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    Sunday, July 18, 2021

    Android Dev - Sample Android WebRTC app using Firebase Realtime Database

    Android Dev - Sample Android WebRTC app using Firebase Realtime Database


    Sample Android WebRTC app using Firebase Realtime Database

    Posted: 18 Jul 2021 06:19 AM PDT

    The Best Version(s) For Game Development

    Posted: 18 Jul 2021 07:03 AM PDT

    Hello folks.

    I am incredibly new in Android Development. I would like to use Kotlin for development, I don't have much coding experience but love to learn, so it won't bother me.

    Right now, stuck at picking the best Android version for hyper-casual game development. I checked the top charts to see the version of the most popular games, they are in between Android 4.4 - 5 versions.

    Atm, thinking about picking Android 6 or 7. I don't have a specific game in my mind, but I want to experience all the possible advantages of newer versions and use them in my app, in the same time I want to get the best outcome from it (high distribution, more features).

    With Android 7.0, I get Vulkan API for the bonus. But I am not sure how much advantage I will get from it, because I lose approx 10-15% of Android users.

    Waiting for your suggestions and really excited to discuss them. I might make not much sense, but as I said, I am incredibly new and want to learn everything :)

    Thanks, have an awesome day.

    submitted by /u/cagilberk
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    Is gradle configuration avoidance possible with AGP?

    Posted: 18 Jul 2021 05:04 AM PDT

    I tried
    android { applicationVariants.configureEach { variant -> variant.outputs.configureEach { output -> println "variant=${variant.name}" } } }

    I also tried the new variants api in AGP 7

    androidComponents { onVariants(selector().all()) { variant -> println "variant=${variant.name}" } } }

    it still prints when running gradlew help, i.e. being configured

    Why? Or this is as designed and are only the tasks registered this way in the lambdas supposed to be lazy? That would work

    However, then there is apk renaming, where I read git hash, I don't want to pay this configuration price every build, when running unrelated variants

    ``` applicationVariants.configureEach { variant -> variant.outputs.configureEach { output -> if (variant.buildType.name == "debug") return

     // Rename APK def variantName = variant.name def date = new Date().format("dd-MM-yyyy") def versionName = variant.versionName.replace(".", "-") def versionCode = output.versionCode def version = "v${versionName}_${versionCode}" def gitHash = getGitHash() outputFileName = "app_tm__${variantName}_${gitHash}__${date}__${version}.apk" } } 

    ```

    (and config cache is broken in ksp)

    submitted by /u/ursusino
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    Use Python programs for making an app

    Posted: 18 Jul 2021 06:48 AM PDT

    Hello everyone, I assume that I am a beginner in Android development. I have in mind (for educational purposes only) to create an app (or better, a GUI) that would use the youtube-dl software. Is there a way to integrate a Python software (open-source) into an app? The only shortcut I think is to make a REST api instead of integrating everything into the app. Do you have any advice for me?

    submitted by /u/DragoSpiro98
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    UI Design in Android Studio

    Posted: 17 Jul 2021 05:01 PM PDT

    Good afternoon

    I currently use Adobe to design my apps UI and icons before completing the design in Android studio, but I am starting to feel like it is less productive since I am both the developer and designer. Does anybody else only use Android Studio? Since I am fulfilling both roles, would I need to pre-design the UI in Adobe or would it be good practice if I just designed everything within Android Studio?

    submitted by /u/Informal-Climate-353
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    Google Play Console Reviewing

    Posted: 18 Jul 2021 06:02 AM PDT

    I have submitted my game for closed testing and it is under review, and I plan to publish it afterwards. Was just wondering how long these usually take from your past experiences.

    submitted by /u/ethanbankai
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    Best Android Studio for production in Apple Chip (M1)

    Posted: 18 Jul 2021 05:52 AM PDT

    Hi, i wan't to know what android studio version most use in M1 Chipset. I will have production using Dependency Injection (Dagger2, Hilt, Koin), Room, etc for MVVM patern or clean architecture. If i using AS 4.2.2 its feel laggy and heavy, but if i use artic fox is it compatible for what i need? Thanks before

    View Poll

    submitted by /u/lordrians
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    What laptop specs would you recommend for android app building?

    Posted: 18 Jul 2021 01:12 AM PDT

    Currently I have intel 8th gen i5 , 8 gb ram and HDD and whenever I am starting android studio,

    my hdd goes to 100% capacity, CPU goes to 80% and ram goes upto 95%.Also, a single page build takes upto 40 mins to build(it's an old laptop).

    Can you recommend what spec should a computer have for faster android build and running smoother emulator? I know that windows 10 pro is important and it has hyper v which is important for intel-HAXM to run (smoother AVD performance).

    submitted by /u/Sweet_Ad06
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    What are your experiences with using Appium for your mobile testing? Have you used Appium Studio or do you find it doesn't add any benefit and you can do the same without it?

    Posted: 17 Jul 2021 07:36 PM PDT

    Compose Calendar library

    Posted: 17 Jul 2021 12:36 PM PDT

    I have been working on Jetpack Compose library, which brings a component for rendering a calendar:
    https://github.com/boguszpawlowski/ComposeCalendar
    It supports custom day content, month and week headers etc. Also, it provides a mechanism for different types of selection (single day, multiple days, period) out-of-the-box. It is still in early development (v0.1.0), so the API and documentation aren't perfect and are due to change, but I will try to provide a blog post on it in around next week. I would be grateful for every suggestion, criticism and feedback. Cheers!

    submitted by /u/legit_cyan
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    Google's review process when promoting open beta to production

    Posted: 17 Jul 2021 10:07 PM PDT

    Hi guys! Usually, when I promote my app from open beta to production, Google's review takes about 5 minutes. But not this time: they took it on review yesterday, and still no sign of activity from them. Open beta version was review successfully in ~6 hours, but ~8 hours already passed now, after I promoted it, still no sign of any activity.. Too bad, this version only had few minor fixes over previous one, with major changes. And now I even can't do a full rollout of the previous version (its rollout halted automatically) Is this normal? Did this happen to your apps as well? Do you know, if there's any way to check the review status in details or to ask somewhere for speed up?

    submitted by /u/crazy_coder_
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    AndroidTV images for Mac M1 (compiling them?)

    Posted: 17 Jul 2021 07:55 PM PDT

    I've been able to use the M1 mac to develop on Android for a little while thanks to the native arm64-v8a images for the latest OSes which run on the emulator. Unfortunately no trace of a build for AndroidTV.

    I haven't found any clear instruction on how to compile an image for AndroidTV myself, similar to the official ones (if that's even possible), could anyone point me into the right direction?

    submitted by /u/Brunni132
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    What are Admob's "Sensitive categories" for?

    Posted: 17 Jul 2021 01:17 PM PDT

    If you allow them will that increase ad revenue for your app? And more importantly what should be the app's target age in order to be able to show these ads?

    submitted by /u/HiDiNoWro
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    Facebook Open Bidding In Admob

    Posted: 17 Jul 2021 10:01 AM PDT

    Hi,

    When I select to add FAN to open bidding it says start a partnership agreement I click it and after I am redirected to my FAN settings dashboard and nothing shows up there.

    How the fuck I am supposed to do this? It is getting really annoying.

    submitted by /u/kovachxx
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