Android Dev - App Feedback Thread - March 21, 2020 |
- App Feedback Thread - March 21, 2020
- Upcoming dagger.hilt package
- Google I/O 2020 has been completely cancelled. Just got an email stating that it won't be held in any capacity this year.
- A sample app built with Kotlin, Coroutines, Flow, Dagger 2, Architecture Components, MVVM, Room, Retrofit, Moshi, Material Components and other Jetpack libraries.
- Android (and mobile in general) game design feedback
- Getting out of a coding rut
- When do I need to use a fragment?
- Firebase Log In with Provider
- Hello guys ! I made a simple and lightweight To-Do list app (less than 80kB in size).
- Disabling back button on default Navigation Drawer
- Android 11 DP2: detailed notification log has been removed
- Need help testing coroutines
- Random Musings on the R Developer Preview 2
- What is the best technology for high accurate indoor positioning in specific building
- Emacs
- Maybe JetPack Compose has been existing all along (MvRx + Epoxy + Databinding + Paris)
- How to Promo Codes
- How We Reduced Our App Size By 50% With Split APKs.
- How do I make an Android Studio plugin like ButterKnife ?
- Emulator 30.0.5 Canary
- How We Reduced Our App Size By 50% With Split APKs.
- A great game that will force your brain to think deeply
- Flutter outperforms native Android SDK
- Are automatic ADB connections over the network a new thing?
App Feedback Thread - March 21, 2020 Posted: 21 Mar 2020 05:28 AM PDT This thread is for getting feedback on your own apps. Developers:
Commenters:
To cut down on spam, accounts who are too young or do not have enough karma to post will be removed. Please make an effort to contribute to the community before asking for feedback. As always, the mod team is only a small group of people, and we rely on the readers to help us maintain this subreddit. Please report any rule breakers. Thank you. - Da Mods [link] [comments] | ||
Posted: 21 Mar 2020 06:03 AM PDT
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Posted: 20 Mar 2020 09:03 PM PDT
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Android (and mobile in general) game design feedback Posted: 21 Mar 2020 07:46 AM PDT Hi guys, I am looking for some game design feedback specifically related to android (because it will be the first platform we'll publish it on), but that could also apply to the mobile market in general. We are currently working on a retro-style stealth game with puzzle mechanics and a tad of action. Here is a short video about it which might help answer our question. We've been working on the mechanics for a while, and now we are starting to take level design more seriously. Level design (and game design in general) vary significantly between different platforms. We are currently not sure whether to go for an open world design (a bit like classic Zelda games), or if our game should instead be level based: short levels with few objectives and achievements. What do you think would better fit the mobile market? We are already appealing to a niche market, I wouldn't want to further reduce our chances of selling it. Part of me knows that short levels might be more appealing to mobile players, but I also feel like telling a story through separate levels is harder. What is your advice or experience regarding this? Or does it even matter at all? [link] [comments] | ||
Posted: 21 Mar 2020 12:44 AM PDT I'm in a rut right now, don't have the passion and drive to code and create... even small apps for self-learning I know ill get it back sometimes, but it's bothering me... how do you get out of a rut? [link] [comments] | ||
When do I need to use a fragment? Posted: 21 Mar 2020 08:33 AM PDT When I click on a chat on Whatsapp, does it open a new Fragment or a NewView? How do I decide what to use? For example, If I'm using a RecyclerView, and the user taps on one of the items, and I need to show a detailed description where he can make changes to that item(Like opening a chat on Whatsapp). In this case,WhatsApp what is better a view or a fragment. If I'm using a fragment, can I launch it from the onClickListener? [link] [comments] | ||
Posted: 21 Mar 2020 04:13 AM PDT
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Hello guys ! I made a simple and lightweight To-Do list app (less than 80kB in size). Posted: 21 Mar 2020 03:52 AM PDT To-Do Micro a basic to-do list app and it is super lightweight. You can create lists and add tasks to them, you can also share your list with other people. My main goal will be to keep this app small in size. I'll be adding more features in due time like themes, reminders etc. If you are interested, here is the link : https://play.google.com/store/apps/details?id=com.bitpix.todo [link] [comments] | ||
Disabling back button on default Navigation Drawer Posted: 21 Mar 2020 07:24 AM PDT So I have created the default Navigation Drawer Activity, and have added my own buttons along the bottom to manually change the fragment. However, I dont want these buttons to add to the back stack as I want the navigation menue to always show the hamburger menu instead of a back button.menu I essentially want to disable the back button and stack from showing up when I change fragments on the navigation drawer. How would I achieve this? [link] [comments] | ||
Android 11 DP2: detailed notification log has been removed Posted: 21 Mar 2020 06:49 AM PDT The detailed notification log (history) which has been around from Android 4.3 (if not earlier) thru Android 10 has been removed and replaced with a simplified version. I have used the detailed log for many years to examine the contents and structure of notifications, which has been very useful in building some of my apps. The new simplified notification log no longer shows the structure of an individual notification when clicked. Instead it goes to the notification category screen - which is already accessible in other ways. This is a pain: there is no other default way to get a detailed breakdown of notification details. I've given feedback asking for this change to be reverted - we'll see if anyone at Google is listening. If no joy, I guess I'll have to rely on a 3rd party app - or write my own. Edited to add: the log I'm referring to is obtained by adding the Settings widget to your home screen and selecting notification log. Works on Pixels and some other phones (but not Samsungs) [link] [comments] | ||
