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    Saturday, March 28, 2020

    Android Dev - App Feedback Thread - March 28, 2020

    Android Dev - App Feedback Thread - March 28, 2020


    App Feedback Thread - March 28, 2020

    Posted: 28 Mar 2020 05:28 AM PDT

    This thread is for getting feedback on your own apps.

    Developers:

    • must provide feedback for others
    • must include Play Store, GitHub, or BitBucket link
    • must make top level comment
    • must make effort to respond to questions and feedback from commenters
    • may be open or closed source

    Commenters:

    • must give constructive feedback in replies to top level comments
    • must not include links to other apps

    To cut down on spam, accounts who are too young or do not have enough karma to post will be removed. Please make an effort to contribute to the community before asking for feedback.

    As always, the mod team is only a small group of people, and we rely on the readers to help us maintain this subreddit. Please report any rule breakers. Thank you.

    - Da Mods

    submitted by /u/AutoModerator
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    [Part 2] This guy decompiled my app, so I reported this app 14 days ago, and Google took down this app, but now this app is live again and still using my code. And this time it's worst he is showing ads in my own ranked keywords.

    Posted: 27 Mar 2020 01:11 PM PDT

    Navigation Component Using Custom Views

    Posted: 28 Mar 2020 02:09 AM PDT

    What is the most efficient way of passing arguments into fragments

    Posted: 28 Mar 2020 04:13 AM PDT

    In my current project we follow the normal practice of passing arguments like so
    companion object { const val TAG = "variableAmountFragment" const val CURRENCY_DETAILS_TAG = "currencyDetails" const val MIN_MEALS = "minMeals" const val TYPE = "variableAmountType" fun newInstance(currencyDetails: CurrencyDetails, minMeals: Int, variableAmountType: VariableAmountType) = VariableAmountFragment().apply { val bundle = Bundle().apply { putParcelable(CURRENCY_DETAILS_TAG, currencyDetails) putInt(MIN_MEALS, minMeals) putSerializable(TYPE, variableAmountType) } arguments = bundle } }

    To retrieve the arguments we do this private fun setState(savedInstanceState: Bundle?) { val bundle = savedInstanceState ?: requireArguments() currencyDetails = bundle.getParcelable(CURRENCY_DETAILS_TAG)!! minMeals = bundle.getInt(MIN_MEALS) type = bundle.getSerializable(TYPE) as VariableAmountType }

    To retain the state we do override fun onSaveInstanceState(outState: Bundle) { outState.putParcelable(CURRENCY_DETAILS_TAG, currencyDetails) outState.putInt(MIN_MEALS, minMeals) outState.putSerializable(TYPE, type) super.onSaveInstanceState(outState) }

    Thats 23 LOC to pass in 3 arguments. In a Kotlin class it would be 1 line of a constructor. This process seems unreasonable and error prone. Are there no better options in this day and age?

    submitted by /u/quizikal
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    “Why and How to Use Kotlin’s Native Serialization Library” Read it for free #kotlin #androiddev #programming #crossplatform #kotlin_multiplatform #multiplatforn

    Posted: 28 Mar 2020 07:31 AM PDT

    Android launcher, the darkest thing

    Posted: 28 Mar 2020 06:40 AM PDT

    Hey,

    Why there is no doc, no up to date tutorial about launcher ? I really want to introduce myself to this section of android. But there is absolutely no information what so ever on launcher. The few that actually exist are really old, or really bad ....

    Do you have something to share ?

    Thanks

    submitted by /u/astodia
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    Anyone successfully implemented FAN sandwich model?

    Posted: 28 Mar 2020 06:33 AM PDT

    I've been trying to wrap my head around facebooks sandwich model and how I can implement it through MoPub? I attended their webinar few days ago where they recommended doing this to increase ad revenue.

    You can find info about it here -> https://www.facebook.com/help/publisher/821011588003559

    Basically you set up for example 3 placements. One which has very high CPM, another one with lower CPM and so on. You're supposed to get higher CPM if you set it up like that? But I'm unable to figure out how I can map those multiple ad units to a single one on MoPub?

    submitted by /u/AwkwardShake
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    Benefits if learning deprecated technology

    Posted: 27 Mar 2020 11:28 PM PDT

    Am I wasting my time learning AsyncTask, Loaders, Content Providers, etc? Are these useful for the event that I might run into them at a company in the future? Are they helpful to better understand how their evolved predecessors came to be? We're being taught a lot of obsolete libraries at Udacity, but I'm trying to motivate myself with a justification to get down with them and start coding them into my projects. I definitely won't be using them for my future apps, but I still wanna know what you veterans think about this; is there any benefit for me to get experience with obsolete libraries?

    submitted by /u/OmniPhoeniks
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    Stay Logged In Across Life Cycle

    Posted: 28 Mar 2020 04:39 AM PDT

    The Night version of my drawables are applied to a Light theme when I set the system Night mode to ON (Android 9). How to avoid this behavior?

