Android Dev - An attempt to different kind of theme.. |
- An attempt to different kind of theme..
- Android Developer Skills for 2020 - including Android lifecycles, properly saving/restoring state across process death, dependency injection, multi-threading, automated testing, and identifying trade-offs
- I have created a tutorial for a Simple Splash Screen in Android using Kotlin
- Hello everyone, I have created this Beautiful Zoom Animation RecyclerView Library for Android using Kotlin. I have also attached tutorial video to create this library!.
- Custom Android XML Lint Rules with Kotlin
- How to get video for processing with openCV (camera2)
- Intent for sharing story to instagram
- How to cast sound files contained in assets directory?
- Junior Dev necessary (or must have) skills
- MoPub min marketplace CPM ?
- Need a way to record intermittent video/audio
- Complete list of all the ways to handle config change, CORRECT and INCORRECT. Alternative title: "when you're a software expert who decide to write Hello World for Android".
- Resources for learning android development with java
- Help with ADB on Linux
- I'm looking for volunteers to help me create a simple Android & iPhone app to share essential information for the Australian Bushfires. Can you help?
- Is ARCore dead?
- Edit controlls
- Looking for URL schemes for a few Google Apps
- Admob strange stats
- Learning Android (Kotlin), looking for some code review
- Common location for shared files between apps?
An attempt to different kind of theme.. Posted: 04 Jan 2020 09:21 PM PST
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Posted: 04 Jan 2020 03:18 PM PST
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I have created a tutorial for a Simple Splash Screen in Android using Kotlin Posted: 05 Jan 2020 02:53 AM PST
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Posted: 04 Jan 2020 09:52 PM PST
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Custom Android XML Lint Rules with Kotlin Posted: 05 Jan 2020 04:14 AM PST | ||
How to get video for processing with openCV (camera2) Posted: 05 Jan 2020 07:37 AM PST I want to get video and process it in real time. I think there's some way to pipe the preview to somewhere other than the screen, but I haven't found any guide to help me. Also if anyone has a good guide for camera2, figuring it out by reading documentation has been a less than enjoyable experience. [link] [comments] | ||
Intent for sharing story to instagram Posted: 05 Jan 2020 06:12 AM PST How to make an intent for sharing a story to instagram. I dont understand how this (https://developers.facebook.com/docs/instagram/sharing-to-stories) works [link] [comments] | ||
How to cast sound files contained in assets directory? Posted: 05 Jan 2020 05:55 AM PST My apps contains some mp3 file stored in the [link] [comments] | ||
Junior Dev necessary (or must have) skills Posted: 04 Jan 2020 11:06 PM PST What are the skills a junior Dev must know to start working? [link] [comments] | ||
Posted: 05 Jan 2020 01:08 AM PST To all those MoPub users, how much actually is the minimum CPM that you put on the marketplace for: Banners Interstitial Rewarded video That gets you the best fill rate ? Are you using mediation and which one ? [link] [comments] | ||
Need a way to record intermittent video/audio Posted: 05 Jan 2020 04:00 AM PST
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Posted: 04 Jan 2020 11:35 AM PST
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Resources for learning android development with java Posted: 04 Jan 2020 04:50 PM PST Wanted to know if there is any up-to-date resource for learning android development with java. [link] [comments] | ||
Posted: 04 Jan 2020 02:20 PM PST I'm trying to get my Linux Mint system to connect to my Android 7 Honor phone with adb, but adb devices doesn't recognize it. USB debugging is enabled and lsusb does see the phone. [link] [comments] | ||
Posted: 04 Jan 2020 09:14 PM PST | ||
Posted: 04 Jan 2020 08:19 PM PST How's the future of AR looking for android? Is it worth investing time into early on? [link] [comments] | ||
Posted: 04 Jan 2020 03:43 PM PST Im quite new to the Android dev community Would it be possible do decompile a APK thats meant to be played on a Samsung gear VR headset and change the controlls so that it can be played on a Oculus Quest? The app is playable, you just cant controll it. Any answer is nice. [link] [comments] | ||
Looking for URL schemes for a few Google Apps Posted: 04 Jan 2020 02:09 PM PST Wondering if anyone knows any URL schemes for the following: Google Keep Gmail Google Drive Google Pay Google Sheets Thanks a ton for any help! [link] [comments] | ||
Posted: 04 Jan 2020 12:32 PM PST Hi all, I recently launched an app with integrated admob and I see strange numbers that dont really correspond with the numbers of installs... For example, an ad is requested after 2 minutes into the game, but the ad itself is shown after match end (1 match can be anywhere between 2-30 minutes depending on match rules). But in any case, there should be at least 1 request per every app start (provided the users kept the app open for at least 2 mins) right? For example yesterday reports shows 188 downloads and admob reports only 16 requests?! For last 7 days I have 466 downloads with only 81 request and 32 impressions with 100% match rate. Could anyone please advise if this is normal? I am new to this but from my point of view: AFAIK I have everything set up correctly, I triple checked every setting. When I asked few of my friends from different countries to try the app I can see the reports are fine in those cases... I am using google ads campaign with very cheap bids and 80% users are from India in case it would mean anything... Also, I can see that most users actually opened the app after installation. For the last 7 days, Unity analytics reports 420 sessions... Thanks for any help! [link] [comments] | ||
Learning Android (Kotlin), looking for some code review Posted: 04 Jan 2020 12:23 PM PST Any guidance would be very much appreciated. Here is the repository: It is an app for people who play Dungeons and Dragons. Basically, it allows the user to track their spells and abilities while they play and across game sessions. It is not a full character creator but if you punch in your characters info it will auto generate the spells and abilities you have access to. I am "attempting" to use the MVVM pattern but I am sure I went astray at some parts. I am using Room to help with the database. Currently there are some things on the view models that are not being used, I have been thinking on some refactoring but wanted to get some feedback before going into it (and potentially going in the wrong direction). Thank you again for any feedback you might have :) [link] [comments] | ||
Common location for shared files between apps? Posted: 04 Jan 2020 09:30 AM PST I'm looking to share files between a demo version of my app and the full version, so that the full version (once purchased) can access the save from the demo game and carry over the user's progress. I've been trying to get the AndroidX FileProvider system set up, but I'm having a lot of trouble getting it working in my project (which is made in Unity, not so much using Android Studio). This had lead me to wonder, does there exist some storage location which all apps have read/write access to on Android devices? The save file doesn't contain any sensitive data, so I wouldn't mind skipping out on the security provided by the FileProvider system, in exchange for the ease of setup between my apps. [link] [comments] |
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