Android Dev - Chucker v3.2.0 is out - with a lot of UI/perf. improvements, RTL support, URL decoding and much more. |
- Chucker v3.2.0 is out - with a lot of UI/perf. improvements, RTL support, URL decoding and much more.
- Google is trying to fix Android camera apps but it's not going to work - AndroidCentral
- I need to do some large math operations in my app, and i used AsyncTask till now, what is a good alternative?
- Android Navigation component button navigation to another fragment and back shows blank screen
- Greg Kroah Hartman AMA coming next week, write your questions now!
- What subjects do I need to learn for a stick balance game?
- Android Studio Layout Inspector
- Coroutines and callbacks
- Sharing ad revenue with app users?
- how does a constrain layout work ?
- I am making an application in android studio with Java and having a problem with getting the user to set a max value to then start a new intent? Any solutions?
- Survey: How do you deal with strings across modules and projects?
- project balls - Android Game
- How difficult is it to create overlaying apps?
- Image from camera or gallery comes rotated sometimes
- How to add margin to the MaterialButton inside MaterialButtonToggleGroup?
- [Lyla Fujiwara / Shailen Tull] Android Conference Talks - Easy Android accessibility
- The Killer App for Learning and Career Growth
- Why would you ever use a Relative Layout over a Constraint Layout?
- Do you guys ever need to use Relative layouts over Constraint Layouts?
- Why would you ever use a Relative Layout over a Constraint Layout?
- Is it possible to "upgrade" a legacy app?
- Why do we use an integer array to store images?
- Need to save changes on activity exit, but also need to inform user via AlertDialog if something goes wrong
| Posted: 05 Apr 2020 03:17 AM PDT
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| Google is trying to fix Android camera apps but it's not going to work - AndroidCentral Posted: 05 Apr 2020 01:02 AM PDT | ||
| Posted: 05 Apr 2020 02:34 AM PDT The app is in Java, so can't use coroutines. Also i am a multithreading noob. [link] [comments] | ||
| Android Navigation component button navigation to another fragment and back shows blank screen Posted: 05 Apr 2020 06:05 AM PDT Am using navigation component to handle navigation in my app, i have a user profile with two buttons , one is to navigate to users posts when clicked and the other is to log out the user
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| Greg Kroah Hartman AMA coming next week, write your questions now! Posted: 05 Apr 2020 01:23 AM PDT | ||
| What subjects do I need to learn for a stick balance game? Posted: 05 Apr 2020 05:49 AM PDT Our professor wanted us to build something simple with Android sensors. A simple app that displays sensor values would probably do just fine but I want to build a fun app, an app that would teach me more than a 5-10 minutes tutorial does. So I decided to build a stick balance game where a long stick slowly tips one side and the player uses accelerometer to try to keep it standing up. I am a novice Android dev but I thought it is still doable for someone on my level, with a bit of a challenge of course. Now, my question is, what topics should I be looking at to build something like this? I hope I don't have to use a physics engine or something [link] [comments] | ||
| Android Studio Layout Inspector Posted: 04 Apr 2020 10:21 AM PDT
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| Posted: 05 Apr 2020 05:31 AM PDT
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| Sharing ad revenue with app users? Posted: 05 Apr 2020 09:03 AM PDT I wanted to ask if it is feasible to share ad revenue with your app users and still be in profit? I see no one using revenue sharing in their apps and idk why. Does ad agencies like admob allow it? I checked a social platform called "Tsu" that got shut down in 2014 and they were sharing ad revenue. Can someone please guide me a bit. [link] [comments] | ||
| how does a constrain layout work ? Posted: 05 Apr 2020 08:45 AM PDT I'm a beginner and the course I'm doing won't teach what a constrain layout is. I've trie to see various tutorials but I'm not able to understand. Any help will be appreciated :) [link] [comments] | ||
| Posted: 05 Apr 2020 08:40 AM PDT
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| Survey: How do you deal with strings across modules and projects? Posted: 05 Apr 2020 08:36 AM PDT There are many ways to manage strings across projects, and I am curious how you all have it set up. A few questions to get started:
Things I tried:
My ideal set up would be to have lint and shrinkResources work correctly, and then use a single Maybe there's a better linter than the default? Maybe it's worth rolling out a simple script that does regexp matching for So, Reddit, how do you manage your strings? Thanks for sharing your strategies! [link] [comments] | ||
| Posted: 05 Apr 2020 08:23 AM PDT Hi, I develop mobile games in my spare time and I'm faily new to this. So I made a very simple arcade game about falling balls. I would love to hear your thougths about it. I want to improve this game as much as possible. Have fun playing! [link] [comments] | ||
| How difficult is it to create overlaying apps? Posted: 05 Apr 2020 03:51 AM PDT I don't have any experience developing with Android (I do have experience with Java applications). How hard do you think it would be to create an app that is an "app edge drawer" (overlay on the screen)? Like the thousands that exist but I would like to make one with some specific configurations to suit my needs. I am talking about this kind of apps: https://play.google.com/store/apps/details?id=com.schiztech.swapps, where I can have 5 or 6 apps appear after a specific gesture or something. Also if I were to dive in, Kotlin or Java? Thanks! [link] [comments] | ||
