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    Saturday, October 10, 2020

    Android Dev - App Feedback Thread - October 10, 2020

    Android Dev - App Feedback Thread - October 10, 2020


    App Feedback Thread - October 10, 2020

    Posted: 10 Oct 2020 05:28 AM PDT

    This thread is for getting feedback on your own apps.

    Developers:

    • must provide feedback for others
    • must include Play Store, GitHub, or BitBucket link
    • must make top level comment
    • must make effort to respond to questions and feedback from commenters
    • may be open or closed source

    Commenters:

    • must give constructive feedback in replies to top level comments
    • must not include links to other apps

    To cut down on spam, accounts who are too young or do not have enough karma to post will be removed. Please make an effort to contribute to the community before asking for feedback.

    As always, the mod team is only a small group of people, and we rely on the readers to help us maintain this subreddit. Please report any rule breakers. Thank you.

    - Da Mods

    submitted by /u/AutoModerator
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    Nested popup menus with smooth height animations

    Posted: 10 Oct 2020 05:52 AM PDT

    Do NOT use google AdSense when your app is small, ONLY if you have many users! Learn from my mistake!

    Posted: 09 Oct 2020 08:04 PM PDT

    This is to prevent anyone making the mistake I did.

    Googles invalid traffic detection DOES NOT WORK for small apps with just a few users. Your WILL GET BANNED sooner or later for reasons completely out of your control.

    So what should you do:

    Use Unity ads or any other service till your app has lots of users. If you have 1k active users switch to adsense and get the increase in profit. There is no point loosing this potential for 20$ a month from your 10 users.

    EDIT: Yes, that should have been AdMob not AdSense, confused them.

    submitted by /u/GermapurApps
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    Should I add a remove ads feature OR make a separate pro version of my app?

    Posted: 10 Oct 2020 06:23 AM PDT

    I have a music app which is free and has ads in it. There is currently no option to remove ads. Should I add a remove ads option inside the app OR make a whole new separate premium app with no ads and call it a PRO version?

    What are your thoughts?

    submitted by /u/mise_en_abyme
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    How can I create a Drop Down DatePicker like the one Google Calendar has??

    Posted: 09 Oct 2020 08:55 AM PDT

    Stream Live Video Feed from PC to Android.. over usb?

    Posted: 10 Oct 2020 08:30 AM PDT

    are there any open source coding samples for a pc/android application where the PC streams videodata to the android phone which is then instantly displayed? preferably directly over a usb cable without thethering?

    submitted by /u/hanselFerd
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    App looks as expected when tested in the emulator, but ugly on physical device.

    Posted: 10 Oct 2020 04:32 AM PDT

    Hello everyone!

    I really don't know if this was asked before (maybe it was).

    I have a problem regarding the look of the app when I run it on my mobile phone (Xiaomi Redmi Note 8 Pro). When I open the emulator in Android Studio, the app looks exactly how I expect it to look like, with the design I made. However, when I run it on my phone, TextViews don't show up, the buttons have a different design from the one I made and so on and so forth. The only thing that remained the same is the background design for the layouts of the various activities.

    Now, I am thinking if it is a problem related to API level, but I am not sure. Can anyone please help?

    Thank you very much!

    submitted by /u/Alex_The_Android
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    A horizontal recycler inside a vertical recycler. What is the best practice for this situation?

    Posted: 10 Oct 2020 08:18 AM PDT

    I have a horizontal recycler(s) inside a vertical recycler. I'm currently implementing a multiple viewholder adapter, but I need a bit clarification if the way I'm doing it is a bad practice.

    A picture of what I'm trying to do:

    https://i.imgur.com/c3TORgy.png

    Where should I create the horizontal recycler? In this SO answer:

    https://stackoverflow.com/a/44603986/11110509

    They create a new HorizontalRecycler in the onBindViewHolder method. I am unsure if this is good or not. What is the best practice to implement multiple horizontal recyclers in this situation?

    @Override public void onBindViewHolder(@NonNull RecyclerView.ViewHolder holder, int position) { if(holder.getItemViewType() == HORIZONTAL_RECYCLER_ITEM) { HorizontalFragmentViewHolder recyclerViewHolder = (HorizontalFragmentViewHolder) holder; //Should I create a new horizontal recycler here everytime? Doesn't seem like a good idea }else{ SavedPostViewHolder postViewHolder = (SavedPostViewHolder) holder; } } 
    submitted by /u/HowGoodIsNateDiaz
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    Migration Dagger to Hilt - Simple app

    Posted: 10 Oct 2020 07:50 AM PDT

    Newbie willing to learn Android ROM development. Could you guys point me to the introductory and essential courses/books.

    Posted: 10 Oct 2020 07:15 AM PDT

    I am a total beginner with no prior experience in programming. All I have done is use a lot of custom ROM's and mods on my devices. Finally, I feel like learning it. Smart android based IoT devices are now everywhere. So even though my primary focus is Android smartphones and tablets. I'd love to equip myself with skills required for most Android based devices.

    Could you also shed some light on the type of career one can look forward to after learning this?

    submitted by /u/islandidol
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    My free app is used about 400 times per day: can I think of monetizing it ?

    Posted: 10 Oct 2020 01:19 AM PDT

    I have developed an app about four years ago. Two years later I introduced a Pro version of it for which I asked for about 1-2 $ per installation. It has been downloaded about 2,000 times, but also because I made special offers, sometimes giving it for free, etc.

