Android Dev - Save me before interview |
- Save me before interview
- Android 11 Shared Storage
- The Case of the Disappearing Days
- I'm confused by Material 3: where are the Text Fields?
- Read from JetPackDataStore
- Finite State Machine with Unit Tests - Real World Example
- I'm interested to see your GitHub repositories
- Sketch - An image manipulation library for Kotlin
- Where do I start?
- What is the best way to manage and organize build gradle dependencies?
- When you want to make an update on an app/game thats in google playstore does it go through another review process like when you first published it? Or is it shorter I'm assuming. Because the first one is really long :/
- Is the Google Drive API / "App folder" for developers actually going away?
- What architecture pattern is best for AR apps?
- How should achievements be managed with and without Google Play Games?
- My app is "unreviewed" how do I get it reviewed. It's uploaded, I have a description, it's also on closed testing. Do I really have to publish it live for it to get reviewed?
- Clean architecture domain layer
- Android Emulator
- Is OpenGL ES 2 book from 2013 still useful nowadays?
- Change WebView provider on Samsung
- PLEASE HELP !!!!! Create/Remove Dynamic views in Android (Android Studio), export in a excel file
- Tomorrow 7pm CET there will be my first premier video of learning #Android #Jetpack #Compose together. - I am trying to migrate a sample app to compose and learn on the go! - There will be live chat! ️ - Press reminder to not miss it! ⏰
- Help, I’m new to android,I want to send automatic schedule email in the background
- Local broadcast receiver in separate process.
Posted: 05 Dec 2021 06:57 PM PST After 2 years being away from coding. Luckily I have a pretty descent job opportunity in a good company. My technical interview is this week so it would be appreciated if anyone can suggest a course or simple project that covers most used features. [link] [comments] | ||
Posted: 05 Dec 2021 10:35 PM PST Hello all, I'm working on an app that targets Android 11 and am trying to wrap my head around the framework. Namely, is it still possible to read a file from the shared images, edit it, and write to it still? If so, how would I go about doing that? If this is the wrong place to post, please let me know. [link] [comments] | ||
The Case of the Disappearing Days Posted: 05 Dec 2021 07:28 AM PST | ||
I'm confused by Material 3: where are the Text Fields? Posted: 05 Dec 2021 06:20 AM PST
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Posted: 06 Dec 2021 01:29 AM PST Hi guys, I found a wrapper for JetPack DataStore and I am using it like this: val manager = PreferencesManager(dataStore) GlobalScope.launch { But it's not suitable at all for my workflow. (I am new to android dev) I need to pass the Context for this and in Activities seems ok but on my singleton NetworkService is not. I don't want to pass the endpoint everytime I make a network call so I save the URL into the DataStore and I want to load it whanever I make a network call. Also, seems to be async this whole operation which I don't really need. [link] [comments] | ||
Finite State Machine with Unit Tests - Real World Example Posted: 05 Dec 2021 11:26 PM PST
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I'm interested to see your GitHub repositories Posted: 05 Dec 2021 07:05 AM PST | ||
Sketch - An image manipulation library for Kotlin Posted: 05 Dec 2021 11:13 PM PST
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Posted: 05 Dec 2021 08:38 PM PST I have what I think is a brilliant social media app idea and I wished I knew how to build an app so it got me wondering about how apps are made and now I'm invested in learning. So where do I start? if not, then if I have an app idea, who do I pitch it to? thanks guys [link] [comments] | ||
What is the best way to manage and organize build gradle dependencies? Posted: 05 Dec 2021 02:17 PM PST Here's an example of an interesting way I've seen it done using the Ext block but organizing the versions and deps into arrays. ``` // Module Gradle //Card View Dependency ``` Here's another way I've seen it done where they create a separate gradle file called versions.gradle and use groovy to organize versions and deps: ``` def deps = [:] // module gradle ``` [link] [comments] | ||
Posted: 05 Dec 2021 07:41 PM PST | ||
Is the Google Drive API / "App folder" for developers actually going away? Posted: 05 Dec 2021 09:11 AM PST A while back, I read: "Support for storing and syncing in the app data folder will likely be removed from Drive in the future. Clients requiring app data storage are strongly encouraged to migrate to a non-Drive solution such as Cloud Firestore." I thought this was supposed to happen in late 2019, but nothing has happened yet, and the Google page where I read it now has a 404 error. I assume this means they decided against it? Anyone know anything? I know many note-taking apps that use Google Drive sync. and was curious how those users would be affected. [link] [comments] | ||
