Android Dev - Help us improve Android Virtual Devices for automated testing! |
- Help us improve Android Virtual Devices for automated testing!
- Android 12 becomes the most downloaded Android test version in history
- when you have a Repository exposing data with Flow. do you collect it inside the ViewModel or the Fragment?
- What is the best way to naming anything inside resources folder in Android Studio?
- Change of Developer name on Google Play and huge drop in downloads
- How can I translate Android's Developer Guides into different languages?
- The Story of My First A-ha Moment With Jetpack Compose
- Wrapping composable with Surface() composable covers the nested composable //Jetpack Compose
- SquircleView - A library with support for Squircle buttons, images and layouts
- A curated list of awesome Jetpack Compose libraries
- Any way to see what version my testers have downloaded?
- easy app builder then android studio
- Play Store - Internal app sharing does not work?
- Virtual Cam on Android
- Adaptive+ SDK - In-app offers on your Splash Screen. Kotlin/Java
- Android studio XML file - Android Studio Fundamentals
- Android Developers Backstage: Episode 166: Security Deposit
- Mobile Developers Cafe - Weekly Newsletter for Mobile Developers
- Weekly Anything Goes Thread - June 11, 2021
- Android Project Error
- local stored lyrics on mobile app counts as copyright infringement?
- Visual Studio/Xamarin -> Unity
- Which to use, Xamarin, Flutter or React?
- Easy way to create a tarot app
- READ_CALL_LOG advices
- Backend/DevOps suggestion for a Flutter App
| Help us improve Android Virtual Devices for automated testing! Posted: 10 Jun 2021 09:42 AM PDT Hello all! My name is Adarsh and I'm a product manager on the Android Studio team. We've been thinking a lot about how we might optimize Android Virtual Device (AVD) performance when running your automated tests. To help us understand how to best approach this project, we would really appreciate getting some feedback via the survey link below: https://google.qualtrics.com/jfe/form/SV_3fJCtgZvuJe2fHM?link=87R41d0t9 So, if you're currently using AVDs for your automated tests, and you have a moment to help us make that experience better, please take the survey :) [link] [comments] | ||
| Android 12 becomes the most downloaded Android test version in history Posted: 11 Jun 2021 09:45 PM PDT
| ||
| Posted: 11 Jun 2021 08:49 PM PDT I'm confused about Flow a bit. is it "acceptable" to collect the data inside the ViewModel, work with the data and then notify the fragment of changes using LiveData? or should the fragment collect the data directly and mediate to ViewModel to do any computation? I find the ViewModel doing the collection a little more effective since unlike LiveData you don't need an observer (i.e. no need for a fragment to observe) [link] [comments] | ||
| What is the best way to naming anything inside resources folder in Android Studio? Posted: 12 Jun 2021 01:24 AM PDT I don't have any problem with naming anything inside Java such as :
But the problem is with naming anything inside resources folder in Android Studio, What is the best way to name those :
[link] [comments] | ||
| Change of Developer name on Google Play and huge drop in downloads Posted: 11 Jun 2021 11:54 PM PDT About 3 days ago I modified my developer name on Google Play by removing the word "Free" as required by the new metadata policy that will be introduced later this year. After this, in the last 2 days, all downloads across every apps in the account dropped by about 70% suddenly. This happened to different subsets of Apps on the same account, so it shouldn't be niche specific. Did anyone ever experience a big drop in downloads after changing the developer name? [link] [comments] | ||
| How can I translate Android's Developer Guides into different languages? Posted: 11 Jun 2021 03:35 PM PDT You can choose different languages to read the guides (on the browser mainly), but not all languages are supported. I can't seem to find info on where I can contribute to this. I would like to translate these for free. Does anyone know how can do that? [link] [comments] | ||
| The Story of My First A-ha Moment With Jetpack Compose Posted: 11 Jun 2021 02:01 PM PDT
| ||
| Wrapping composable with Surface() composable covers the nested composable //Jetpack Compose Posted: 12 Jun 2021 04:01 AM PDT [link] [comments] | ||
| SquircleView - A library with support for Squircle buttons, images and layouts Posted: 11 Jun 2021 12:03 PM PDT
| ||
| A curated list of awesome Jetpack Compose libraries Posted: 11 Jun 2021 04:27 AM PDT | ||
| Any way to see what version my testers have downloaded? Posted: 12 Jun 2021 03:02 AM PDT Hi everyone! On Apple TestFlight I'm shown a list of my invited testers with which version of the app they have most recently installed. Is there any way to see this in Google Play Console? Apologies if I'm missing something obvious, but all I can see is the list of email addresses under the "Testers" tab in my "Closed Testing" Alpha track. Thanks Simon [link] [comments] | ||
