Android Dev - Jetpack Compose for Desktop: Milestone 1 Released |
- Jetpack Compose for Desktop: Milestone 1 Released
- androidsrc.dev - Find Android sources
- Important Key Components To Make An App Successful
- Internal testing track seems to be confusing
- How To Build A Successful Social Learning Platform
- No apps on emulator changing orientation
- Looking to build 2D Android games by myself. How much would it cost?
- App not functioning on Google Play internal testing
- Birthday Picker some people struggeling
- MPAndroidChart: Set different colors on live LineDataSet
- MAD Skills Navigation: Wrap-Up
- Mastering API Visibility in Kotlin - zsmb.co
- Contrivance of Human - Machine Interaction for Android Application
- Dead Redmi 4x
- About Database Inspector
- FragmentStateAdapter is bounded to do unnecessary overwork.
- In music player app after 10 next click of songs (not auto next) is it allowed to show interstitial ad? player doesnt change only song change
- Does Anybody Know About JExcel, I need to know how to create a table using it to get data from the table to Android App.
- Monitor packets
- Android Kotlin: Adding subscription nightmare (+ Billing library 3.0)
- Android Studio 4.1 editor performance issues
- Assemble debug and release version of an app at same time
| Jetpack Compose for Desktop: Milestone 1 Released Posted: 05 Nov 2020 02:23 AM PST | ||
| androidsrc.dev - Find Android sources Posted: 04 Nov 2020 05:22 PM PST | ||
| Important Key Components To Make An App Successful Posted: 05 Nov 2020 06:59 AM PST
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| Internal testing track seems to be confusing Posted: 05 Nov 2020 06:40 AM PST Hi guys, Just started using the new console and wanted to make an internal test for my unpublished game app. I filled all the questionnaires and added images The release under internal testing says it is active. I also created a team with my email in it and added it to the release. I do see the opt in screen And after opting in it says welcome blabla but when clicking the link to the play store it keeps loading and nothing happens. On desktop following the same link says it is not available. Do you guys have any clue what I have to do? I am totally lost.. [link] [comments] | ||
| How To Build A Successful Social Learning Platform Posted: 05 Nov 2020 02:40 AM PST | ||
| No apps on emulator changing orientation Posted: 04 Nov 2020 10:48 PM PST Have no idea if it is something I've done or what? No apps on the emulator are changing orientation. Even the stock apps that are pre loaded on it? Anyone know what the problem could be? [link] [comments] | ||
| Looking to build 2D Android games by myself. How much would it cost? Posted: 05 Nov 2020 02:02 AM PST Hi, I'm a complete beginner in appdev, have some knowledge like HTML, CSS in webdev. I want to develop 2d android games like Bubble Ball, Angry Birds etc by myself as I don't have a lot of money to pay others to do it for me. my questions are:
Thanks for your answers [link] [comments] | ||
| App not functioning on Google Play internal testing Posted: 05 Nov 2020 01:29 AM PST G'day Android Devs! I'm a relatively new Android developer (but experienced with web and iOS). I'm getting ready to release my first app on the play store, but I'm having trouble with testing the app. The app fetches data from a server, stores locally and displays on the device. The 'internal testing' version of the app on the play store is unresponsive and shows an endless progress bar spinner, but building and installing via Android Studio, it works fine, no changes anywhere else. I've tried with multiple devices and users, all have the same result. As I don't have a debugger attached for the Internal Test build on the Play store, and the fact that it works fine in the development environment, it's difficult to know where to start debugging an issue like this. As I'm new to Android development, the cause of the issue is likely something basic that I've overlooked. If anyone could point me in the right direction of where I could start looking that would be awesome. Much Appreciated 🤙 [link] [comments] | ||
| Birthday Picker some people struggeling Posted: 05 Nov 2020 04:43 AM PST Hello, most of our apps have some kind of birthday selection. I use the android default Picker. On Huawei phone there are 3 dropdowns, but most of the phones have the standard anroid calendar. It is very beautiful and easy to use, but sometimes the people use it the wrong way and get frustrated. Instead of tap on the year, they just swipe through the months. It is not my problem, but we have over 5k reviews and about 20-50 are negative because of this incorrect usage. I know, it is not a lot, but have you seen any other good example of an easier to enter birthday field. We are having now 3 entry fields and a link to the picker, to get everyone happy, but it doesn't look so good. [link] [comments] | ||
| MPAndroidChart: Set different colors on live LineDataSet Posted: 05 Nov 2020 04:36 AM PST Hello guys, Do you know if it is possible to use different colors on a live LineDataSet depending of the values? For example, for every values above 50, display the point in red, and for every values below 50 in green. I managed to do it on a static LineDataSet using setColors but I am struggling with a live one. Is it possible? Thank you so much, [link] [comments] | ||
| MAD Skills Navigation: Wrap-Up Posted: 05 Nov 2020 04:25 AM PST
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| Mastering API Visibility in Kotlin - zsmb.co Posted: 04 Nov 2020 09:51 AM PST | ||
| Contrivance of Human - Machine Interaction for Android Application Posted: 04 Nov 2020 07:43 PM PST
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| Posted: 05 Nov 2020 02:42 AM PST How to salvage photos from dead phone not back upped in google or mi acc I think it's saved in the internal memory phone wont turn on or charge, getting a new one but is there a chance to get those photos? [link] [comments] | ||
| Posted: 05 Nov 2020 02:14 AM PST Guys,what is the problem of database inspector It does not work with the phones having custom ROM in it I tried everything but Database inspector doesn't seem to work on custom rom Phones Can anyone tell me a solution on this? [link] [comments] | ||
| FragmentStateAdapter is bounded to do unnecessary overwork. Posted: 04 Nov 2020 05:25 PM PST A couple of days ago, I was having some trouble about which lifeCycle should I be using with the FragmentStateAdapter, in that moment, I was using the Fragment's lifeCycle, this made the view leak when the Fragment went to the backStack, for obvious reasons ofc, the observers would only unregister on the condition where The owner fragment was to be completely destroyed, the solution is simple, just use the viewLifeCycle... The android team, foresaw this, and made the viewPager acknowledge whether the Adapter was already registered, even if a new version was created, this means the createFragment method is not executed upon adapter recreation. With some custom lifeCycle listening (actual lifeCycle not just viewLifeCycle) one can actually create the Fragments once (that will be contained inside the adapter) and do it outside the adapter (on the owner fragment onCreate cycle), and then supply the adapter with them the first time. This is all good... when staying inside the same app... The problem: The story is completely different when leaving the app for another one.
