Android Dev - Featured videos on app listing page now plays within the PS app instead of opening the YT app |
- Featured videos on app listing page now plays within the PS app instead of opening the YT app
- Adventures in Compose - The Doom fire effect
- These coding games could definitely improve your programming skills
- How do you initialize/use Viewbinding views in a loop?
- I'm developing a 2D autochess game for android with libgdx. Here is some early footage.
- CS student looking for a free android course
- ViewBinding thing you probably don't know about
- How to get a working ViewModel in an Activity like the dev guide example?
- Is it okay to ask for donations in a medium outside the Play Store
- Dualshock2 dpad problem
- I would love some assistance
- Records and Sealed Types in Java
- Make selection rect extract image, video portion
- does Internal Release needs a working app?
- Apk size over 100mb, can I use APK Expansion Files on private store ?
- Looking for cross platform application development software
- Can I evade the Play Store cut?
- why my game is not available in chartboost?
- which would you chose app dev or game dev?
- Does anyone have locale change code working on android 6 and 7 with androidx.appcombat.1.1.0
- Horizontal LinearLayouts could also incur double taxation?
- Version Distribution Stats in Android Studio
- What do I need to import to get the `by viewModels()` delegate working?
- Scrollable Textview works but incredibly poorly. Why can I only scroll like 1 mm at a time?
Featured videos on app listing page now plays within the PS app instead of opening the YT app Posted: 12 Apr 2020 02:52 AM PDT
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Adventures in Compose - The Doom fire effect Posted: 12 Apr 2020 04:41 AM PDT
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These coding games could definitely improve your programming skills Posted: 11 Apr 2020 03:04 PM PDT
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How do you initialize/use Viewbinding views in a loop? Posted: 12 Apr 2020 07:47 AM PDT I can already do this with getResources.getIdentifier method but was wondering if it's possible to do it with Viewbinding? Say, I have more Textviews than you think in a compound view and would like to initialize them in a loop, is it possible? for(int i=0:i<25:i++){ mBinding.textview"i".settext("NULL"); } [link] [comments] | ||
I'm developing a 2D autochess game for android with libgdx. Here is some early footage. Posted: 12 Apr 2020 07:17 AM PDT
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CS student looking for a free android course Posted: 12 Apr 2020 12:07 AM PDT Hello, I'm a CS student and I'm looking for a free course that teaches the Android Development using Android Studio. I know how to code (especially in Java) but I don't know how to build a decent/good android app. I don't even know where to search, I tried udemy and youtube and I haven't found something that convinced me.... I found a bunch of 5 year old courses, should they still be good? Also, is it a standard to use the Kotlin language (when creating the project, as it is the default) ? Or is Java still good? [link] [comments] | ||
ViewBinding thing you probably don't know about Posted: 12 Apr 2020 05:50 AM PDT If you need to, you can add custom layout for you main layout while using ViewBinding. Initialize you custom layout just like you initializing your main fragment/activity layout: // MainLayout ViewBinding variables private var mBinding : FragmentRegistrationFirstBinding? = null private val mainBinding get() = mBinding!! // CustomLayout ViewBinding variables private var mapsBinding :RegistrationGoogleMapsLayoutBinding? = null private val addressBinding get() = mapsBinding!! // Main Layout ViewBinding initialization // CustomLayout ViewBinding initialization And then just add it to MainLayout ViewBinding, just like you do with a simple view, or remove it: // For adding mainBinding.mainLayout.addView(addressBinding.root) //For removing mainBinding.mainLayout.removeView(addressBinding.root) where mainLayout is one of layouts in your MainLayout ViewBinding [link] [comments] | ||
How to get a working ViewModel in an Activity like the dev guide example? Posted: 12 Apr 2020 01:30 AM PDT I'm struggling through the ViewModel tutorial. Google's example code says to do this: However, this causes the following compiler error that I don't understand:
So, the Google example is different to the docs, where Is their example even valid and would it actually work? [link] [comments] | ||
Is it okay to ask for donations in a medium outside the Play Store Posted: 12 Apr 2020 04:37 AM PDT I've got apps I don't plan on ever charging money for. However, I'd like to offer fans of these apps the opportunity to give me money if they wish to show appreciation in that way. My question is: Would Google consider that (for instance, in the form of a "support me" link in an "About" fragment) an attempt at circumventing the App Store Payment system, or are they okay with kinda-sorta-noncommercial content like this? [link] [comments] | ||
Posted: 12 Apr 2020 04:26 AM PDT So I'm using an original dualshock2 with a usb converter and a otg adapter on my android phone and I can't get the dpad to work I've tried countless remapping/gamepad controller apps but it seems like my phone doesn't recive any inputs from dpad presses but they work I use em on the PS2 console do you guys have any idea how to fix this (Sorry if this is against the rules I'm new here) [link] [comments] | ||
