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    Wednesday, July 7, 2021

    Android Dev - Regular income freelancer job (work from home) for Android developer?

    Android Dev - Regular income freelancer job (work from home) for Android developer?


    Regular income freelancer job (work from home) for Android developer?

    Posted: 07 Jul 2021 02:55 AM PDT

    I am not satisfied with my current job. Unfortunately there seems no opportunity to switch jobs in my locality due to limited number of companies. My current family situation requires me to stay with parents. So I prefer to work as freelance or remote developer. Can freelance or remote job developers earn as much as developer in a small or medium company? How to find genuine freelance or remote job?

    submitted by /u/jaroos_
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    Just some questions from someone starting out.

    Posted: 07 Jul 2021 05:12 AM PDT

    I have some questions if anyone has the time.

    1. I've made some projects now but never worked on a large scale project. Will my future employer expect me to be quite good on the first day or will I get some more training or leeway when I start.

    2. I fell like my understanding is getting better but some times I don't know what all my code does. I mean I copy and paste from stuff online and just kind of adapt that to fit my needs. Is that normal ?

    3. What's a day like I mean do people just write code for 8 hours or so spend most of the time researching ?

    4. At what level do you think I should start applying for jobs. I don't want to feel like I'm worse than other Junior developers.

    5. Last question what kind of wage is good for the UK when your starting out. I've been told many different things just want a rough idea I don't mind moving anywhere ?

    Thanks for anyone answering the question im aiming for a career change in March next year.

    submitted by /u/zood234
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    What is performance overhead of multiple modules in Android?

    Posted: 07 Jul 2021 06:29 AM PDT

    Hi everyone,

    I'm working on an Android app that have multiple modules. Right now application is working fine and whole team is using different modules for different purposes.

    Now we have some new requirements for the application that will require building more modules. We are using different modules because modular programming is a good practice and its better to manage and reuse the code(typical). But I wanna know what is the impact of using multiple modules on app performance.

    Does using too many modules will slow the app performance?

    e.g. App uses networking modules to for networking and this module is initialised at the app startup.

    How does this impact the app launch time if we have multiple modules? Is there any limit for using different modules?

    I hope I cleared my point. Please share your thoughts and tell me what your experience says about this.

    Thanks

    submitted by /u/saifi369
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    can't open my own app in an other device, WHY

    Posted: 07 Jul 2021 09:19 AM PDT

    When I run my app in android 10 it works normally but when I try it in android 6.0.1 v it shows me this message

    UNFORTUNATELY APP HAS STOPPED

    Because I'm still a beginner i can't understand what is going on with my practice app (It's racist with my 6.0.1 android Phone), Can anyone teach me how to solve this manually , I will be thankful ..

    • here is my androidmanifest.xml if you need any code else just tell me

     <dist:module dist:instant="true" /> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="Platoo" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity2" /> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> 
    submitted by /u/ttestosterone
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    Open Source Gurus Josh Long (Spring), Fred Simon (JFrog), Luke Daley (Gradle), and Jiyasa Grover (Twitter) debate next Thursday in DevProdEng Showdown!

    Posted: 07 Jul 2021 09:12 AM PDT

    Open Source Gurus Josh Long (Spring), Fred Simon (JFrog), Luke Daley (Gradle), and Jiyasa Grover (Twitter) debate next Thursday in DevProdEng Showdown!

    S1E5: Open Source at Scale and Productivity Engineering

    In this episode, thought leaders from the open source world weigh in on thought-provoking technology choices they support or interesting practices they recommend to scale their projects, optimize productivity, and ensure their devs have a great experience.

    Register to be a live participant - https://gradl.es/3wzH9Qv

    https://preview.redd.it/xtrvdbvxet971.png?width=1200&format=png&auto=webp&s=fb381ceb829996a7030555ecd42334049a88b185

    submitted by /u/gradleteam
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    Android Extensions: Are you replacing them?

    Posted: 07 Jul 2021 08:31 AM PDT

    Android was saying we'd need to remove them, but now it's just saying deprecated with no EOL.

    With Compose around the corner, I don't really want to go and "fix" aka remove/convert all of my Android extensions.