| easy app builder then android studio Posted: 12 Jun 2021 02:37 AM PDT Hi all brilliant minds out there. I want to create a simple client server app mostly like todo list. I tried android studio but UI designing in android studio is not my thing. Can you suggest me some way to use something like Qt, python etc to build android app. Or drag and drop style? The developed app must be monetizable with adsense etc. and it should be free to develop. [link] [comments] | ||
| Play Store - Internal app sharing does not work? Posted: 12 Jun 2021 02:06 AM PDT I am trying to upload my app using internal app sharing last 2 days, but no matter what I do, I cant make it work - now almost 3 days already...This is what I did:
APK was sucessfully uploaded, no error code, and then I copied the link and sent to my device. But for the world of me I can not download apk I just uploaded. When I try to open the link on my phone, it opens webpage displaying this and when I click on "OPEN IN PLAY STORE", it just takes me to Play Store, but there is only official version available (not the internal version I uploaded). Am I doing anything wrong? Why such a simple thing does not work? [link] [comments] | ||
| Posted: 11 Jun 2021 06:11 PM PDT Is there any way to get a virtual cam on an Android device or emulator? So when i go on my Camera it shows a special video or a livestream? Because my Problem is i wanna livestream stuff on tiktok but tiktok only allows to use your integrated phone camera. Is there a way to bypass this problem through a virtual cam? If anybody can give me a working solution i can paypal him 10€ :D. [link] [comments] | ||
| Adaptive+ SDK - In-app offers on your Splash Screen. Kotlin/Java Posted: 11 Jun 2021 07:46 PM PDT
| ||
| Android studio XML file - Android Studio Fundamentals Posted: 12 Jun 2021 02:09 AM PDT
| ||
| Android Developers Backstage: Episode 166: Security Deposit Posted: 11 Jun 2021 10:20 PM PDT
| ||
| Mobile Developers Cafe - Weekly Newsletter for Mobile Developers Posted: 11 Jun 2021 03:43 AM PDT
| ||
| Weekly Anything Goes Thread - June 11, 2021 Posted: 11 Jun 2021 06:00 AM PDT Here's your chance to talk about whatever! Although if you're thinking about getting feedback on an app, you should wait until tomorrow's App Feedback thread. Remember that while you can talk about any topic, being a jerk is still not allowed. [link] [comments] | ||
| Posted: 11 Jun 2021 01:14 PM PDT Hi There, I'm fairly new to Android Studio and am running into an error trying to open a test Project. The project seems to call features for Java 8, and it's using the Gradle Build system. When I import the project, I receive the following error message - A problem occurred evaluating project ':app'. My thought is to install Java 8 JDK and attempt to Build and run the app. Has anyone else seen the error above? How can I bypass or correct this issue? Am I thinking about this in an incorrect way? Thanks, [link] [comments] | ||
| local stored lyrics on mobile app counts as copyright infringement? Posted: 11 Jun 2021 07:06 AM PDT I am planning to develop a music app and planning to publish it to apple iOS app store and google play store. This app will NOT download any lyrics from internet or will NOT provide any lyrics from any sources. Because lyrics has copyrights and a lot of lyrics provider website and services shut down. Only if the user owns a lyrics file and copies it to app's folder by himself, this app will show the lyrics while playing that music. Do you think this will be counted as copyright infringement and my app and my developer account will be terminated by Apple and Google? [link] [comments] | ||
| Visual Studio/Xamarin -> Unity Posted: 11 Jun 2021 12:41 PM PDT This is probably going to sound ridiculous, but stick with me, please! I'm working on a project where I need to adapt a previous application to work within Unity. The previous project was developed in Visual Studio, in C#, using Xamarin for cross platform development on both Android and iOS, and used both pre-developed and third-party NuGet packages. The key function from this past project is that it allows for searching, connection, and streaming of data over Bluetooth from some proprietary hardware. Although the hardware sticks to the Bluetooth protocol, there are additional security layers added (for security, I've been told...), as well as the functionality for all the data streaming, etc. I could in theory write it myself, but I have been told there is a lot to it and it would not be easy (especially with my knowledge in the area). I need to get this Bluetooth functionality working in Unity, because we're using Vuforia and the best development platform for Vuforia, as far as I can tell, is in Unity. Not to mention I am somewhat familiar with Unity and the graphic engine is helpful. Right now I am only interested in Android development. I have