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    Wednesday, May 19, 2021

    Android Gaming Did they really add ANOTHER step to checking for updates?

    Android Gaming Did they really add ANOTHER step to checking for updates?


    Did they really add ANOTHER step to checking for updates?

    Posted: 19 May 2021 04:49 AM PDT

    The recent change to the menu layout was already a huge downgrade imo. But now when you go to the Apps and Devices portion of the menu in the Google Play Store, you have to hit another button to see which apps have updates? Who is coming up with these new inane obfuscations?!

    submitted by /u/joshnoble07
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    What's a game you play on an almost daily basis?

    Posted: 18 May 2021 07:29 PM PDT

    As the title says I'm just curious to hear about what games some of you play on a daily basis. Also what brings you back everyday?

    submitted by /u/Krayziebone91
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    Dangaronpa V3: Killing Harmony is Coming to Mobile May 26

    Posted: 19 May 2021 09:00 AM PDT

    Best Controller Supported Games?

    Posted: 19 May 2021 10:03 AM PDT

    Title sums it up. I've got PPSSPP and games like CODM, Gengshin Impact etc. I'm looking for games with decent graphics and ideally not 2D. Thanks!

    submitted by /u/apex1047
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    The Most Anticipated New Mobile Games Coming In 2021

    Posted: 19 May 2021 06:28 AM PDT

    The Most Anticipated New Mobile Games Coming In 2021

    Are you looking for new mobile games to play this year? Well, you're in luck because 2021 is going to be a big year for mobile gaming! There's no doubt that mobile is becoming the biggest platform right now for gaming. Even big companies like Blizzard and EA are making steps to make mobile gaming a major part of their portfolio.

    Last year, RPGs and MMORPGs were really popular. This year, we've rounded up the most anticipated mobile games and it's a mixed bag. Genre-wise, the most popular ones are shooter and battle royale games, so expect to see a lot of them on this list! Do keep in mind that we update this list and add new ones whenever there' a new mobile game so be sure to check every now and then so you can be updated!

    Full List: https://www.enduins.com/list/new-mobile-games-coming-out-in-2021/

    https://preview.redd.it/fs26ayx5w2071.jpg?width=696&format=pjpg&auto=webp&s=f5eebfcd5ac38ed28fefd5fd31d2ecb69360a506

    submitted by /u/Enduins
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    Hypothetically, if you got a new phone that only had enough space for 10 games. What would those 10 games be?

    Posted: 19 May 2021 05:34 AM PDT

    Need game recommendations for hospital stay

    Posted: 19 May 2021 12:10 PM PDT

    Hey,

    I have to stay in the hospital for a week so I need some game recommendations to keep myself from boring to death here.

    Free or p2p, aswell as offline/online only, is no problem. Any genre is fine as long as it's fun :).

    I appreciate any recs and thanks very much in advance!

    submitted by /u/I_G0_Back
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    Sticker Quest on Google Play

    Posted: 19 May 2021 12:06 PM PDT

    Sticker Quest New Match 3 Game

    Posted: 19 May 2021 12:06 PM PDT

    Hello everyone! Please check out my match 3 puzzle game Sticker Quest that released on Google Play today. If you like the addicting gameplay of Farm Heroes Saga/Candy Crush but are sick of the sweets aesthetic, or just want to try something new, then you may like my game! It's free.

    submitted by /u/AionWarblade
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    My Hero Academia - The Strongest Hero (Official Launch) English - This game is amazing!

    Posted: 19 May 2021 11:58 AM PDT

    Some Deckbuilders (Dark Mist, Blood Card, Dark Cards)

    Posted: 18 May 2021 01:26 PM PDT

    All of the games below are from Pixel Cattle Games . I bought all of them at once since they were on sale for $.99 (and still are, as of now). In order from best to worst:

    Dark Mist

    Summary: A solid deck-builder with great mechanics.

    This is a deck-builder. Like Blood Card (below), Dark Mist uses a deck-as-health mechanic. In Dark Mist, enemy attacks steal cards from your draw ("life") and discard ("block") piles, with all cards being recovered when defeating an enemy. This leads to interesting strategic decisions:

    • Killing an enemy frees up room for the next enemy, so often it makes sense to leave low-health enemies around.

    • A larger deck means it's easier to survive long enough to kill dangerous enemies (which recovers any cards they have taken). In a traditional deck builder, you want a small deck so you can cycle it as quickly as possible. In Dark Mist, doubling the size of your deck means you'll last twice as long. Hence, often it's better to take a bad card

    • Dark Mist has several different characters, each with specialized mechanics. While the initial character is fiarly generic, later characters include specialized cards: Cards which take effect only when held by the enemy, cards which trigger each other, and summons.

    Blood Card

    Summary: A wildly unbalanced slay-the-spire clone for people whose favorite part of the slay-the-spire experience is creating game-breaking combos.

    This is a deck-builder. It's somewhat similar to games like Slay-the-spire, but the game takes a completely different approach to randomness and balance:

    • The two default characters both have strong ability to address randomness. The first character can pull cards out of the discard pile at will (up to once per 3 turns). The second character can discard cards for mana. In both cases, the player has significant control over their current hand. I'll note that the second character feels like it ought to be weaker until you notice just how many mechanics end up filling your hand with cards.

    • There is no redraw: Instead of health, the game centers around keeping your deck intact, with damage causing your draw pile to shrink. This means that there is little motivation to run a lean deck: Instead, theh goal of the player is to balance their need for a large deck (by taking lots of weak cards) against their need for powerful cards (which are available in smaller numbers).

    • The game uses StS-style mechanics (events, shops, elite enemies, normal enemies), but instead of a map the player just flat-out picks their choices.