    Has there been any word if we need to? Are other people doing it?

    submitted by /u/dantheman91
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    Free Tensorflow Lite and Android Project Course on Udemy

    Posted: 06 Jul 2021 02:28 PM PDT

    I've created a project course and posted it on Udemy. It's free for the next 3 days for as many people that wish to try it!

    It is a walk through to create a basic mobile (Android) application using Tensorflow Lite, and the Spotify playback API. I had a lot of fun doing the project myself so I thought I'd create a guide on how it was done.

    Any feedback or suggestions about how to improve the course would be greatly appreciated!

    Link: https://www.udemy.com/course/mobile-machine-learning-unleashed-with-android/?couponCode=949E815381950B5960EB

    Please note, the course should be viewed at the 1080p resolution level in the player.

    submitted by /u/enjoy_coding_1
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    What else can I do to get the Android Studio Emulator working?

    Posted: 06 Jul 2021 11:21 AM PDT

    EDIT: Lads, if anyone finds this trying to fix it do not follow the steps I listed here. one of them corrupted my Windows beyond system recovery and had to go and reinstall it. Think it was the fucking about with Hyper-V, possibly in Windows features.

    Hey, very new to android studio but have been programming for about a year. Am finding it near impossible to launch the emulator without it getting killed. Is there anything I'm missing. Have tons of disk space .Have done the following

    -Enabling Virtualization tech in the BIOS

    -Uninstalling and reinstalling the emulator through the SDK -manager

    -Wiping and cold running the previously created devices.

    -Downloading a different system image using a different version of Android and running that

    -Externally downloading HAXM

    -Redownloading it internally

    -Reinstalling Android Studio

    -Renaming my computer so there was no white space in the leadup to the directory(potentially useless step)

    • turned off Hyper-V (read an old Stackoverflow that says it could have helped)

    Somewhat desperate to get it working as it looks like it simplifies everything. Are there any alternatives? Any help would be much appreciated

    submitted by /u/harder_said_hodor
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    Anyone done any tests on how App ratings are recalculated?

    Posted: 07 Jul 2021 05:00 AM PDT

    In 2019 Google announced that App ratings average will recalculate to favour newer ratings, have you seen more details anywhere on how this works? Or maybe done same tests to figure it out?

    submitted by /u/makonde
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    Use a part of a library.

    Posted: 06 Jul 2021 11:18 PM PDT

    In my case, i only need a simple playback of an audio. When it's runtime ends, just stop the playback. I don't need to import the whole of mediaplayer library which has 5900 lines of code. Please tell me how i can overcome this issue.

    Thank you.

    Edit: Thank you so much for the responses. I'll try to minify and do the necessary things to keep the size as small as possible.

    submitted by /u/Even_Efficiency51
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    App review times

    Posted: 06 Jul 2021 11:16 PM PDT

    There seems to be no rhyme or reason. I pushed a build to production and it went live in a hour or so last week. There were major changes in this build, new functionality. There was an issue on old Android devices, so I pushed an update, a 2 line bugfix to stop the crashes, and it's been sat in a review queue ever since :-(

    Not great for a user experience. I have a suspicion it's because I also made some updates to the store listing at the same time. Why would a store listing change hold up APK publishing?

    Whilst I'm at it, why is Google still using covid as an excuse for long review times. They had 16 months to adapt...

    submitted by /u/VimFueago
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    Trying to upload to Oppo App Market Can you Help Me?

    Posted: 07 Jul 2021 03:07 AM PDT

    Trying to upload an app to Oppo App Market but in uploading area i have to choose between " India Indonesia Thailand Vietnam Malaysia Taiwan China Philippines " but when i choose one of them it wnats extra language info for the selected country. Problem is my app only support English and Spanish. Is Oppo App Market only supports these countries?

    submitted by /u/unholy182000
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    android developement on pop os ?

    Posted: 06 Jul 2021 11:01 PM PDT

    HI, Android devs I needed a little help that should I use pop os for android development will it run faster?

    submitted by /u/Ok_Programmer8732
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    Recent Grad, Android dev resume

    Posted: 06 Jul 2021 03:18 PM PDT

    Hey guys, I graduated back in December 2020, but started learning Android development in February of this year. I don't have any prior internships or experience, however I have made a couple small apps over the past few months and put some on my resume. I wonder if these projects are enough for junior/entry level android positions.