some experience with Unity, as well as C# (because of Unity). I have also used Visual Studio before. However, Android development is somewhat new to me (small experience 10+ years ago, and nothing more than Hello World), but Xamarin, the inner-workings of .NET/Android/Mono, NuGet, and utilising dll's/packages, are foreign concepts to me. This task is proving to be very difficult, and from my understanding it appears to be because of the different background processing of how Android and Mono work. I can use NuGet in Unity, fortunately, using NuGet For Unity, which is nice. However, it's easier for me to just copy across the relevant dll files that I need. What I have discovered is that I don't need too many, I just following what the Unity errors say I'm missing. These are:
Mono.Android and Java.Interop were found within the Visual Studio program folder. The Propriety/Xamarin packages were taken from the .nuget folder that pulled the packages for the Visual Studio project. The code is no longer throwing errors. It's recognising the Bluetooth functionality and I need to pass it an Android Activity, however, this seems to be where things unravel. Unity and Xamarin use very different Android structures, and trying to get the pre-developed code to work with Unity is proving to be a nightmare. Here's the error that I now get. I see this error via logcat, and I can build and run the code to an Android device fine, it's just my creation of the Android Activity won't play nice with the code. Now, as you may have notices, I already have the Java.Interop.dll package linked to my project, but Java-Interop (with a hyphen) is not the same as the dot-variety. I have used some nice dll unpacking software (dotPeek and dnSpy) which has been really helpful to see what needs and contains what, but I'm now running out of ideas. The Bluetooth function must receive an 'Android.App.Activity' object, and I can't pass it the Unity equivalent of an Activity object. I have tried both the following: and Both result in the same error. I've been trying at this for some time now, and I think I'm going in circles. If anyone can help me identify what might solve this issue I would love to hear your suggestion. I hope the solution is that I am missing a dll or something else required, but I can also appreciate that maybe what I want to do is just not possible. [link] [comments] | ||
| Which to use, Xamarin, Flutter or React? Posted: 11 Jun 2021 06:11 AM PDT So I am not sure which to use. I was tempted to use Xamarin as I know some C# already from using Unity to make games but there doesn't seem to be much information, tutorials etc. I have done a little bit of javascript when making websites. Flutter uses a language I am completely unfamiliar with but I apparently its easy to pick up. Which platform would be easiest for a complete beginner to use. I don't have any specific plans in terms of what I would want to do but I want to be able to be able to quickly create an app whenever I have an idea. So which will be the easiest to learn, has the most support and the best workflow. [link] [comments] | ||
| Easy way to create a tarot app Posted: 11 Jun 2021 11:09 AM PDT I've created a new tarot deck and want to create a simple app for it: card selection, image display, text meaning. I've created plenty of software but no apps. Any simple environments/methods/tools/visual-programming tips? Thanks! [link] [comments] | ||
| Posted: 11 Jun 2021 01:23 AM PDT
| ||
| Backend/DevOps suggestion for a Flutter App Posted: 11 Jun 2021 10:55 AM PDT Hello, I'm new to backend development and so will like to seek your opinion on how to go about it for a flutter app. Thanks in advance for your inputs 😊 I have some experience with cloud services, so want to know how to achieve all of the required functionalities for the project (possibly with a BaaS like Amplify or Firebase). To give an overview of the project: The app is built with flutter and serves a lot of short duration videos. The requirements are (including deployment). 1. Transcode videos to different formats (Amplify VoD, coconut, mux) 2. Store user data and watch history (Amplify, firebase datastore) 3. Serve transcoded videos to mobile devices (AWS cloudfront) 4. Authentication (AWS amplify, Firebase) (DevOps) 5. CI/CD of the app (Code magic, GitHub actions) 6. On device testing (AWS device lab, Firebase) 7. A/B testing (Firebase) 8. Monitoring (Amplify or Firebase analytics) 9. Recommendation system (Amplify or Firebase) I'm not sure what's the best approach to achieve this functionalities. Should I use different services for different purpose or can I achieve all of this with one cloud provider? What's the best strategy for long term scalability vs short term MVP rollout? Your inputs will help a newbie like me a lot 🙏🏻 [link] [comments] |
| You are subscribed to email updates from Developing Android Apps. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States | |
No comments:
Post a Comment