Android Dev - Weekly "who's hiring" thread! |
- Weekly "who's hiring" thread!
- Weekly Questions Thread - December 23, 2019
- How to not get banned on Google Play - a wide range of android dev issues with Google Play are summarized expertly in this satirical mandroiddev post
- Why working with fragments is so inconvenient in Android?
- Issue on Android Studio: no auto-suggestions for resources on a specific project
- MVP and calling a method in an activity from a viewholder in a recyclerview in a fragment in that activity.
- Is it recommended to publish newer version of my app to Beta before the previous version gets approved or should I wait for current pending publication to complete first?
- Why is my install count not updating on Google Play?
- Very limited Supported Devices on PlayConsole after App is published
- Banner at bottom of screen and Gesture Navigation?
- Stuck at Using Volley-timeout-error
- Fragments ❤ ViewPager2
- New to Android Development - Need help starting Project
- OnePlus 7T Pro udev rules (Ubuntu dev)
- App sometimes freezes running in the background
- Installing the ADB and fastboot tools from the APT repository is not a new stable update. How can I installed a new one?
- Rotate Animation in android Studio Tutorial
- Do You Know How Android App Benefits Your Business to Grow Globally?
- Curse you android why must you hate me, let me love you
- The Changing Market for Food Delivery
- ImageViews have an offset/displacement in the emulator, but are placed correctly in the editor
Posted: 23 Dec 2019 04:44 AM PST Looking for Android developers? Heard about a cool job posting? Let people know! Here is a suggested posting template:
Feel free to include any other information about the job. [link] [comments] | ||
Weekly Questions Thread - December 23, 2019 Posted: 23 Dec 2019 02:56 AM PST This thread is for simple questions that don't warrant their own thread (although we suggest checking the sidebar, the wiki, our Discord, or Stack Overflow before posting). Examples of questions:
Important: Downvotes are strongly discouraged in this thread. Sorting by new is strongly encouraged. Large code snippets don't read well on reddit and take up a lot of space, so please don't paste them in your comments. Consider linking Gists instead. Have a question about the subreddit or otherwise for /r/androiddev mods? We welcome your mod mail! Also, please don't link to Play Store pages or ask for feedback on this thread. Save those for the App Feedback threads we host on Saturdays. Looking for all the Questions threads? Want an easy way to locate this week's thread? Click this link! [link] [comments] | ||
Posted: 22 Dec 2019 10:13 PM PST | ||
Why working with fragments is so inconvenient in Android? Posted: 22 Dec 2019 08:32 PM PST TL;DR Fragments are great. But how you would solve following case: Full I want to avoid using Activities, because they are slow and inconvenient some times. But Fragments are difficult to maintain. It is easy to show some fragment, but it is pretty hard for me, for instance, handling a back button press. Suppose, I want to go from
Note that I use [link] [comments] | ||
Issue on Android Studio: no auto-suggestions for resources on a specific project Posted: 23 Dec 2019 07:46 AM PST
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Posted: 23 Dec 2019 06:28 AM PST I have an activity which holds a fragment. This fragment has a recycler view, and the recycler view has items I want to be able to edit by opening a dialogue (or if you have any suggestions, I'm all for it). This viewholder has a button (though I might change it to clicking the viewholder instead, but that's irrelevant). Now, when I press the edit button for that viewholder I want to tell the activity to open the edit dialogue and send it the item. How do I call the method in the activity from that viewholder? How do I send it the item without breaking the MVP pattern? [link] [comments] | ||
Posted: 23 Dec 2019 07:59 AM PST Will the latter publications after the initial one become faster to get approved? Is one way recommend than another? [link] [comments] | ||
Why is my install count not updating on Google Play? Posted: 23 Dec 2019 07:42 AM PST My Google Play developer console has said that my app reached 5k new users acquired like a week ago. 5.07k rn. However, the Play Store is still showing 1,000+ installs instead of 5,000+. Does anyone know why it's not updating? [link] [comments] | ||
Very limited Supported Devices on PlayConsole after App is published Posted: 23 Dec 2019 06:53 AM PST Its been a very fun adventure with Flutter (its what Ive used in making this app) so far and my app just got published in PlayStore but I have 2 problems
NOTE: My app is in Alpha Release How do I increase the supported versions of Androids? Like from Jellybean to latest? You can check the images here if it helps: PlayConsole supported: https://imgur.com/a/SXwyBuv Apk that Ive uploaded to PlayConsole: https://imgur.com/a/pfGuMGL My code for app-level build.gradle is below: My AndroidManifest.xml is code here [link] [comments] | ||
Banner at bottom of screen and Gesture Navigation? Posted: 23 Dec 2019 06:15 AM PST Since our AdMob account has been disabled for invalid activity 30 days ago, we are looking into every possible option that could cause Invalid Activity(if there was any). Upon our inspection in our code and placements, we realized had banners placed at bottom(like most apps), and this made us wonder if, because of new gesture navigation, somehow users clicked accidentally? Does someone know how to test this? We looked at emulators in Android Studio, non of them had gesture navigation. And at the moment all of our devices are at Android 9 and non of them have Gesture Navigation. Did something change with gesture navigation and banner placement? What do you think of this? Is Gesture navigation and banner placed at bottom of screen recipe for invalid activity/accidental clicks [link] [comments] | ||
