Android Dev - App Feedback Thread - August 21, 2021 |
- App Feedback Thread - August 21, 2021
- Getting GPLv2 compliance from UMIDIGI- in person, in Shenzhen
- App removed due to "Disruptive Ads" policy
- Measuring the impact of the app screenshots in Google Play and how it affects the overall downloads amount
- Looking for a 3D graphics framework for a mechanical engineering app
- Play store payments profile for unity ads
- How do package disabler apps work, and is it possible to make my own to avoid having to use shady apps on the store?
- Open source, unique & mega customisable seek bar!
- Why are they asking employer Id for verification when it’s a personal account ?
- Custom lockscreen question
- It seems there is no way to use Android developer options with non-owner user accounts
- Question about a gaming app on resume?
App Feedback Thread - August 21, 2021 Posted: 21 Aug 2021 06:00 AM PDT This thread is for getting feedback on your own apps. Developers:
Commenters:
To cut down on spam, accounts who are too young or do not have enough karma to post will be removed. Please make an effort to contribute to the community before asking for feedback. As always, the mod team is only a small group of people, and we rely on the readers to help us maintain this subreddit. Please report any rule breakers. Thank you. [link] [comments] | ||
Getting GPLv2 compliance from UMIDIGI- in person, in Shenzhen Posted: 20 Aug 2021 05:07 PM PDT
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App removed due to "Disruptive Ads" policy Posted: 21 Aug 2021 06:37 AM PDT Hello fellow developers, 1 week ago, I received email from Google Play inform that my app was removed due to violating "Disruptive Ads" policy. They asked me to upload a new compliant version. After reviewed the policy carefully, I'm still not sure how and where my app violated the mentioned policy, my app shows Native Ads Advanced format from Admob and followed their design guideline. Stuck and don't know what to fix, I submitted an appeal and asked for more information. The support replied to me that after reviewed, my app did violate the policy and copied exactly the same content from Google policy page. I replied gently to him that I spent time to check but couldn't find any similar issues mentioned on policy page. I once again asked for some screenshots or video recording show exactly where my app violated the issue and again he keep sending me the policy page. I wonder if Google really wants me to fix the violation. Since I couldn't find any help from Google support, I tried to modify my ads here and there a little bit and tried to submit again but it keep being rejected. This keeps repeating around 10 times. 2 days after my app was removed from Play Store, I received warning from Admob that it's going to limit my ad serving because my app is not live on Play Store. I was frustrated and didn't know what to do, I gave up and removed all my ads. I don't want Admob to disable my app and don't want to lose my daily installs for too long. After tested to make sure there's no ads showing this time, I submitted to Play Store and wait for review. To my surprise, my app without showing any ads still get rejected because of "Disruptive Ads" policy. I now have no clue how to fix this violation, support doesn't want to help. Ads does not show but still get rejected because of "Disruptive Ads" policy. Is there anyone encounter similar issue before ? Much appreciated for your help. [link] [comments] | ||
Posted: 21 Aug 2021 03:23 AM PDT
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Looking for a 3D graphics framework for a mechanical engineering app Posted: 21 Aug 2021 06:38 AM PDT Back story: I developed an app called Mobile Multibody Dynamics using Kivy. It includes 3D animation of a mechanism simulation, it works, and is published on the play store. The Kivy side of things has hit a wall as the App has started to crash on start with certain newer devices (including my own), and so I am in process of porting to native Android Kotlin. I'm looking for a 3D renderer that can be embedded in one of the Kotlin fragments. I'd really like to write the logic for the rendering in Kotlin, which I think takes something like Unity out of consideration. OpenGL seems to be a huge learning curve. Currently reading up on Google Filament and Sceneform, but get the impression they are not supported. So … what are you all using these days for such a thing? [link] [comments] | ||
Play store payments profile for unity ads Posted: 21 Aug 2021 06:43 AM PDT Hi, I'm about to publish my first android game and do I need to create play store payments profile to earn money on unity ads (where I have set up payout profile). The game will be free and won't have any in-game purchases [link] [comments] | ||
Posted: 21 Aug 2021 07:16 AM PDT Posting here in the hopes that more people will know the internal working of these apps than the people at r/AndroidQuestions. I am in quite an annoying position with one of my phones. I am trying to make my LG G3 at least somewhat useable, and for that I need to get rid of all the Sprint crap bogging it down. This usually wouldn't be an issue. Just fire up adb, then So, that led me to these shitty package disablers. They're shady AF, and it seems they get removed from the Play Store all the time, just for another clone to show up and charge $2.99 again. So, here's my question - Does anyone know how to replicate it's functionality, or if a free less shady alternative exists that can disable apps? I know that package disablers use the device administrator functionality to disable apps, but I'm not exactly sure how. [link] [comments] | ||
Open source, unique & mega customisable seek bar! Posted: 20 Aug 2021 01:12 PM PDT
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Why are they asking employer Id for verification when it’s a personal account ? Posted: 20 Aug 2021 09:04 PM PDT | ||
Posted: 20 Aug 2021 07:32 PM PDT Hello everyone, I just recently ordered an android phone for the first time in my life after being an ios user for the last 8 years or so. I had a random idea today that I thought would be funny since I love climbing I thought it would be funny to make it so I unlock my phone by clipping a rope into a carabiner. Is it possible to make custom locks on android devices? I searched around a little bit and saw a few apps where you basically disable the real lock and then i guess it just runs a background app until you turn the phone on. I'm also excited to start being able to develop some other android apps as I've been limited to using stuff like xamarin since I never had an android and didnt have a mac either to deploy to ios. Any direction or buzzwords for me to look up would be appreciated. Thank guys! [link] [comments] | ||
It seems there is no way to use Android developer options with non-owner user accounts Posted: 20 Aug 2021 04:41 PM PDT I created a secondary Android user, but Developer options which I enabled first from the owner account is not available, and even when I change a developer setting in the owner account, the change is not passed/does not apply to the secondary user account. [link] [comments] | ||
Question about a gaming app on resume? Posted: 20 Aug 2021 12:47 PM PDT So I'm not an app developer and I majored in Journalism. Last semester I took a mobile app class where I was in a team of 3 CS majors and we developed a gaming app. I designed the UI, made the characters and did some coding. I was wondering if I could put it on my resume as "team project" or should I include it in my cover letter for the job? [link] [comments] |
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