Android Dev - Google wants Android to use regular Linux kernel, potentially improving updates and security |
- Google wants Android to use regular Linux kernel, potentially improving updates and security
- LiquidSwipe library - Make awesome onboarding designs
- [DISCUSSION] The best interview coding challenges
- Help me choose a MacBook Pro (2019) spec for android development. 16GB RAM or 32GB RAM?
- What annoy you the most with the current UI toolkit?
- State of Sceneform and ARCore
- What is tethering hardware acceleration
- WorkManager and Support Libraries
- Observe/calback to any class that currently active. Is it possible?
- WorkManager 2.3.0-beta01 is now available.
- How to have concurrent animations on the same item in RecyclerView (notifyItemXYZ) in a chat app?
- Set/change resConfigs per build type
- What does this activity do?
- How to update view other than main UI thread after every fixed interval?
- Draw a simple layout with an header and body using only one ConstraintLayout
- Serious vulnerabilities found in Google and Samsung camera apps. Could be used to remotely access and control phone camera and microphone.
- Android Studio 4.0 Canary 4 available
- Android's camera app exploit can be used to spy on users
- new apps since 8 november are app not showing in play store
- Looking for an API for device thumbnails
- 10 Mobile app development ideas for 2019 - iFour Technolab
- Has anyone actually had success by putting your app in the Early Access section of Google Play?
- NotificationsService
Google wants Android to use regular Linux kernel, potentially improving updates and security Posted: 20 Nov 2019 02:15 PM PST
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LiquidSwipe library - Make awesome onboarding designs Posted: 20 Nov 2019 11:59 AM PST
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[DISCUSSION] The best interview coding challenges Posted: 21 Nov 2019 07:14 AM PST We've had a bunch of posts in the past few weeks regarding bad interview experiences, mostly focused around the incredibly stupid coding challenges some companies request from the applicants. Now, I'd like to hear about the *good* challenges y'all have encountered in the past few years. It would also be nice if we put together a list of requirements that make such a challenge good. In my opinion, these characteristics should be mandatory:
An example that more or less matches this would be the task our company gave out to applicants to our mobile developer positions. This task, while fails some of the above points, was a nice fit, and we were more interested in what the applicants can do on their own (since the position involves a lot of solitary work and managing your own project). We asked them to implement the Dog/Cat APIs and make something fun out of it. The reason for the API choice? Our company is a pet tech company. So, what are your experiences with good challenges? [link] [comments] | ||
Help me choose a MacBook Pro (2019) spec for android development. 16GB RAM or 32GB RAM? Posted: 21 Nov 2019 06:58 AM PST Hi, I am from India and the only version of MacBook pro available here is the one with 16GB of RAM. Will that be enough for running Android Studio, Google Chrome, and two emulators simultaneously? I want to know whether it is barely enough or is it more than enough. If it is just barely enough I will have to get one with 32GB of RAM from abroad (even though it will be very costly). Planning on iOS development too, so I can't go with anything else but MacBooks. If you can share your current RAM usage on MacBooks while development will be really helpful. TLDR; Is the 16GB RAM on MacBook Pro barely enough or more than enough for android development with emulators running? [link] [comments] | ||
What annoy you the most with the current UI toolkit? Posted: 20 Nov 2019 11:09 PM PST I'm working on a talk about Compose for DroidCon, and I'm looking for what things bother you the most with the current UI toolkit. So if you have something that bother you I would love to know [link] [comments] | ||
Posted: 21 Nov 2019 06:53 AM PST Does someone have more information about the current state of Sceneform and ARCore? I'm asking because there are a lot of (severe) issues in both the Sceneform and ARCore repositories but there is absolutely no communication whatsoever in both of them: https://github.com/google-ar/sceneform-android-sdk/issues https://github.com/google-ar/arcore-android-sdk/issues Yes, I still see new devices getting support for ARCore; yes, I still see new versions and features. In fact, this year support was added for moving augmented images and environmental HDR and I certainly appreciate it. But since then there is almost no word coming from Google despite giving promises to change that: https://github.com/google-ar/arcore-android-sdk/issues/775#issuecomment-493232081 The ultimate reason I now decided to write this post is that there is a bug where a ViewRenderable attached to a node does not redraw its views on Android 10, that means that animations and any other action that requires invalidation do not work at all. There is an issue for that (https://github.com/google-ar/sceneform-android-sdk/issues/899), but somehow no one cares about it. It is mind-blowing to me that such a critical bug (which ideally should be fixed as quickly as possible) gets no treatment at all. What is noteworthy about this is that at the same time the Filament repository is very lively (Sceneform uses Filament as the underlying renderer engine); almost every issue gets addressed or discussed very quickly: https://github.com/google/filament/issues I do understand that augmented reality is big technical challenge (especially considering all those different devices). Perhaps I am spoiled by the whole communication we know from the Jetpack related teams, which all in all is very good. I'm not expecting big features every few months, but I really would at least expect a similar level of communication and predictability for Sceneform and ARCore. I'm not sure. Are my expectations too high? Is there no demand from developers that would justify a better treatment from Google for these frameworks? [link] [comments] | ||