What architecture pattern is best for AR apps? Posted: 05 Dec 2021 05:08 AM PST Hello. Currently, I am using MVVM. My app requires the user to create AR objects by tapping on the scene and then interacting with them. Everytime an AR object is created, I create a Database object for it and add it to my SQLite database via Room. Whenever the user interacts with an existing AR object, I update the corresponding Database object. However, my understanding about MVVM is that it is more used for updating a UI (like showing a list of items and so on). Is it a good idea to use MVVM for an AR app? I am interpreting the AR scene as a sort of UI that shows the AR objects to the user. Is there an architecture pattern specific for AR apps? [link] [comments] | ||
How should achievements be managed with and without Google Play Games? Posted: 05 Dec 2021 02:18 PM PST Hello everyone, I'm a little bit puzzled about something and I would like your opinion on it! (To avoid repeating Google Play Games I will be refering to it as GPG) Suppose you have an implementation of leaderboards and achievements via GPG in your android game. This ensures that players are (supposedly) more engaged in competing in leaderboards and trying to get all the game achievements. Now, what I'm trying to figure out is the best practice in case a player doesn't have GPG installed (or doesn't want it). Of course, at this point, leaderboards (unless managed on your own servers) are out of the picture, but what about achievements? Objectively speaking achievements could be managed fairly easily in an offline way which includes: storage via database, viewing them all, verifying unlocks, increments and even showing a neat graphic to the players on unlock. The main problem here is having to manage both instances of achievements: your offline implementation and the one from GPG. In the best case, a player already has GPG installed and then you let the game manage everything via it. At first glance it looks pretty easy to just implement the GPG achievements and display the GPG login page when a player tries to access them (or an error if they don't have GPG installed). But I think that doing things this way will inevitably cut out a part of players from the "thrill" that lays in trying to get all the achievements, and therefore reducing engagement in your game. So, in conclusion, what do you think the best practice is and why? Thank you all for your time! [link] [comments] | ||
Posted: 05 Dec 2021 11:13 AM PST | ||
Clean architecture domain layer Posted: 04 Dec 2021 08:45 PM PST
Note. I know some company have gone so far as to remove the domain layer, while others embraced it even when it actually doesn't host any business logic. [link] [comments] | ||
Posted: 05 Dec 2021 01:51 AM PST what is the best emulator for low specs pc because when I use Bluestack or Android Studio emulator the pc becomes too slow that I cannot open even chrome to search for errors that happened in the app or when I did that The visual studio and the emulator will be crashed ...so how can I use an light emulator with efficiency so I can develop in an easy way? [link] [comments] | ||
Is OpenGL ES 2 book from 2013 still useful nowadays? Posted: 05 Dec 2021 01:02 PM PST Hello, I'm trying to get into game dev on android. I think I wanna use openGL and I found this book on using openGL for android, but it came out in 2013, and its for version 2.0 and I think the current one is 4.5? Should I still use this book or look for another? Any other suggestions? [link] [comments] | ||
Change WebView provider on Samsung Posted: 05 Dec 2021 09:23 AM PST
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PLEASE HELP !!!!! Create/Remove Dynamic views in Android (Android Studio), export in a excel file Posted: 05 Dec 2021 11:10 AM PST Hello everyone, I am working on an android application where I have a form; in this form there is an input field (number) and I should create dynamic Views for example: if the number = 3 ; 3 views must be created dynamically (View 1 , View 2, View 3) and I want to get Data from these fields to export them in a excel file. Does anyone of you know how to do it ?? Thanks !! [link] [comments] | ||
Posted: 05 Dec 2021 11:02 AM PST
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Help, I’m new to android,I want to send automatic schedule email in the background Posted: 05 Dec 2021 09:07 AM PST Hello, I have this android app where the user enter his/her email and the specific date to receive the email,when he/she click send, the email will be send to the email he/she enter automatically in the background . How can I do this in kotlin ? I will send the email using my email to the user email. Could you please tell me how to do it? [link] [comments] | ||
Local broadcast receiver in separate process. Posted: 04 Dec 2021 10:42 PM PST I am sending data from service in process :A to local broadcast receiver located in activity in process :B. When activity is in process A as well, Information arrives. However, in this situation, Information never gets transferred. How would you fix that problem? Part of code from service, process A: Part of code from Activity, process B: [link] [comments] |
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