    One year ago I have started giving the Pro version for free as well. Now, 12 months later, it will be hitting the 10,000 downloads mark, while Google Play tells me that it's active on about 5,000 devices.

    It is an app which is used regulary, e.g. once per day or once per week. When the app is started, then it checks for new updates using my own website. By counting such "checks", I know that the app is started about 400 times on workdays and about 500 times on weekend days.

    I have been thinking about adding ads to the app and also enabling In-App purchases in order to deactivate these ads again. Does anyone of you have any experience with ads & in-app purchases with a comparable number of app users ? Could it be worth it or would it be just a waste of time ?

    If you are interested in seeing the app, then you can check the sub r/ConsumptionManager. There's also a link to Google Play there.

    Any thoughts are highly appreciated.

    submitted by /u/ms-app
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    Do you offer your apps through a brand name or through your personal name?

    Posted: 10 Oct 2020 03:43 AM PDT

    That's the question, do you publish your apps in the store using a brand name or your real name? Why?

    submitted by /u/svprdga
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    Android Development RAM usage

    Posted: 09 Oct 2020 06:32 PM PDT

    Android Development RAM usage

    After closing android studio when developing a medium sized project.

    https://preview.redd.it/zm83ot1766s51.png?width=477&format=png&auto=webp&s=fb3e14719fd93ecf855467f3e3d0fbd16d9d3677

    Android Studio has come a long way optimizing memory and improving performance. Still one of the issues I constantly face is that it sometimes doesn't clean up the gradle daemons. So, once in a while I have to check and kill some daemons myself.

    Also after using Android Studio for a while the RAM usage just keeps on increasing. It feels to me Android Studio is doing over caching. After 2-3 hours of use Android Studio alone takes 3.5-4 GB of RAM along with gradle daemons taking around 4-5GB of memory and the build time starts to increase. So I have to restart Android Studio and kill all gradle daemons.

    How is your experience with Android Studio?

    submitted by /u/susonthapa
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    Delegating Delegates to Kotlin

    Posted: 09 Oct 2020 02:27 PM PDT

    The Bug That Stole Christmas: How the Firefox Focus 8.0.4 release ruined my holidays

    Posted: 09 Oct 2020 10:23 AM PDT

    Download Android Queries and Solutions

    Posted: 09 Oct 2020 10:52 PM PDT

    Scrolling issue when using ScrollView -> LinearLayout (layout_gravity="bottom")

    Posted: 09 Oct 2020 02:55 PM PDT

    Scrolling issue when using ScrollView -> LinearLayout (layout_gravity="bottom")

    Hi All.

    I have a scrolling problem with ScrollView and inner vertical LinearLayout, when LinearLayout has android:layout_gravity="bottom".

    <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" android:orientation="vertical"> ... </LinearLayout> </ScrollView> 

    When I have just a few elements inside LinearLayout it works as expected and all elements sit at the bottom:

    https://preview.redd.it/6k0cfzfi45s51.png?width=300&format=png&auto=webp&s=bb9f9d47cea37bbef877120f2e445317c97bb043

    But if there are more elements and they don't fit the view height I get this weird scrolling issue:

    https://i.redd.it/ccorhtfy45s51.gif

    Sample project available here https://github.com/aleksey-chugaev/bottom-scrollview

    submitted by /u/aleksey_chugaev
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    I'm relying a lot on autocomplete feature in android studio , Should i Stop it ?or it's Okay ?

    Posted: 09 Oct 2020 01:30 PM PDT

    So im new in coding , and im trying to learn as much as i can , but i've noticed that im relying a lot on autocomplete feature , and i don't want to become a bad Developer in the future :3 or or i wouldn't be able to write codes if without or if I change the environment

    submitted by /u/AKBIROCK
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    "Data unavailable" when trying to view buyers statistics in Play Console

    Posted: 09 Oct 2020 09:19 AM PDT

    Hi all, whenever I try to view Buyers data in either the statistics page or the buyers page in the monetize section, all I see is "data unavailable." My app has been released for almost 2 months now and my app's revenue suggests that I do indeed have some buyers.

    Does anyone know what is going on? I'm using the new console btw, but switching to the old one didn't really do anything.

    submitted by /u/imuh3
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    Usage of the word "Covid" = oops..

    Posted: 09 Oct 2020 11:09 AM PDT

    Just a quick warning for any other devs out there who sometimes skip reading the seemingly weekly update to google's policy. I'm sure this has been brought up already, but my dumb self just got a free red mark on my dev account for using the word "Covid" in my description. I guess in hindsight that one should have been obvious. I was using it as a light relevant example of my gameplay being adaptive to lifestyle changes. The app itself is completely clean, but I now have to make a whole new store page and recompile under a new package name, because of one word I can't just remove from the desc.

    This is 100% my fault, and I am now a couple days delayed. Don't be stupid, Google doesn't practice free speech, read those damn policy updates.

    submitted by /u/harmswaysoftware
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    Does anyone still feel the build/compile process is slow for android for a local dev environment?

    Posted: 09 Oct 2020 10:24 AM PDT

    Hello friend i need some help

    Posted: 09 Oct 2020 06:49 PM PDT

    I created an application that works perfectly, but the problem is that when you press the back button, the application closes automatically

    submitted by /u/redditrabah
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