comments] | ||
| TIL you need to enable Intel from the macOS Privacy page for the Intel HAXM to work Posted: 05 May 2022 06:50 AM PDT After installing VirtualBox, I was led to the Settings - Privacy page and then after unlocking, a popup opened to enable VirtualBox and below it is Intel. After enabling Intel, I noticed an improvement to the Android emulator. So after installing Intel HAXM on the SDK Manager it seems macOS won't enable it right away. I wasn't able to capture a screenshot as I accidentally clicked OK. If anyone can confirm this, that would be great. As I could not replicate it anymore. [link] [comments] | ||
| Posted: 05 May 2022 06:29 AM PDT Hello, so my account was suspended for suspended because we've identified suspicious behaviour in the payment activity of your account Which I do not understand because I have nothing I'm meant pay for, payments needed for me send or receive Yesterday I got a email from admob saying that I have £400 promo code to help advertising my game get installs ext I didn't fully know what it was so I clicked on it made a campaign which I set to not active straight away, and after that I looked around at what it was and if it be beneficial So short time later I receive a email from admob with the your suspended and the reason And than after that they sent me another email telling me I have £400 promo code I applied the decision but my biggest issue with all this is I don't actually understand what I did wrong I had a card registered on my account and with valid information and if anything needed to pay it could of paid but there was none When I go on my admob account I don't see a your suspended but on the advertiser part of the website it says I'm suspended So is my account suspended completely because my test ads still show but stopped showing afterbuild ( I have my test device adviser id on admob and also using the testing unit IDs) [link] [comments] | ||
| Posted: 05 May 2022 06:29 AM PDT I'm still learning but would like to get some opinions from here. Would appreciate if anyone has any advice to offer. [link] [comments] | ||
| Posted: 05 May 2022 06:27 AM PDT I know nothing at all about developing Android apps and have a lot to learn. In addition to learning from the many sources out there I would like to get some opinions from the folks here. I've been coding software for more than 30 years but when it comes to Android development I'm a complete new starter. So what languages should I use, is it Kotlin? How about methodologies, are there some things like this that you suggest I look into. How about the future. What's coming, what's new on the horizon and what should I consider when starting out. Thanks [link] [comments] | ||
| Here is a list of the files for the SDK platform tools for Windows. What does each do? Posted: 05 May 2022 06:09 AM PDT According to this tutorial: https://www.youtube.com/watch?v=VsTaM057rdc&t=611s , the first three files are needed to be put in the project folder for the project to be uploaded to the phone. Soo..... when would I need to put the other files in the project folder? Two questions: i) What does each file do? ii) When do I need to put each file into my project? (Or, how do I utilize it when the time comes?) adb ADBWinApi.dll ADBWinUsbApi.dll dmtracedump etc1tool fastboot hprof-conv libwinpthread-dll make_f2fs make2fs_casefold mke2fs.conf mke_f2fs NOTICE sqlite2 [link] [comments] | ||
| Source code from CodeCanyon is safe to use? Posted: 05 May 2022 02:22 AM PDT Hello guys, I recently bought an App Source Code from CodeCanyon. Is it safe to reskin it and publish it on my play console? And is it legal? [link] [comments] | ||
| Posted: 05 May 2022 06:00 AM PDT Following this tutorial: https://www.youtube.com/watch?v=EupAeyL8zAo Windows 10, Ubuntu20, VirtualBox, python, Trying to compile a folder with .py files, turning it into .apk and then uploading to phone "buildozer android debug deploy" were the magic words to start this compilation. I have successfully compiled an app before in this manner. Not sure what is different. I have no idea how to fix this, what this error means. More info: "error: command 'home/jojo/.buildozer/android/platform/android-ndk-r19c/toolchains/llvm/prebuilt/linux--x86_64/bin/clang/' failed with exit status 1" [link] [comments] | ||
| Does platform tools work on M1 Mac Posted: 05 May 2022 05:59 AM PDT Hi, Does any platform tools (adb, fastboot etc) work on M1 Mac? I connected Nexus tablet to my M1 Macbook pro and adb devices shows nothing. Tried mini usb to usb-c cable and mini usb to usb-a and usb-c adapter. I need to flash rom to my nexus tablet and wonder if this is currently supported on M1 macs. Thanks [link] [comments] | ||
| Crypto wallet app looking for feedback Posted: 05 May 2022 08:37 AM PDT Hi everyone, I'm part of a crypto startup that's making a new type of crypto wallet, and we're looking for market feedback. If you have time to spare, I would be very grateful for your input. Please DM me if you are open to having a short video call or giving written feedback. Here's why you should care
Still reading? DM me or share your thoughts below! I want to talk to you and make this product as useful to you as it is to me! [link] [comments] |
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