Posted: 21 Mar 2020 06:24 AM PDT Hello all, Would appreciate any ideas why this test fails: https://github.com/jshvarts/FlowChannels101/blob/master/app/src/test/java/com/example/coroutines/views/UserDetailViewModelTest.kt#L100 with "Wanted but not invoked observer.onChanged...no interactions with this mock". I think it has to do with the toList() which is itself a suspend function. Debugging shows that correct data flows thru the channel but assertion fails. [link] [comments] | ||
Random Musings on the R Developer Preview 2 Posted: 20 Mar 2020 07:29 PM PDT | ||
What is the best technology for high accurate indoor positioning in specific building Posted: 21 Mar 2020 04:37 AM PDT What is the best technology for high accurate indoor positioning in specific building (the environment will not change)?? [link] [comments] | ||
Posted: 20 Mar 2020 06:44 PM PDT I am kinda falling in love for this Editor/IDE/Philosophy, as Android dev, Kotlin Android AFAIK is not supported. Do you have tips to use Emacs as standalone editor, without messing up with shortcuts? I think after years in IntelliJ shortcuts, and if I gotta learn Emacs, then I could go in crisis switching between Emacs and intelliJ the same day, because are completely different. I read is not recommended to change intelliJ shortcuts to Emacs, do you have experiences/ tips to give me? [link] [comments] | ||
Maybe JetPack Compose has been existing all along (MvRx + Epoxy + Databinding + Paris) Posted: 21 Mar 2020 03:15 AM PDT I have a relatively fair experience in Android Development and I have worked with React on the Web for a while too. Anyone that has worked with React before would understand how gratifying and pain-free writing apps can be (declarative, composable UI reacting to data changes) compared to Android. I know there are probably a lot of libraries/frameworks/architecture trying to match that paradigm on Android but there has not been a lot of popular/standard ones. Jetpack Compose seems to be what Google is working on to introduce that paradigm but it looks like it has been existing with the set of libraries Airbnb has had in place for a while now which is a combination of MvRx (State Management) + Epoxy (+ Databinding) (UI Layer) + Paris (View Styling). The good thing about these libraries is that they can be swapped (I don't know of many alternatives though) just as how it is on the web (React is mostly the UI layer but has some state management built in to an extent). I would like to know if anyone has thought of or worked with these set of libraries and what their experience or reservations are. [link] [comments] | ||
Posted: 20 Mar 2020 10:29 PM PDT I want to give out some Promo codes for some in Game items for my Game during this whole Quarantine situation. But how do I do it? I mean, I know how to generate the codes, but if I generate 500 Codes how do I get them to people? What are some methods you guys have used? [link] [comments] | ||
How We Reduced Our App Size By 50% With Split APKs. Posted: 21 Mar 2020 06:04 AM PDT "How We Reduced Our App Size By 50% With Split APKs" by Steven Popovich https://link.medium.com/FsmmzZpi24 [link] [comments] | ||
How do I make an Android Studio plugin like ButterKnife ? Posted: 20 Mar 2020 11:10 PM PDT So, I'm not really sure what the difference between Picasso and ButterKnife is in terms of development, but they are both plugins that can be added to Android Studio using [link] [comments] | ||
Posted: 20 Mar 2020 09:53 AM PDT
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How We Reduced Our App Size By 50% With Split APKs. Posted: 21 Mar 2020 06:04 AM PDT "How We Reduced Our App Size By 50% With Split APKs" by Steven Popovich https://link.medium.com/FsmmzZpi24 [link] [comments] | ||
A great game that will force your brain to think deeply Posted: 21 Mar 2020 05:29 AM PDT https://play.google.com/store/apps/details?id=se7en7.app.numerid After all fixes, NUMERID game, which is based on discovering the relationships between the components, is back on the air. [link] [comments] | ||
Flutter outperforms native Android SDK Posted: 21 Mar 2020 06:04 AM PDT 6 months ago i posted a rant about android i talked about how i started to hate it, you can read it here: https://www.reddit.com/r/androiddev/comments/cx5p2n/i_am_tired_of_android/ I was really obsessed about lags in UI and how Android performs horrible on even flagship phones. But now i think i found the solution, Flutter. Yes, a cross-platform SDK outperforms native Android SDK by a big margin. Animations are smooth, scrolling is smooth and best of all you can implement missing features easily with platform-specific code. I recommend flutter for all Android developers it's a godsend. Just give it a chance you will like it. [link] [comments] | ||
Are automatic ADB connections over the network a new thing? Posted: 20 Mar 2020 11:46 AM PDT I installed a new ADT-3 (Android TV) to test my app and connected via USB to test it, well then I disconnected the USB from my laptop and noticed ADB was also connected over the network. I know how to do ADB connections over the network but I didn't do this, I had barely used the device over USB. I've never seen this happen on its own. I did hear rumors that the USB port might go away on phones so I'm wondering if this automatic ADB over the network connection might be part of that? [link] [comments] |
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