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    Wednesday, February 26, 2020

    Android Dev - Simple animated custom graph view(GitHub source link in description)

    Android Dev - Simple animated custom graph view(GitHub source link in description)


    Simple animated custom graph view(GitHub source link in description)

    Posted: 26 Feb 2020 06:24 AM PST

    Data Encryption on Android with Jetpack Security

    Posted: 26 Feb 2020 05:29 AM PST

    Using GitHub Packages for Android projects

    Posted: 26 Feb 2020 01:26 AM PST

    TIL you can document dependencies in Gradle with `because`

    Posted: 25 Feb 2020 10:13 AM PST

    Hi everyone! Me and my high school friends made a Flutter & Firebase app called Hypermind to help y'all with a healthy lifestyle. Feedback highly appreciated!

    Posted: 26 Feb 2020 04:47 AM PST

    Automated Android Emulator Setup and Configuration

    Posted: 26 Feb 2020 07:40 AM PST

    Facebook Audience network payout late this month?

    Posted: 26 Feb 2020 05:27 AM PST

    for paypal

    submitted by /u/CryptoPonies
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    Android Studio 4.0 Beta 1 available

    Posted: 25 Feb 2020 10:50 AM PST

    Take screenshot of Frame layout

    Posted: 26 Feb 2020 04:11 AM PST

    So i have 3 framelayout inside a parent linear layout. Inside each framelayout i have imageview. I want to provide user a button in each of these framelayout and when user presses corresponding button it will take screenshot of that corresponding image only. I.e 3 images will be in three layouts and if user presses middle button then only the image of second layout should be saved and not just the screen with all three of them. Is this possible or what's the alternative way to do this?

    Edit: i also have zoom gesture enabled in the imageview so if user is half zoomed-in to the image then half zoomed in image should be saved and not the whole unzoomed image.

    submitted by /u/Correct_Classroom
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    APK size increased 2x+ on Android Gradle 3.6.0

    Posted: 26 Feb 2020 06:47 AM PST

    As my title said. My app went completely bonkers after Gradle update and now my split builds are ~30mb each instead of usual ~15mb and universal apk is 105mb instead of usual 40mb.

    I didn't change a thing other than Android Gradle Plugin version and Wrapper version. I've tried to disable new apk creator and viewBindings but no beuno, apk still is inflated without reason.

    Looking at apk analyzer only thing that changed is size of my lib folder. Every single *.so file has been expanded 3-4x times

    It's a React-Native project.

    Has anybody had similar issues? Do anybody know what is happening?

    submitted by /u/rozpierog
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    FRP lock bypass software

    Posted: 26 Feb 2020 06:37 AM PST

    Hi just a question for you guys - what is the best solution or software to bypass an FRP (factory reset protection) lock on a phone? I do a lot of dev work on mobile phones, usually refurbs of bootlooping phones, and I get stuck often on this. Would prefer not to pay but.... 👍. It's usually Samsung phones...

    submitted by /u/GitManMatt
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    JSON parsing with Scalars

    Posted: 26 Feb 2020 05:37 AM PST

    I 'm wondering how I can parse Json using Scalars ? almost all answers out there suggest either Moshi or Kotlinx but none of them is working with the response I'm getting back from the server, only scalars is giving me back the Json response. How can parse that json string with Scalars ?

    submitted by /u/sabiou
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    My Review of Android Studio 3.6

    Posted: 25 Feb 2020 10:13 PM PST

    Android Studio 4.0 Beta 1 and Jetpack Compose

    Posted: 25 Feb 2020 10:20 PM PST

    I downloaded it in order to try out Jetpack Compose but it keeps complaining:

    Compose feature not supported Jetpack Compose is a preview feature, and support for Compose is included only in Canary versions of Android Studio. To use Compose in your app project, download and install the latest Canary version of the IDE.

    I also switched my update channel to Canary and "Invalidate cache & Restart" still no improvement. I can run the compose code on device but Preview is not working. Any help?? :(

    EDIT: I changed the compose library version to 0.1.0-dev05 and Compose Preview also started working.

    submitted by /u/putku
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    Has anyone try to monetize app using adaptive banner? Does it work better than smart banner?

    Posted: 26 Feb 2020 01:19 AM PST

    All the while, we are monetizing our app using Google AdMob smart banner.

    Recently, we were introduced with adaptive banner - https://developers.google.com/admob/android/banner/adaptive

    Google claims adaptive banner will increase earning by 20%

    I was wondering, has anyone tried to migrate from AdMob smart banner to AdMob adaptive banner. Do you see a significant increase in term of earning?

    Thanks.

    submitted by /u/yccheok
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    Looking for help understanding Android Kernel and Bluetooth

    Posted: 25 Feb 2020 07:03 PM PST

    Hi Everyone,

    I'm doing some cyber security research at my university this semester, and I'm looking for someone who can help me understand the Android kernel and bluetooth connections better. I'm sorry to be so cryptic, but I'm asking some rather naughty questions, and I'd rather not have this thread turn into yet another "Chastise the n00b for not knowing things yet" session. I can prove over IM that what I'm doing is 100% academic and is being monitored by my school's IT department as well as 3 faculty advisers- it's just been really difficult getting answers to my questions instead of condescending diatribes from what I can only assume are actual, living, breathing Computer Gods from the way they describe themselves.

