- I just started with posting videos on my channel. I convert dribbble design shots into actual implementation do give it a look and if you want something to be implemented you can ping me. I'll be more than happy to implement it. Thank you all.
- Kotlin 1.4.0-RC: Debugging coroutines – Kotlin Blog
- Blindly following Apple's design guidelines
- New APIs in the Android Gradle Plugin
- Understanding your build with the Build Analyzer
- Playing a video with Jetpack Compose
- Need volunteers? I have 2months.
- Card view overlapping in some devices.
- What's the best way to observe an ArrayList in Kotlin?
- Which path to choose for creating Android app
- AndroidBites | How to Catch ?: Errors !!
- Android Studio 4.2 Canary 6 available
- [Infographic] Building Journeys and Creating Moments
- I am a self-taught developer who just finished working on an app for controlling Philips Hue via Samsung Galaxy Edge panel. I invite you to beta test it.
- What skillset every junior android dev should know in 2020?
- When screen recording, incognito tabs in chrome are not recorded instead a black screen is shown. The same doesn't happen in Firefox. How is this done?
- Using local device media files for Chromecast casting.
- Tips and help to find links and sources to start building my own Android based firmware?
- New tools for finding, training, and using custom machine learning models on Android
- now with covid-19, google said review time for updates will take up to 7 days. share the time it takes you to update an app
Posted: 29 Jul 2020 04:43 AM PDT
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Kotlin 1.4.0-RC: Debugging coroutines – Kotlin Blog Posted: 29 Jul 2020 07:25 AM PDT
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Blindly following Apple's design guidelines Posted: 28 Jul 2020 10:20 AM PDT Background: My company has a native iOS and Android app. I'm lead for the Android project. Our design documents for new features and UI usually based on iOS because the designers all have iPhones and the company doesn't have the resources to make mockups for both platforms. I often have to fight for variations to be accepted in the Android implementation. Sometimes the fight is easy, but there are still many times where I get push back with the argument "well Apple does it this way and Android really isn't known for its UX so..." I'm told to just do it the Apple way. Today: I won't go into the details, but basically I argued for a change based on Android standards, and because the design doc just didn't make sense. I was shot down because the design was "based on Apple" and therefore better. So I conceded in the conversation, but went to look up the Apple design after the meeting: their design is the same as my suggestion and Android's, but the designer fudged it up in our design document. How do you all deal with this kind of "Apple did it this way and even if it doesn't make sense to us, Apple knows best" mentality? [link] [comments] | ||
New APIs in the Android Gradle Plugin Posted: 29 Jul 2020 06:58 AM PDT
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Understanding your build with the Build Analyzer Posted: 29 Jul 2020 08:41 AM PDT
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Playing a video with Jetpack Compose Posted: 29 Jul 2020 03:35 AM PDT
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Need volunteers? I have 2months. Posted: 29 Jul 2020 07:46 AM PDT Hello, im a medical graduate fron aiims. I always wanted to be part of group where people design app that could help people in the society somehow, preferably related to medical field. However i never knew how to go about it. (Also because im technologically not very good) Ill be happy if anyone could help me on this and give me contacts of anyonw who is doing this ans need some volunteers. . Will happy to make a contribution! Ps: i dont need any payments. Perhaps something just to add to my cv😊 [link] [comments] | ||
Card view overlapping in some devices. Posted: 29 Jul 2020 07:41 AM PDT
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What's the best way to observe an ArrayList in Kotlin? Posted: 29 Jul 2020 07:34 AM PDT I have an ArrayList and when it contains a specific value, I want to observe the list and check when this value has been removed. What's the best way to do it in Kotlin/Android? I've implemented it so far using LiveData, but it seems like overkill. I just have a hunch that there's a better solution. I haven't ever used Flows yet, to my understanding though they are pretty similar to LiveData (as I already use coroutines). Is there anything better? [link] [comments] | ||
Which path to choose for creating Android app Posted: 29 Jul 2020 07:19 AM PDT Hello! I want to do some Android dev but I don't know how to start, except Kotlin for the language. But do I need to learn Java first? (I won't lie to you, I don't want to learn Java before). Can I learn Jetpack Compose (it will be the furure next year I guess) or do I need to learn with XML? Do you know good book, screencasts for learning Kotlin and Android? [link] [comments] | ||
AndroidBites | How to Catch ?: Errors !! Posted: 28 Jul 2020 09:29 PM PDT
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Android Studio 4.2 Canary 6 available Posted: 28 Jul 2020 01:04 PM PDT | ||
[Infographic] Building Journeys and Creating Moments Posted: 28 Jul 2020 11:16 AM PDT
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Posted: 28 Jul 2020 11:18 AM PDT
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What skillset every junior android dev should know in 2020? Posted: 28 Jul 2020 02:19 PM PDT If you are interviewing a junior dev, what are the things you expect they should know or be familiar with? [link] [comments] | ||
Posted: 28 Jul 2020 06:21 PM PDT
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Using local device media files for Chromecast casting. Posted: 28 Jul 2020 10:22 AM PDT For some reason, I've to implement a casting feature for a project. So I head over to the documentation of cast sdk, read the docs, and came to know that the official cast sender app sample for Android does only demonstrate the casting of remote media files to the receiver (Chromecast enabled device). What if a user wants to cast a local media file from the device? According to a StackOverflow post, you need to create a small HTTP web server which serves a directory from your device storage as a root folder to the server. This means I then can access all the files & folders from the device (if appropriate permission is given) from which I can pick the media files I want and can cast it. In short, I've to first implement a casting feature, then on top of it, I've to write some code that creates a small HTTP web server according to my need and cast the files I want. Also, you need to disable CORS if you want to display any subtitles (as written in the documentation) which I came to know after struggling for hours why my subtitles are not casting! So I wrote a sample on GitHub which demonstrates all of these things. The code is written in Kotlin & is properly documented. https://github.com/KaustubhPatange/Android-Cast-Local-Sample [link] [comments] | ||
Tips and help to find links and sources to start building my own Android based firmware? Posted: 28 Jul 2020 06:38 PM PDT Hi everyone! First of all thanks for your time reading this and hope to receive help from anyone! I don't know if my question is the right subreddit but I hope you can help me out if it isn't. Well, as the title says, I'm planning on building an original firmware based on Android as my Final Degree Project as, out of all my options, this is the one that catches my attention the most. I've been looking for some sources and links to check but most of them are from 5, 6 or even 8+ years ago and would like to know if anyone knows somewhere more recent documentation. I chose this project because I think this is a topic that I'm really interested in learning from but yet don't know much about it. I recently started in Android app development and really caught my attention. I know that developing apps for Android and building an Android based firmware are two completely different worlds, but this topic is the one I was originally interested in and want to keep on going with it. Any recent source, or even any useful yet not so recent source is welcome, as well as any piece of advice any of you can provide, as I am building this firmware from scratch and still know close to nothing about developing this kind of software. What language should I use? IDE? Libraries? Anything is help and will be welcome! Unfortunately I won't be able to start developing this project until September/October (2020 atm) so I won't be able to update my progress. If anyone were interested, as soon as I get on it, I will try to get everything updated as well as the links to the repo and all the resources I get to use. [link] [comments] | ||
New tools for finding, training, and using custom machine learning models on Android Posted: 28 Jul 2020 11:00 AM PDT
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Posted: 28 Jul 2020 06:28 PM PDT for me, it took 3 days at minimum, and also some cases of 6-5 days for google to review and publish my app update. is that just me ? or everybody else experience the same review times ? just curious. [link] [comments] |
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