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    Wednesday, November 11, 2020

    Android Dev - Vlog: An in-display real-time logging library

    Android Dev - Vlog: An in-display real-time logging library


    Vlog: An in-display real-time logging library

    Posted: 11 Nov 2020 12:04 AM PST

    Vlog: An in-display real-time logging library

    Hi, I built an Android library to display logs right on your phone. This can be useful in many scenarios. (screenshot below)

    Github Repo

    Motivation: All investigation starts from logs. Whether it's an app crash, server error, or login issue, we always check logs to understand the root cause. Quite often, we need to reproduce the issue ourselves and parallelly look for logs on our Mac or a PC. If only, there is a convenient way. Well, look no further, Vlog makes it possible to display logs in real-time while you interact with your app. For more details, click on this repo page link.

    Login Page Example

    submitted by /u/binary-baba
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    do lithium polymer battery require battery calibration?

    Posted: 11 Nov 2020 04:33 AM PST

    as the processors are developing at fast rate, is there any "smart" sense that drop the requirement of traditional battery calibration protocols?

    submitted by /u/alphateerex
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    Tracking Windows on an Android Display

    Posted: 11 Nov 2020 05:53 AM PST

    I'd like to be able to (1) enable multiple windows on an Android display and (2) track those windows.

    I know I can enable multiwindow mode and force apps to be resizable. So I think (1) is done.

    I'd like to be able to track windows -- specifically, to know when a window is partially or fully off the display.

    I'm willing to write whatever I need -- launcher, service, whatever. Right now, I'm wondering if its possible.

    Thanks.

    submitted by /u/frethop
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    Blow Up Your Widgets!

    Posted: 11 Nov 2020 07:20 AM PST

    cashapp/exhaustive - An annotation and Kotlin compiler plugin for enforcing a when statement is exhaustive

    Posted: 10 Nov 2020 10:18 AM PST

    ARM-based Macs for Android Development?

    Posted: 10 Nov 2020 12:46 PM PST

    For the past several years the 13-inch MacBook Pro has been my go-to machine for Android development. I'm currently in the market for a new laptop, but since Apple has moved to ARM I'm wondering whether being an early adopter is such a good idea. Apple seem to be saying that Rosetta 2 will make the transition seamless, but I'm still wary about running into issues. Overall, there doesn't seem to be much information available at the moment. Does anyone have any thoughts, or is anyone else in a similar position?

    TL;DR: Is Android Development likely to be a good experience on the new ARM Macs?

    submitted by /u/ElasticDonut
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    How to display my ads to the users of a certain Android app? Why do I only see "Exclusions" in Google Ads where I can only do the opposite?

    Posted: 11 Nov 2020 08:06 AM PST

    Android Studio 4.1.1 available

    Posted: 10 Nov 2020 10:06 AM PST

    Chicago Roboto 2020 Talks

    Posted: 10 Nov 2020 05:41 PM PST

    PSA: Androidx Transition requires update for API 29

    Posted: 10 Nov 2020 03:19 PM PST

    Just got burned by this today at work. We use the androidx.transition library to do some animations, but ran into some really weird bugs after we bumped to targetsdk 29 (which is now required for all apps). We hadn't messed with anything relating to transitions in a while, so it took a really long time to track it down.

    TLDR: Make sure you are on at least version 1.2.0 of androidx.transition when you target API level 29

    https://developer.android.com/jetpack/androidx/releases/transition

    submitted by /u/ManticoreX
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    How much hard drive space do I need when I build my own version of Android?

    Posted: 11 Nov 2020 05:22 AM PST

    Hi, I have got a teeny tiny 250GB hard drive in my laptop. I can't find any LineageOS ROM for my phone. Is that enough to compile a version of Android for my phone? Thank you.

    submitted by /u/smsaczek
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    Do you know this code signing certificate?

    Posted: 10 Nov 2020 08:20 PM PST

    Hi guys,

    As far as you know, if you have developed an app you have to do the code signing for publishing.

    So, I think your app and my app have a unique certificate value. Because you don't want to share your code signing certificate with me.