What is tethering hardware acceleration Posted: 21 Nov 2019 04:01 AM PST I saw this on my devoloper options on s9 plus. If I disable it will I get better hotspot speeds? [link] [comments] | ||
WorkManager and Support Libraries Posted: 21 Nov 2019 05:45 AM PST I am working to integrate WorkManager in my Android project which have couple of apps and and an sdk in the same project(kind of Android monorepo). I intend to use only WorkManager as an androidx dependency and other support library dependencies continue to remain as they are (com.android.support.*). I am running into lot of build issues related to duplicate entries for classes like listenablefuture, INotificationStub, etc. Is it possible to use com.android.support.* and androidx.* package dependencies in the same project? I mean can we use both implementation androidx.work:work-runtime:2.2.0 implementation com.android.support: support-annotations:26.1.0 in the same project? Has anyone done this successful? I couldn't find any documentation which says both can't be used in the same project. [link] [comments] | ||
Observe/calback to any class that currently active. Is it possible? Posted: 21 Nov 2019 02:48 AM PST So im planning to create a class that will do some job. once the job is done, i want it to call to any class who is currently active. For example; i have a Class1.class which is not active, Class2.class who is currently active when my SomeJob.class done processing, will callback it to Class2.class. EDIT: I just recently found about EventBus, is it a good library? [link] [comments] | ||
WorkManager 2.3.0-beta01 is now available. Posted: 20 Nov 2019 10:35 AM PST This means that we are API stable. :) Here is the release notes. [link] [comments] | ||
How to have concurrent animations on the same item in RecyclerView (notifyItemXYZ) in a chat app? Posted: 20 Nov 2019 06:44 PM PST Hi, I have this issue, in chat app, where messages are sent via
At the UI layer there is Observable<List<Message>>, which is then diffed via DiffUtil. The update from 3rd bullet changes just the message.state, so in terms of the UI its just changing a state icon (like in FB messenger). So I implemented that via the payload method in the DiffUtil, so only imageView.setImageResource is basically called All is good, untill I "turn on" the itemAnimator on that RecyclerView. What I observe is that insert animation matching with the 1st point is okay, but actual sending is very quick, so the animation matching the update comes during the animation of the insertion, canceling it, and just jumping to the end state, no animation. (While other items who moved to make place for the item, continue animating) Is there a way where I could have just the icon change (no animation) on the view via notifyItemChanged(payload) while the sliding translation animation of the insertion is currently running (and keep it running)? Its for sure possible on regular views manually, so it must be just the recyclerView apis. I looked at the sources of DefaultItemAnimator, and its a lot of code. Is this even possible? Is custom animator the only option? Thanks [link] [comments] | ||
Set/change resConfigs per build type Posted: 21 Nov 2019 01:59 AM PST How can I set or change the What I need is:
The main problem is that I found following infos about how to achieve this, but none of them is working:
I would need some advice. Thank you in advance! [link] [comments] | ||
Posted: 21 Nov 2019 01:55 AM PST I am using Assist Mapper to change remap the assist gesture. What does this trigger? It only flashed screen corner when I use it. [link] [comments] | ||
How to update view other than main UI thread after every fixed interval? Posted: 21 Nov 2019 12:54 AM PST I notice that because of the Runnable my app is lagging since runnable is basically running in UI thread only. Then I tried to use Thread, MyAsyncTask as well. But it throws error saying that only the main thread can touch its view. But I don't want to update any view in my UI main thread. What is the best possible way to achieve it. Please help!! [link] [comments] | ||
Draw a simple layout with an header and body using only one ConstraintLayout Posted: 20 Nov 2019 06:11 PM PST
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Posted: 20 Nov 2019 06:01 PM PST
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Android Studio 4.0 Canary 4 available Posted: 20 Nov 2019 12:08 PM PST | ||
Android's camera app exploit can be used to spy on users Posted: 20 Nov 2019 09:58 PM PST
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new apps since 8 november are app not showing in play store Posted: 20 Nov 2019 02:24 PM PST i think google play made an update in 8 november to their search algorithm i published app and it is not showing on search result you can take any app from google play tha published in 8 november or later try to search with title no results is this new google play algorithm or just a bug ? [link] [comments] | ||
Looking for an API for device thumbnails Posted: 20 Nov 2019 04:49 PM PST I'm working on a project and I was wondering if anyone here knows of any API to get a thumbnail of a device like a phone, tablet or laptop. [link] [comments] | ||
10 Mobile app development ideas for 2019 - iFour Technolab Posted: 21 Nov 2019 12:19 AM PST
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Has anyone actually had success by putting your app in the Early Access section of Google Play? Posted: 20 Nov 2019 04:06 PM PST My game is in Early Access, but we don't feel the need to put it in that section. On the title screen, it says EARLY ACCESS. Is this not enough? My users know its early access, and they know it even more by looking at the title screen. Are there actual benefits to putting it in this section...? [link] [comments] | ||
Posted: 20 Nov 2019 06:11 PM PST how to make app notifcations service always running, there is apps such telegram that notifications doesn't stop at all [link] [comments] |
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