    • The game has tons of massively broken/unbalanced cards and mechanics. It's common to pull cards which force enemies to skip their turn or which render the player immune to damage (and in both cases, these effects can be stacked for multiple turns). In some sense, the game is more about breaking the game as fast as possible, rather than creating a flexible deck. The game is designed to encourage this, with cards in the shop being cheap and card rewards being plentiful.

    Dark Cards

    Summary: Enough fun to justify my $.99 purchase, but not enough fun to justify writing a proper summary.

    The first few matches were super confusing: I initially had no idea what I was doing. My bigger problem is that by mid-game, I'd come up with a dominant strategy that was effective enough that the game started to become repetitive. The game did intermittently force me to use other decks, but I felt like I had little control: I didn't feel like investigating a deck that I'd only use for one game, so playing with such decks felt very haphazard..

    Mind you, a contributing factor to me not mucking with my deck once it was built is that the deck editor for Dark Cards is finicky: It does a poor job differentiating between the operation, "Tell the player what a card does" and the olperation, "add/remove the card from the deck".

    submitted by /u/AGDude
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    Some good ideas in here for a Legend of Zelda Android game. What would you like to see out of a mobile Zelda?

    Posted: 19 May 2021 11:42 AM PDT

    Tip of my tongue: Help me find this game i used to play in 2014/15

    Posted: 19 May 2021 03:16 AM PDT

    Hi everyone, it's a few days that i have stuck in my head, the images of this arena like game in which, you have to defeat hordes of monsters (not properly zombies) and mini bosses, in order to get the real boss to spawn and clear the level. The gameplay consisted of this and also the managment of weapons and life powerups that are dropping around the map, with even additional timed melee weapons like swords. The graphic aficr was clean and boxy and the style of the mobs were pretty peculiar, with surely a boss shaped as the grim reaper and another one like "the king of pigs/the swamp". The game also included a system o player level up with the additional choice of different characters that got unique special abilities (i remember surely a soilder and also a medic). It's really driving me crazy cuz i'm unable to remember or find any kind of image related to it. Thanks in advance to whomever manage to help me <3

    submitted by /u/TraneLonewolf1306
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    Solitaire: Decked Out Friend codes?

    Posted: 19 May 2021 04:27 AM PDT

    I have no friends who play the game, but I really want to try to fully unlock the two friend code decks.

    My current code is: 32A432

    submitted by /u/cronchymilk
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    Free racing games that you can play with friends ?

    Posted: 19 May 2021 06:38 AM PDT

    [Dev] Tomorrow Will Be Worse [The Updated] - A thank you for helping me improve the game. ( 75 Free Game Codes )

    Posted: 19 May 2021 10:18 AM PDT

    Hello, once again, /r/AndroidGaming !

      A week ago, I released my first game, Tomorrow Will Be Worse, a slightly chaotic text adventure, following a bored person's day.

      After I posted it here, the game got more attention than I could have ever imagined. Your feedback has helped me improve the game and I can't thank you enough for that.

      Today the game received it's first "major" update.

     

    Here's what's new!

    • 7 new endings. ( now at a total of 25! )
    • The Endings Tracker has been added. ( the most requested update! )
    • All the choices made in the previous sessions will now have a different background! ( This quality of life change was requested and added in order to help the player pick paths that have not been explored before )
    • A handful of gameplay changes. ( revisited text / (hopefully) better branching / more choices )
    • Subtle UI fixes.

     

    Other previously mentioned details about the game!

    • Simple design.
    • Short gameplay sessions.
    • 25 endings.
    • Still mediocre humor and writing.
    • Priced at 1$ (the instant ramen fund).
    • 0 ADs / IAPs.

     

    With that being said, I appreciate all the interest and feedback! As a thank you, I am leaving 75 free game codes in the comments section, so please feel free to use them all! <3

      P.S : If they run out, direct message me requesting one! I will try to offer as many as possible.

      P.S 2 : This is the last time I'll be posting my game here. I genuinely don't want to come off as a shameless developer trying to promote his game. Thank you for all the help so far!

    submitted by /u/rainsayer
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    Surrounded by UFO's in my back yard! AR FPS Galactic DefendARs!

    Posted: 18 May 2021 04:44 PM PDT

    PUBG New State closed alpha registrations will start soon (only for US users)

    Posted: 19 May 2021 09:19 AM PDT

    Is there an app that can automate simultaneous taps/swipes in sequence?

    Posted: 19 May 2021 09:04 AM PDT

    So I have this game and I want to automate it for whenever I am working. the problem is that autoclicker won't work because I need to do a simultaneous swipe/tap to do the tasks i want to finish. I need some suggestions

    submitted by /u/Plenty_Patient3087
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    What are some good games that are not Idles or Clickers or have wait times, energy mechanics or guilds?

    Posted: 19 May 2021 08:54 AM PDT

    Fun, single player games where you aren't being corralled into spending as much time on the game as possible.

    Pay is fine. Ads are fine as long as they don't go overboard.

    Also, no match-3 or merge games please.

    submitted by /u/Hypersapien
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    Metal Slug Code J's developer elaborates on the gameplay

    Posted: 19 May 2021 08:48 AM PDT

    Upcoming Shaman King Mobile Game Official Details Revealed!

    Posted: 19 May 2021 08:37 AM PDT

    Slay the Spire worth it?

    Posted: 19 May 2021 02:34 AM PDT

    I'm well aware of the content the game contains and i myself am a big fan of some roguelike deck buildings but I've heard that the mobile port isn't the best in terms of ui? I'm not sure of they've fixed it yet and last question, are the updates in sync with the original pc version or is it a bit behind like Dead Cells is?

    submitted by /u/Lynyxx
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