| Image from camera or gallery comes rotated sometimes Posted: 05 Apr 2020 06:06 AM PDT Sometimes, when I load an image from the gallery or the camera the image gets rotated not in a 90Degrees angle but just a little bit something like 5 Degrees and I can't explain it since it's not even happening consistently but random, and it has nothing to do with the actual image sometimes it rotates a certain image and sometimes it doesn't rotate the same image. I already have tried setting the rotation to the actual rotation of the image after selecting but somehow it doesn't care and I can't find people with the same problem, so thanks in advance for everyone helping me with this. Here is my code for the selection of the image: [link] [comments] | ||
| How to add margin to the MaterialButton inside MaterialButtonToggleGroup? Posted: 05 Apr 2020 05:39 AM PDT It's not working by setting [link] [comments] | ||
| [Lyla Fujiwara / Shailen Tull] Android Conference Talks - Easy Android accessibility Posted: 04 Apr 2020 06:14 PM PDT
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| The Killer App for Learning and Career Growth Posted: 05 Apr 2020 05:09 AM PDT
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| Why would you ever use a Relative Layout over a Constraint Layout? Posted: 05 Apr 2020 07:58 AM PDT I understand constraint layouts are a tad bit faster to render, but seriously isn't constraint layout just a better Relative Layout? [link] [comments] | ||
| Do you guys ever need to use Relative layouts over Constraint Layouts? Posted: 05 Apr 2020 08:08 AM PDT I understand constraint layouts are a tad bit faster to render, but seriously isn't constraint layout just a better Relative Layout? [link] [comments] | ||
| Why would you ever use a Relative Layout over a Constraint Layout? Posted: 05 Apr 2020 07:56 AM PDT I understand constraint layouts are a tad bit faster to render, but seriously isn't constraint layout just a better Relative Layout? [link] [comments] | ||
| Is it possible to "upgrade" a legacy app? Posted: 04 Apr 2020 12:39 PM PDT Hi all, To start, I have a very old Android app that is not created by me. The app is not listed on the Google Play Store anymore, and I couldn't track down the original developer even after some intense Googling. The issue i have with the app is that... its functions are placed behind the legacy "menu" button. With Android 10, that button is gone - so now the app is pretty much unusable. I couldn't find any alternatives that work as well as the original app, so which is why I am asking here. I just want to change the functions locked behind the menu button to be placed in any other form of a "menu" button. I tried exploring some methods of decompiling it and modifying it, but my coding skills are at a beginner level at best. So I'm wondering... is "upgrading" a legacy app even possible? P/S: This app is not meant to be published in any app store. It's strictly for personal use. [link] [comments] | ||
| Why do we use an integer array to store images? Posted: 04 Apr 2020 11:10 PM PDT I'm very new to Android App Development and I recently learnt that integer arrays are used to store images that we have in the drawables folder, that is we write the command as int[] arrayName = {R.drawables.img1, R.drawables.img2 .. and so on}. Can please someone help me understand how integer arrays store images? [link] [comments] | ||
| Posted: 04 Apr 2020 10:25 PM PDT I'm in a bit of an interesting situation. My app has a bottom navigation that switches between five main activities. Right now it does not use fragments, it just switches to a whole new activity when you click one of the bottom nav icons (fragments are likely coming in the next iteration of the project). The app also makes use of an API to get/update data. When the user clicks the "Inventory" tab, the inventory activity is shown. It gets all of the items in the user's current inventory, along with buttons to change the quantity or add a new item. So that I don't have to hit the API every single time an update is made, I store these changes locally until the user leaves the activity (which calls OnPause()). In OnPause(), I call the API asynchronously to update the data. This works out perfectly fine, assuming that the API is accessible and is served valid data. If an exception occurs or the API returns a negative result, I have code that is supposed to pop up an AlertDialog informing the user. However, this dialog never appears. And if the API can't be reached at all, the app *crashes* after about a 20 second timeout - the exception handling code is never called at all. To test further, I added a toast message - these work fine, but I really would like to show a dialog, as I don't think a toast clarifies the situation well enough, and it doesn't give the user an opportunity to rectify it or possibly email the devs/file a bug report. After further research, it seems that the dialog won't work because I'm using the current activity (this) as the dialog context, and the activity is destroyed before that dialog has a chance to appear. (Still doesn't explain why the toasts still work, as I do pass this for the context. I guess toasts are special?) If I push down the call to super (base in my case, since I'm using Xamarin), the whole app crashes claiming I never called through to super. Some people are saying to override OnBackPressed(), but that doesn't work for me since I'm using bottom nav. What is the best way to accomplish what I'm trying to do? [link] [comments] |
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