Posted: 12 Apr 2020 03:47 AM PDT Noob HS student here trying to go about with my first app, so please go easy on me. I finally figured out how to start Alpha testing so I grabbed a bunch of my friends mails and started it. It says 'full rollout' in the App releases (closed tracks) but the status of the application is 'Pending Publication'. I thought Pending Publication is only for if you are putting your app on google Play, which I am not. Also, my friends haven't really received any mail so far (Ik this as I put my normal mail account also a tester). Have I done something wrong somewhere? Did I press some wrong buttons by mistake? Any help will be much appreciated! Thanks. [link] [comments] | ||
Records and Sealed Types in Java Posted: 12 Apr 2020 03:38 AM PDT
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Make selection rect extract image, video portion Posted: 12 Apr 2020 02:52 AM PDT
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does Internal Release needs a working app? Posted: 12 Apr 2020 02:19 AM PDT Hello, I'm doing my first app and I tough releasing an closed "internal" release would facilitate having to transfer my app to diferent devices manually instead of just updating from the appstore. but it says its on review process.. and the joystick and buttons arent working.. I mean I fixed it now but.. will it have a negative impact? I think I should just delete the app and create a new release but im worried I mess up some algoritm..or something.. I thoug internal releases didn't have to be approved/reviewed... I feel i'm screwed.. Also it appears I cant upload another release..I uploaded two times,, but I can't seem to find a way to upload a "working" internal release :/ [link] [comments] | ||
Apk size over 100mb, can I use APK Expansion Files on private store ? Posted: 12 Apr 2020 02:10 AM PDT Hi ! I have a problem with apk size, because I need to import two heavy libraries for certain users (the server decides which user need the libraries). The final apk is is published on the play store but also on a private company store. Initially I thought to resolve this problem using the app bundles and feature, but this solution creates problem on private store, because I can't publish and app bundles on private store (or i'm wrong ? I will be happy in case) Now I think to apk extension, I could put in the extension the heavie libraries and download it only if the user need the library ? But the most important question is: can I upload the apk extension also on private store ? [link] [comments] | ||
Looking for cross platform application development software Posted: 12 Apr 2020 01:45 AM PDT I am looking for a software to develop applications without going too low level. Ideally, I would like the equivalent of Unity 3d but for app dev. Has anyone of you worked with stuff like xamarin and have feedbacks? Thank you [link] [comments] | ||
Can I evade the Play Store cut? Posted: 12 Apr 2020 01:40 AM PDT Hello, About my app, I want to make 2 versions of it one free for the consumer and another one subscription based (business version) for the retailer. I dont have problem with the google fee but in my country there's several issues with USD transactions and almost 90% of people cant put their credit card on the play store and my app is mented to be used on my country only, so taking that in consideration here are some solutions that might work: 1.- Make the business app closed testing forever and that way I can charge people to enter or not 2.- Make the business app also free but charge for a "mandatory" crm addon so people can update the data easily 2.1.- Not make a business app at all and just charge for the crm access, then flag the users with these access and open more options inside the app for them 3.- Maybe sell google gift card codes to my users manually? What do you guys think? [link] [comments] | ||
why my game is not available in chartboost? Posted: 11 Apr 2020 11:17 PM PDT
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which would you chose app dev or game dev? Posted: 11 Apr 2020 03:39 PM PDT hi I'm studying intro to computer science and after it, I can pick 2 paths either game development or app development. [link] [comments] | ||
Does anyone have locale change code working on android 6 and 7 with androidx.appcombat.1.1.0 Posted: 11 Apr 2020 11:06 PM PDT | ||
Horizontal LinearLayouts could also incur double taxation? Posted: 11 Apr 2020 10:47 AM PDT The Performance and view hierarchy section states that
Does anyone know what the exact condition is? Or is the condition just using [link] [comments] | ||
Version Distribution Stats in Android Studio Posted: 11 Apr 2020 09:59 AM PDT
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What do I need to import to get the `by viewModels()` delegate working? Posted: 11 Apr 2020 01:17 PM PDT Code example comes from the android dev guide didn't include any imports, and Android Studio 3.6.3 draws a blank when I try to import by Alt+Enter. // from the activity-ktx artifact val model: MyViewModel by viewModels() Where am I supposed to import viewModels from? I am using the latest stable SDK and I've tried [link] [comments] | ||
Scrollable Textview works but incredibly poorly. Why can I only scroll like 1 mm at a time? Posted: 11 Apr 2020 03:15 PM PDT I have a vertically scrollable textview inside a recycler view. Everything technically works but it takes like 200 tries to scroll through what I want. Either i touch it and it doesn't scroll or it scrolls and stops very fast. Any ideas appreciated. [link] [comments] |
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