Stuck at Using Volley-timeout-error Posted: 23 Dec 2019 05:50 AM PST I am developing the app to fetch data from the the localhost i wrote an api to do so and tested it on postman it is working fine .I am using xampp and my sql. when i am using in app it is showing "com.android.volley.TimeoutError". code: public class MainActivity extends FragmentActivity implements OnMapReadyCallback { private GoogleMap mMap; u/Override public void newLocation() Log.e("error","Error: "+error.toString()); private BitmapDescriptor bitmapDescriptorFromVector(Context context, int vectorResId){ Can someone help me with this error? Thankyou! [link] [comments] | ||
Posted: 23 Dec 2019 12:31 AM PST
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New to Android Development - Need help starting Project Posted: 23 Dec 2019 03:33 AM PST Hi all. Am new to Android development and have been using the obvious guides to get started and learn Android Studio etc. I have an app idea in mind that will be specifically for in-house within my workplace. I think it's a fairly simple idea and implementation and want to use it as a starting project whilst I learn Android development. I would like some ideas as to what I should be focusing on in terms of tutorials to help get it off the ground. The basic premise of the app is:
Where would be a good place to start to help get these things together? What specific tutorials should I look for to help implement each element needed? Have seen some posts that link to GitHub repos but I would prefer to learn each element myself. Any help is much appreciated. [link] [comments] | ||
OnePlus 7T Pro udev rules (Ubuntu dev) Posted: 23 Dec 2019 02:48 AM PST Hi all, I am trying to get into app dev using Android Studio for Ubuntu. I am wanting to use my phone to debug the app, and have found that I need to create a udev rule for the phone. I was wondering if anyone else had already done this or could point me in the direction of how to find out! Thanks in advance. [link] [comments] | ||
App sometimes freezes running in the background Posted: 23 Dec 2019 03:58 AM PST Hi. I wrote my first app, very basic, just counts down and when it gets to 0 it plays a sound and restarts the timer, running indefinitely. It works fine except sometimes I'll lock the screen, or it will run in the background and it will just freeze. If I press the back button or minimise and reopen it goes back to counting down as normal. I've turned off battery optimisation for the app. I'm testing on a Samsung galaxy s9+. Not to sure how to troubleshoot this, any help would be appreciated. Thanks. [link] [comments] | ||
Posted: 23 Dec 2019 12:08 AM PST | ||
Rotate Animation in android Studio Tutorial Posted: 23 Dec 2019 04:50 AM PST
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Do You Know How Android App Benefits Your Business to Grow Globally? Posted: 23 Dec 2019 05:07 AM PST
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Curse you android why must you hate me, let me love you Posted: 22 Dec 2019 11:19 PM PST I spent around 2 years self-educating in web development but couldn't land a junior role anywhere so I figured the market was saturated from boot camps and made the move to android development which I was highly interested in. I started with Udacity, felt like it was old, outdated, most materials were from 2015 & earlier so I started working with some udemy material (Tim Buchalka). I felt like I was following directions not really learning so I went back to Udacity. I wasn't able to go to college for the traditional CS degree so maybe this is why I'm just not grasping it. It's aggravating and recently considered taking the Google IT Support course on Coursera because it seems like everyone is getting some kind of work from home decent salary IT job. I'm sorry if you're still reading this I'm really just venting, software development is what I wanted to go to college for before my Dad said he wasn't going to risk his trailer on me and if I wanted to go to school I'd have to pay for it myself. Then when I started working he charged me $2000 a month in rent plus utilities. It feels like a bad dream where you're constantly running after your goal but it never gets any closer. [link] [comments] | ||
The Changing Market for Food Delivery Posted: 23 Dec 2019 04:35 AM PST
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ImageViews have an offset/displacement in the emulator, but are placed correctly in the editor Posted: 22 Dec 2019 01:08 PM PST Hello, I am making an app that includes a vertical barchart and thought of using two thin black boxes (ImageViews) for the Y and X axis. When I place them how I want in the Editor, they suddenly have an offset in the Emulator. (Y axis is too far down f.ex although I placed it correctly in the Editor). Every axis has the 4 constraints, so that cant be the problem. Also, some emulators have less of an offset than others (Pixel 3a XL is better than Pixel 2 f.ex). This makes me think of another problem; how does one make sure every ImageView is showed correctly by every screen size/resolution? [link] [comments] |
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