    Posted: 28 Mar 2020 04:03 AM PDT

    The result is white images on white background. Is there a clean way to avoid resolving of -night resources in case of Light theme? That defeats the whole idea of having the "-night" qualifier!

    submitted by /u/BacillusBulgaricus
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    Google store update times

    Posted: 27 Mar 2020 03:40 PM PDT

    Google said to expect delays of up to 7 days or more - they took about an hour tonight!

    submitted by /u/JumbyApps
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    How to capture heap dump from Android App?

    Posted: 27 Mar 2020 11:05 PM PDT

    Kotlin or Unity?

    Posted: 27 Mar 2020 04:22 PM PDT

    Hey everyone. I'm a high school student and enjoy programming and kinda have a passion project to develop an app (thanks to covid-19 I have quite some time on my hands).

    I was looking through the options to start developing and found Kotlin and Unity as the main ones. I have taken 1 year in java and 1 year in python though school and I'm fairly confident in my basic java skills. However, unity is something I see all the time when playing mobile games. So was wondering which is better for me to use, from your experiences? Thanks m8s.

    submitted by /u/FireSteed
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    Old InputLayout in Material Components 1.1

    Posted: 27 Mar 2020 04:00 PM PDT

    Old InputLayout in Material Components 1.1

    Hey, I'm now migrating the Material Components to 1.1 . And I'm facing that they have changed the InputLayouts design(also their guidelines) . But it is requested to have the same as was before( like in the picture below) . Someone ever tried to copy it in the new version ?

    https://preview.redd.it/v5e8utiypap41.png?width=584&format=png&auto=webp&s=4568cee5ab40e65489e1cbb806f6229ddc5a8d58

    submitted by /u/iAmMONK
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    I'm confused on the proper naming conventions in Android.

    Posted: 27 Mar 2020 01:43 PM PDT

    As you know I'm a android noob learning the basics. I'm going through the udacity course and I'm confused with how they name variables an resources. For example most string resources are named like so (stringResource_foo), and layouts are also named with underscores separating the words. But sometimes constant final values in java are named the same way except uppercase (LIKE_SO). Is there a naming convention guide I'm missing because I'm thoroughly confused what the rules are.

    submitted by /u/PchelpOnly
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    Emulator 30.0.6 Canary, Windows performance

    Posted: 27 Mar 2020 11:33 AM PDT

    Can I run android studio with these specs while taking a course on udacity on firefox?

    Posted: 27 Mar 2020 02:22 PM PDT

    The specs of the laptop are:i7-7700,8gb of ram,it has a ssd and an intel hd graphics 620 i think.It is an hp ultrabook that has been bought last year.I want to start the udacity course on android studio.Can i take that course while using android studio with these specs?And after that can I build my apps and use an emulator?

    submitted by /u/vld4k
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    Need help with very basic android app

    Posted: 27 Mar 2020 08:47 PM PDT

    I'm looking to build an android app that answers an incoming video call from an app.

    I would like it to just listen for an event

    like from surfaceflinger - com.cisco.im/com.cisco.jabber.telephony.call.CallIncomingActivity#0

    Then delay like 2 seconds

    and input a click at a specific x and y like Input tap 1305 1382

    Sorry I'm not an android dev but I'm looking to solve a very critical problem as fast as possible.

    submitted by /u/box4
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    How to feed emulator's cameras with a video/image file?

    Posted: 27 Mar 2020 05:01 PM PDT

    Build an Encrypted Messaging App for Android

    Posted: 27 Mar 2020 01:05 PM PDT

    Windows 10 x64 ARM on 1+7 Pro?

    Posted: 27 Mar 2020 03:44 PM PDT

    I've been watching development and app compatibility for windows 10 on ARM on devices like the surface pro X. This got me thinking and I found the Lumia Windows 10 ARM projects, but, was wondering if anyone knows of any projects for other android phones? I have a 1+7 Pro and am extremely interested if there are projects to bring Windows 10 for ARM to other Qualcomm devices. Please comment below or feel free to send me a PM.

    Thanks!

    submitted by /u/tnuhnivad
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