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    Friday, September 17, 2021

    Android Dev - App Feedback Thread - September 17, 2021

    Android Dev - App Feedback Thread - September 17, 2021


    App Feedback Thread - September 17, 2021

    Posted: 17 Sep 2021 06:00 AM PDT

    This thread is for getting feedback on your own apps.

    Developers:

    • must provide feedback for others
    • must include Play Store, GitHub, or BitBucket link
    • must make a top level comment
    • must make an effort to respond to questions and feedback from commenters
    • app may be open or closed source

    Commenters:

    • must give constructive feedback in replies to top level comments
    • must not include links to other apps

    To cut down on spam, accounts who are too young or do not have enough karma to post will be removed. Please make an effort to contribute to the community before asking for feedback.

    As always, the mod team is only a small group of people, and we rely on the readers to help us maintain this subreddit. Please report any rule breakers. Thank you.

    submitted by /u/AutoModerator
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    ��‍♂️Don't let ViewModel knew about framework level dependencies

    Posted: 17 Sep 2021 05:26 AM PDT

    Experience with Nicholas Duro's Private Island interview

    Posted: 17 Sep 2021 05:18 AM PDT

    Recently I read a job ad here in weekly post about getting hired in PrivateIsland.com . So I sent them a message in their website. Simone names Nicholas Duro texted me on WhatsApp personally and asked some questions then connected me to one of his"developers" in Pakistan (!) to continue my Application procedure. I noticed the day after, website was down and all of businesses related to this person, which exist in his personal website, are shady and deliberately vague.

    I noticed that there are only 4 articles about the this person, who possesses $100 million and no Android application for this private island app, just an ios which has been repeatedly put on App Store because the reviews at some point began to point that even the app login doesn't work, yet this person had bought around 50 good reviews, all seemingly fake, saying the same thing.

    So did you have similar experience? Does this Pierson Nicholad Duro know his identity is being used or is he a scammer?

    submitted by /u/inAbigworld
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    ‘Gamebaaz’ a full-stack KOTLIN application. Entire android app is in jetpack compose + backend tech stack includes Ktor + mysql + heroku deployment. If you find it helpful, please give it a star

    Posted: 17 Sep 2021 06:59 AM PDT

    [Survey] Indie-developers developing mobile apps

    Posted: 17 Sep 2021 01:09 AM PDT

    Specifying ndkVersion in build.gradle outputs apk with smaller download size?

    Posted: 16 Sep 2021 09:39 PM PDT

    So in my app with native libs (some precompiled .so files, some being compiled during build), if I don't specify ndkVersion in build.gradle, then it generates apk ~8.8 MBs in size (download size as determined by apkanalyzer). When ndkVersion is set to 17.2.4988734, it generates apk sized at ~7.6 MBs. When ndkVersion is set to 22.1.7171670, it generates apk sized at ~7.2 MBs.

    I get that there maybe optimizations in NDK 22.1.7171670 when compared to 17.2.4988734. What I don't get is why there's sizable (pun intended) difference in native libs when not specifying ndkVersion?

    Also, the size change is mostly in the precompiled .so files and not in the ones generated by the build system when generating the apk.

    Edit: I'm using AS4.2 with AGP version 4.2.0 (and associated min Gradle version).

    submitted by /u/d3m0li5h3r
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    I can't contact Google for my App Suspension

    Posted: 17 Sep 2021 07:30 AM PDT

    Hello
    I released 2 apps one named Lotto Myanmar and other Lotto Rwanda and both of these apps got suspended because of app repetitiveness.Both have their status changed to Suspended by Google. So I appealed both of them at the same time. I received an email for my Lotto Myanmar appeal ticket and Google Support changed my Lotto Myanmar app status to Removed by Google. Then I change release the country of it to only Mynamar and sent for a review and it passed the review and it's status is Liv now. For my other Lotto Rwanda app Google Support says they sent an email about it but I didn't received any email. Also when I am trying to appeal a second time I can't do it. I sent an email to [googleplay-developer-support@google.com](mailto:googleplay-developer-support@google.com) but they say they can help only if sent by a appeal contact form but that contact form only sends me to my app page whichc is in suspension and I can't appeal . How can I contact Google Support.

    submitted by /u/unholy182000
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    Best language (for me) to start developing simple apps in android

    Posted: 16 Sep 2021 06:00 PM PDT

    So im an amateur python developer, my work is not code related at all and i do fine, but i love coding and I've been doing it just for fun.

    I want to start making simple apps, mainly for Android, and started learning kotlin which is fun and i like it, but when i tried to get into kotlin/android i realized that there's a bunch of xml that i really not into, it's confusing and the whole architecture of the projects was a bit too much, i did the official tutorials and all but i didn't really got into it.

    Over a year from that now i still want to try to develop a few projects into apps, but im not sure kotlin/android is the way for me (keep in mind I'm doing this for fun and i didn't find xml fun at all....)