    I would love for critiques and suggestions for my resume or career in general.

    resume: https://imgur.com/a/9LVahRv

    submitted by /u/hitoridev
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    How to get started with a simple Bluetooth Serial app?

    Posted: 06 Jul 2021 02:59 PM PDT

    I've been working on an esp32 project involving infinity mirrors and lots of LEDs. I am controlling it with an MIT App Inventor mini app I built but it has grown beyond maintainability and I feel limited by it.

    The app exchanges simple ASCII based messages (often single character) over Bluetooth in a serial manner.

    I initially tried to build it in Android Studio but none of the examples I found online even remotely worked and I thought I'd try MIT AI2, which tbh was quite nice.

    I'd prefer to redo the app in Kotlin, but that is not a hard requirement. I did Java in uni and do Rust now so maybe Kotlin has aspects of both :)

    How to get started? Is there some material I can easily build on?

    Excuse the silly question, I'm out of my waters here :)

    submitted by /u/rafaelement
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    Android studio with integrated card on linux

    Posted: 06 Jul 2021 01:52 PM PDT

    Hi, I am changing linux desktop for newer, but I will use integrated intel uhd 630 graphic instead of current geforce gtx 650. Linux smooth experience with android studio and emulator is hit or miss based on drivers, etc, but should I expect any problems with integrated card? Would I be able to utilize hardware accelaration?

    submitted by /u/hepepnyt
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    Weird issue (Crash) when casting drawable to AnimatedVectorDrawableCompat with `as`. But works fine when surrounded with if `is` check.

    Posted: 06 Jul 2021 09:16 AM PDT

    I am trying to use animated vector drawable. To support older devices I am using AnimatedVectorDrawableCompat. Here's the simplified code.
    ```kotlin val startingDrawable = AnimatedVectorDrawableCompat.create(
    requireContext(),
    R.drawable.anim_cut_the_eye )!!

    val callback = object : Animatable2Compat.AnimationCallback() {
    override fun onAnimationEnd(drawable: Drawable?) {
    super.onAnimationEnd(drawable)

    // weird bug; crash when directly casting with as if (drawable is AnimatedVectorDrawableCompat) {
    drawable.unregisterAnimationCallback(this)
    }

    val avd = AnimatedVectorDrawableCompat.create(
    requireContext(),
    R.drawable.anim_remove_the_cut
    )!!

    avd.registerAnimationCallback(this)
    imageView.setImageDrawable(avd)

    }

    imageView.setImageDrawable(startingDrawable)

    startingDrawable.registerAnimationCallback(callback)

    imageView.setOnClickListener(object : View.OnClickListener {
    override fun onClick(v: View?) {
    val drawable = imageView.drawable as Animatable
    drawable.start()
    }
    }) ```

    submitted by /u/duckydude20_reddit
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    ViewModel initial model question

    Posted: 06 Jul 2021 09:13 AM PDT

    Assume we have a details fragment where user can customize some model properties. You would want a ViewModel which exposes StateFlows with model properties to fill UI with data. You need a model object inside a ViewModel to initialize flows. I see basically two variants which both have flaws. Read model object from DB inside a fragment and pass it to ViewModels constructor or pass an id and let ViewModel read it for itself. Former involves messing UI logic with DB and with latter variant you can't initialize StateFlows with initial values. What should I do?

    submitted by /u/DigiTeX_
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    Firebase auth - users being created in console but progress bar won't stop spinning.

    Posted: 06 Jul 2021 09:16 AM PDT

    Hello

    So I am working on the registration form for a mobile-app and when a user fills out the registration form and submits, the progress bar appears and spins indefinitely and surprisingly no message is printed. In spite of this the users do appear in the firebase console causing me unthinkable bamboozlement.

    Code:

    https://paste.ofcode.org/dnbUXwftrc8SpDxKkGdHea

    Thanks!

    submitted by /u/Ambi-Phoenix1
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