    I've researched how bluetooth works and written quite a few Android apps for school already, so I'm not completely in the dark as to how each operates separately. I just need someone far more familiar with each than I am to tell me if I'm on the right track with a few things or if I need to adjust my approach. Thank you in advice for any replies.

    submitted by /u/Stunted_Coconut
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    Recorded Audio using MediaRecorder.AudioSource.VOICE_COMMUNICATION is empty on some devices with Android 10

    Posted: 25 Feb 2020 09:56 PM PST

    I am recording audio for voice messages in the app using the following code.

    MediaRecorder audioRecorder = new MediaRecorder(); audioRecorder.setAudioSource(MediaRecorder.AudioSource.VOICE_COMMUNICATION); audioRecorder.setOutputFormat(MediaRecorder.OutputFormat.MPEG_4); audioRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.HE_AAC); audioRecorder.setOutputFile(audioRecordingFile); audioRecorder.prepare(); audioRecorder.start(); 

    Use of MediaRecorder.AudioSource.VOICE_COMMUNICATION instead of MediaRecorder.AudioSource.MIC) is very helpful in recording pre-processed clean audios.

    But, recently I found some issues in which the recorded files are empty are being reported on a few devices which were recently updated to Android 10. It should be noted that not all Android 10 devices have these issues, only a few i.e Nokia 6.1 and Mi A2.

    There is no error or exception but just empty audio output files.

    If I use MediaRecorder.AudioSource.MIC) then the issue is not seen.

    I found the following information related to Android 10 and VOICE_COMMUNICATION The Android 10 release includes the following requirements for capture with VOICE_COMMUNICATION.

    Based on this I checked the availability of AcousticEchoCanceler,AutomaticGainControl and NoiseSuppressor using the following code.

    AcousticEchoCanceler.isAvailable() AutomaticGainControl.isAvailable() NoiseSuppressor.isAvailable() 

    And found the same result on Mi A2 and OnePlus 6 with Android 10. Both of the devices show AcousticEchoCanceler and NoiseSuppressor as available and AutomaticGainControl as not available.

    Since the issue is not present on all Android devices, I don`t want to fall back on using MediaRecorder.AudioSource.MIC). At the same time, there is no error, exception or differentiating factor which tells me when to fall back on MediaRecorder.AudioSource.MIC).

    Any help regarding this is appreciated.

    UPDATE: The issue gets resolved when Google Assistant is turned off on Mi A2.
    This might be the pointer : https://developer.android.com/guide/topics/media/sharing-audio-input

    submitted by /u/binaryKarmic
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    Why gradle 3.6 is not able to find the task assembleRelease in my library module?

    Posted: 25 Feb 2020 09:55 PM PST

    I am getting the build error: Could not get unknown property 'assembleRelease' for FileBasedMavenArtifact_Decorated aar:null of type org.gradle.api.publish.maven.internal.artifact.FileBasedMavenArtifact.

    I am trying to publish aar to maven

    artifact("$buildDir/outputs/aar/${project.getName()}-release.aar") { builtBy assembleRelease }

    submitted by /u/prashant_sirius
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    Benefits and Features of On-Demand App For Business.

    Posted: 26 Feb 2020 01:15 AM PST

    Benefits and Features of On-Demand App For Business.

    As the technology is ever-changing and evolving, development trends keep changing now and then. The new addition to the development trends is on-demand apps. On-demand apps are luxury in disguise. Since the on-demand apps have come into trend, they have been on-demand industry trends and are a continually evolving concept. Read More

    https://preview.redd.it/aeop309dj8j41.jpg?width=666&format=pjpg&auto=webp&s=92784ecd8839620a7645cc4f356361d6cdd1edfb

    submitted by /u/we_are_metizsoft
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    Jumping ship from web developer

    Posted: 25 Feb 2020 08:13 PM PST

    I am currently a 2 year web dev and am really getting wore out from web development which is getting very repetitive or I'm just losing interest. Has anyone made the switch? Have any input?

    submitted by /u/Ctrl_Null
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    Ktor 1.3 Release

    Posted: 25 Feb 2020 08:50 AM PST

    Outside of App Billing

    Posted: 25 Feb 2020 05:39 PM PST

    I currently self-publish an app outside of the Play store and am looking at publishing a subset of functionality as a separate app that would be hosted by the Play store. The revenue model would be freemium with premium features requiring payment.

    I have been operating an online commerce site for several years so I have no problem managing subscriptions outside of the app, and simply providing an unlock link to enable the premium features.

    I know that some large app publishers such as Tinder are going this route, but Google's TOS are not overly clear on this being allowed. It seems so, but there is no explicit statement that outside of app payment is allowed for any types of content that Play billing services do support.

    Ideally, I would include a link in the app to a web page where the user can enter payment info via their browser.

    Has anyone on here implemented this type of payment scheme, or know anyone else who has? I just want to make sure I am not running afoul of Google's policies.

    submitted by /u/ISMMikey
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    Just noticed a decrease in revenue

    Posted: 25 Feb 2020 01:14 PM PST

    Checking my app dashboard I noticed that inapp purchases bought earlier than a month are no longer shown? Is this a refund/can users randomly cancel purchased items?

    At a glance,

    https://support.google.com/googleplay/answer/2479637?hl=en

    it seems that they can't/shouldn't be able to (I wasn't contacted with any refund requests).

    Is this a sliding window that shows the status in a time frame of 30 days?

    submitted by /u/0xdeadbeefx16
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