    I've been looking around and found react native (i only know a little bit of node/js) and flutter/dart (i learned about it yesterday).

    So, what would be the best language/framework?

    I'm comfortable with OOP and functional paradigms, i looked into dart and i think i could get used to it, i looked at its code base and examples and found it readable, since I'm ok with classes and mixins and inheritance, it doesn't seem too hard. Flutter however seems like a steep learning curve.

    React native on the other hand is super popular, but it's js so I'm not super into it, however it does have a big community which is always a pro.

    I'm kind of lost though. What would be a good, clean, code only framework for Android development?

    submitted by /u/alexdewa
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    My strategy with AdMob Ad Limit didn't work

    Posted: 17 Sep 2021 02:24 AM PDT

    Hi,

    I've always been suffering from the AdMob ads limit, but after I've done the following steps, the restriction has been removed from my account on 15 May.

    1 - Interstitial Ad appears only if 60 sec passed since the previous ad appears to make sure the ad will not disturb the user and make a good user experience.

    2 - Banner ad will disappear immediately when the user clicks on it, to avoid any accident clicks.

    3 - Before displaying the ads, I check if the user's device is a real device, not an emulator.

    After 4 months, the ad limit comes back to my account today, I give up, I'm pretty sure now, the issue is from AdMob themselves not from my implementation.

    Any ideas, thank you.

    submitted by /u/Heromimox
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    Selling In-App Products on Android: Implementing Google Play Billing V4

    Posted: 16 Sep 2021 11:51 AM PDT

    Selling In-App Products on Android: Implementing Google Play Billing V4

    Hello, in this video, I will show you how to use the Google Play Billing Library to start selling IN-APP products on your apps.

    Go to Codeible.com for the video and article or watch it on YouTube.

    We'll go over how to

    Add IN APP products to your app from the Google Play Console.

    Launch a Purchase Flow UI to allow users purchase the item

    Verify the purchase with a Back-end server using Firebase Cloud Functions and the Firestore Database

    Acknowledge the purchase to finalize and receive payments

    And then we'll unlock the product so the user purchase the item again

    https://preview.redd.it/n35gvwbwvwn71.jpg?width=1920&format=pjpg&auto=webp&s=6998da72d9979748f59f543c03581b9851f4ed1e

    0:00 - Start of Video

    0:33 - Implementing the Google Play Billing Library

    1:28 - Setting up for Testing

    6:22 - Adding In-App Products

    8:09 - Displaying the Items

    16:17 - Launching the Purchase Flow

    17:49 - Verifying the Purchase with Back-end

    19:58 - Creating a Cloud Functions Project

    28:00 - Communicating with Cloud Functions using the Request URL with Volley

    32:41 - Acknowledging the Purchases using acknowledgePurchase()

    36:03 - Acknowledging and Unlock the Purchases using consumeAsync()

    38:02 - Handling Purchases while the App is closed

    submitted by /u/Codeible
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    How to test flows that emit during viewModel initialization

    Posted: 16 Sep 2021 11:31 AM PDT

    I am looking for a solution for a problem I'm having with observing Flow emission during my ViewModel initialization. I am using Kotlin Turbine to observe a StateFlow (state) in my unit tests, but I am only able to observe emissions that occur after my view model's init block has been executed. It seems like a catch-22 to me, because in order to call viewModel.state.test, my viewModel must be initialized, but this means that I can't verify the logic that happens causing my state variable to emit in the first place. Has anyone encountered this issue before, and if so, how did you solve this problem?

    Edit: [https://stackoverflow.com/questions/69213929/observe-stateflow-emission-in-viewmodel-initialization](stack overflow post) for context

    submitted by /u/bdizzle1391
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    Wireless Debugging auto connect not working on specific machine.

    Posted: 16 Sep 2021 08:31 AM PDT

    Hi guys.

    Little bit of background I'm trying to run an ADB instance on a couple of work machines for a project, using wireless debugging to connect phones automatically and send shell commands across the network. Simple enough.

    Now everything is working perfectly fine on my development laptop and home machine, but on target hardware the phones are able to pair wirelessly using ADB, but do not immediately connect after pairing or at any point automatically. I am able to connect to the phone using adb connect ip:port, but this solution is not within my work requirements :(

    Things I've tried:

    • Trying a different work machine as target hardware that will have the same network configuration (same results)

    • Checking TCP 5037 is open and listening (it is)

    • Ensuring I can detect and automatically setup devices on the network.

    • The machines do not have an antivirus, firewall and windows defender are turned off, and are on a private network.

    Now I'm almost certain that the issue is due to network configuration on these machines as they have a lot done to them when they are set up. I was really hoping somebody on this sub would have more insight into where I should start looking for a network issue as I'm having no luck.

    Thanks for anybody who throws their two cents in.

    submitted by /u/ezzune
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