    But I want to know why is this certificate widely used?

    Serial Number b3998086d056cffa
    Thumbprint(sha1) 27196e386b875e76adf700e7ea84e4c6eee33dfa

    It looks like hundreds of thousands of apps using.

    Is the certificate for testing purposes? If so, where can I get it?

    submitted by /u/O5IR1S
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    I'm working on a project to make a movie as interactive as possible like a game! The entire game is streamed online based on your choices and works as a streaming service for interactive movies! I just released a short demo for this purpose too (link in comments). Need reviews, collabs tips :)

    Posted: 11 Nov 2020 04:34 AM PST

    How to update open test on Google Play Console?

    Posted: 10 Nov 2020 06:18 PM PST

    I cant find where to update my app on the open test on Google Play Console.

    Help is appreciated.

    Thanks.

    submitted by /u/kingduck147
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    What's the average time to process an update to your app on the Google Play Store?

    Posted: 11 Nov 2020 03:34 AM PST

    Been waiting for an update (critical fix) to go through review for almost 48 hours now.

    I know it's a single data point, so was wondering if we could somehow crowdsource this information to understand how/when the review process slows down.

    I'm guessing super big developers don't have this issue, but right now this is such a pain, compared to the Apple store (which everyone describes as much worse for review times). It's at the point where it's impacting our release cycles.

    What's your experience recently? Any thoughts or ideas?

    submitted by /u/bluediavolo
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    It is recommend to avoid several instances of ValueAnimator?

    Posted: 10 Nov 2020 09:54 PM PST

    Noon question here.

    I have to animate a set of values of an external library SurfaceView. For each change, 6 to 8 different values have to be animated.

    Currently I am creating a new ValueAnimator for each value each time the change is requested and removing them (reference = null) when they are done, the animation takes around 200ms.

    Somebody told me that maybe will be efficient if I use just one ValueAnimator and I change every value manually in the update listener lamda. I find this more difficult to maintain and I would just do it if is really so bad practice to use several ValueAnimator at the time.

    Does anyone has a recommendation?

    Thanks.

    submitted by /u/distante
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    Firebase Authentication With Provider State Management��

    Posted: 11 Nov 2020 05:05 AM PST

    Help!

    Posted: 11 Nov 2020 12:02 AM PST

    Hello, I'm developer beginner and I need a terminal that use ADB command in android ... I've seen the library "vidstige/jadb" in GitHub but I can't connect to device and I'm looking for terminal in Google play for that ... Do you know app or repository that can help me? Sorry for my bad English 😢

    submitted by /u/loperilla
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    Cross-platform mobile development.

    Posted: 10 Nov 2020 02:11 PM PST

    While searching for open source cross-platform development options I came across this website: https://fuseopen.com

    Does anyone have experience with Fuse Open?

    submitted by /u/meekaa_saangoo
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    Notification access

    Posted: 10 Nov 2020 11:32 PM PST

    If Notification access is on for a particular app, then what data from the notification can that app read ? Like if I receive a gmail notification, than can the other app read my mail via notification?

    submitted by /u/RstarPhoneix
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    Kotlin Quiz Trivia App

    Posted: 10 Nov 2020 10:37 PM PST

    Introducing Jetpack Compose for Desktop [the answer to the multi-platform quest?]

    Posted: 10 Nov 2020 10:11 AM PST

    Why does Google keeps rejecting my app and how can I stop it?

    Posted: 10 Nov 2020 10:54 PM PST

    Hello, I've been trying to upload my app to Google play store for a few days but Google keeps rejecting it for violating the permissions policy.

    My app uses the SMS permission, only to send a message to a government number using the info that the user has provided, but I can't seem to find what use Google wants me to categorize it. I tried to select the "Automation" use along with an exact description of its use, but they rejected it. I also tried the "Default SMS handler" but they still rejected it.

    Can anyone help me out with this? It's urgent that the app should be up as soon as possible. Thanks in advance.

    submitted by /u/Now_look_at_this_net
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