....
So even if the Fragments inside it are still alive, the createFragment method gets reimplemented. Now this could be fixed, by manually creating, or storing whatever is being GC'd and then re-supplying the adapter/viewPager with what is needed.... but this is impossible, because the only cycle at which the adapter can be created, is in a cycle that is shorter than the objects it contains.. (onViewCreated) This means that at re-entrance, ALL its Fragments are forcibly destroyed, and recreated. I believe the initial intention with the constructor
is an extremely good one and an innovative one (given the state of some other components), but how the lifeCycle events get managed inside it, is another story, I believe it could be improved greatly, if instead of listening to the viewLyfeCycle, it listens to the overall Fragment LifeCycle instead, specially in this case in particular where the contents of the adapter are Fragments which will outlive the view that creates them. [link] [comments] | ||
| Posted: 04 Nov 2020 08:00 PM PST I have custom musics list player. i want to put interstitial ad. wanted to know if its allowed to put interstitial ad after 10 next or 15 auto next (once song ends auto next plays next song) [link] [comments] | ||
| Posted: 04 Nov 2020 10:58 PM PST | ||
| Posted: 04 Nov 2020 02:14 PM PST Is there a way or an app to check sent and received network packets? [link] [comments] | ||
| Android Kotlin: Adding subscription nightmare (+ Billing library 3.0) Posted: 04 Nov 2020 12:34 PM PST Ok.. I have downloaded Google's Trivial Drive app which should be kinda demo app for learning how to add billing library into your app... But... They made it soooo much (in my opinion) unnecessary complex and complicated... They focused so much on some layouts and made dozens of micro procedures which makes it very hard to get everything connected in your head... Even just checking if fuel is empty of full tank got sooo much complex... And the irony of the life is that in few places they wrote: "To keep simple things simple" Can someone help me with the most simple code for buying 1 month subscription and buying 1 product? Please... Just the absolute bare minimum of code in one file... Without using my own server support for tracking sales... and if possible... to be compatible with Billing library 3.0 :))) In short.. I would like this code to do: ----------------------------------------------------------------------------------------------------------------------------- You click button [Subscribe] and get a Google Play dialog menu to pay for sub You click button [Buy fuel] and get a Google Play dialog menu to pay for product You click button [Action button] and code checks the status of subscription (Active, Expired, Canceled, In grace period, On hold, Paused) And there should be some event... Some trigger where you will get status what happened with requested purchase of product... override fun OnSomeActivityDontKnowWhichOne(action: Action, string: String) ----------------------------------------------------------------------------------------------------------------------------- Ok.. Soo... Visually ...something like this: [link] [comments] | ||
| Android Studio 4.1 editor performance issues Posted: 04 Nov 2020 10:13 AM PST I've been developing one of my apps since 2016, so for that purpose I've already used a couple of versions of Android Studio as well. With Android Studio 4.1, however, I now have some performance issues with the editor. My app's main activity has about 21,000 lines of code. You know that when you enter a new if-clause, for example, and you enter the first "{" bracket, then the whole following code becomes invalid and it will be marked with a red line. This happens until the whole code has been marked or until you have entered the closing bracket "}". And then all your code will be marked as "okay" again. Before AS 4.1, this process has taken a few seconds. With AS 4.1, however, this now takes much longer, sometimes even up to a minute, before you can work normally again. Has anybody of you experienced the same ? If yes, is there a way to improve the speed of the editor without deactivating most of its functionality ? [link] [comments] | ||
| Assemble debug and release version of an app at same time Posted: 04 Nov 2020 02:16 PM PST Hi ! What happen if I remove step 3 ? [link] [comments] |
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