Android Gaming Weekly 'What have you been playing?' thread - 05/13 |
- Weekly 'What have you been playing?' thread - 05/13
- 5 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 218)
- [DEV] Just released my chess-inspired, card-flinging puzzle roguelike Pawnbarian on Android! Should be up your alley if you like Hoplite, Into the Breach, Slay the Spire...
- Play my uni project!
- looking for RTS games
- Question about 1945 Air Force
- Skeletal Avenger - Hack' n' Slash rogue-lite out now!
- My ipega 9099 isn't switching to X-input mode. It just stays on Android mode and if i try harder it just won't switch. Help
- Super Life Franchise Lord -A new take on incremental games
- The Top 10 Android Mobile Games of 2012. (my research and predictions) (Also IMO, the First year of serious mobile gaming)
- Hello! I have something interesting for you!
- Need for speed “mobile” leaked
- Devs, make tutorials optional.
- Geforce Now on Android, should I give it a try?
- cars fast as lightning
- We've updated "RANDY AND TEDDY PINBALL 3D" with more FREE boards! What do you think about MEDIEVAL board, new level music and gameplay video?
- Put together a short announcement trailer for my game that's also my high school graduation thesis project which I'd like to continue working on. What do you think? If you wanna stay updated, there's some info at the end of the video.
- pushing my REVVL 4 to the max , need help finding more games.
- [DEV] No Ads, No IAPs - My Game Tap Healer 2 comes to Android & iOS in June
- Mk mobile
- recommend an mmorpg
- Games like bullet echo?
- So somebody posted a folder with their current favorites and I thought it's a pretty cool idea soo...
- DualShock 4 controller not working on Android note 8
- i think I've narrowed down my favorite games on mobile. Any other suggestions? If it isnt obvious, I like turn based RPGs.
- Phone for gaming under 300 euros?
Weekly 'What have you been playing?' thread - 05/13 Posted: 13 May 2022 06:00 AM PDT This weekly thread is for discussing the games we are playing this week! List any games you are playing and include any extra information like what the game is about and why you are enjoying playing it. Make sure you provide a link to the Google Play Store page when suggesting games. Play Store Links Bot can be used to make this easier. To use the Play Store Links Bot simply put the following in your comment:
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5 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 218) Posted: 13 May 2022 04:12 AM PDT Welcome to episode 218 of my weekly mobile gaming recommendations based on the most interesting games I played and that were covered on MiniReview this week :) Support these posts (and YouTube content + development of MiniReview) on Patreon: https://www.patreon.com/NimbleThor <3 This episode includes a unique new puzzle word game, a 3D Slay the Spire-like roguelike deck-builder, an audio-based adventure game, a cute adventure puzzle game, and the third entry in a great indie RPG series. Disagree with my opinion? Let's have a friendly discussion below. New to these posts? Check out the first one from 218 weeks ago here. Let's get to the games:Knotwords [Game Size: 131 MB] (Free)Genre: Word / Puzzle - Offline Orientation: Portrait Required Attention: Some tl;dr review by NimbleThor: Knotwords is a great minimalistic logic-based word puzzler where we're tasked with arranging letters in each section of a crossword-like map. Unlike a traditional crossword where we're given a hint or synonym and have to guess the correct word, Knotwords provides us instead with all the letters that need to be filled in in each section of the map. This may sound easy, but since each row that has to spell out a single word is often split into several sections, there are lots of potential ways to use the letters. Think of it a bit like how a game of Sudoku is challenging even though you know the numbers that must be used in each section. Because of the difficulty, a level can easily take 15-30 minutes to finish, but once we get the first few words down, things get gradually easier and easier, creating a fun gameplay experience. Thankfully, we can also always save a puzzle and come back to it later to pick up where we left off. Taking inspiration from the viral hit 'Wordle', a new puzzle releases every day, which everyone around the world then competes to finish as fast as possible. And once you've completed the daily puzzle, there are also monthly puzzlebooks with extra levels, and even a 'daily twist' mode. Knotwords is free-to-play, with a "pro" version available through either an $11.99 one-time purchase or a $4.99 yearly subscription. This unlocks the full daily puzzle archive, the 'daily twist' mode, extra monthly puzzles, more detailed statistics, and extra color themes. Although somewhat pricy, this is a great simple monetization system, and due to the length of each puzzle, there's plenty of content in the free version for most casual players. Overall, it's a terrific example of how a simple core gameplay loop can create an amazing experience, and I highly recommend any word puzzle fan to check it out. Check it out on Google Play: Here Check it out on MiniReview:: Here Tales of Illyria: Destinies [Total Game Size: 1.1 GB] ($0.99)Genre: RPG / Adventure / Indie - Offline Playable Orientation: Landscape Required Attention: Some tl;dr review by AlexSem: Destinies is the third installment in the epic 'Tales of Illyria' series, and unlike its predecessors, it finally allows us to create our own character, pick a nation we want to play as, and venture on a journey where we're free to make our own choices. Depending on which nation we pick, we get a unique main storyline and a rich variety of common quests and encounters that let us acquire fame and fortune. And although the events in Destinies take place many years after the first game, we even get to meet characters from the two predecessors, making it clear that we're still in the same universe. One of the big differences in Destinies is that we don't have a fixed, pre-made party. Instead, we get to form our own based on the random people we befriend during our travels, which each have unique skills, quests, and moral compasses. This freedom allows us to strategically gather a team perfectly suited for our preferred play-style, which is a welcomed change. In addition to traveling between cities, managing supplies and equipment, resolving random events that frequently evolve into separate quest arcs, fighting enemies, and leveling up, Destinies also introduces new features, such as arena fights, a nation reputation system, capital real-estate, and even dating. Because of this massive amount of content, it takes a long time to explore everything the game has to offer, which many true RPG fans will appreciate. Tales of Illyria: Destinies is a $0.99 premium game with multiple $2-$3 iAPs that unlock additional content, such as new equipment and quests. While the iAPs are absolutely unnecessary to enjoy this masterpiece of a game, they provide a lot of extra content that enriches the gameplay, so it's recommended to buy the $10 mega pack that includes everything. Check it out on Google Play: Here Check it out on MiniReview:: Here Neoverse [Game Size: 1.9 GB] (Free)Genre: Deck-building / Roguelike / Slay The Spire-like - Offline Playable Orientation: Landscape Required Attention: Some tl;dr review by NimbleThor: Neoverse is an interesting Slay the Spire-style roguelike deck-builder with multiple character classes, three game modes, and a high-quality 3D universe in which our character fights enemy monsters based on the cards we use. On each turn, we can use five mana to deploy cards from our hand that instantly take effect once played. These cards come in various types ranging from simple attack or defense cards to more advanced 'constant' cards whose effect lasts until the battle ends. When we win a match, we pick one of three random cards as a reward, which is the primary way to expand our deck. Then, we get to select between three options for our next fight, which often means going with an easy battle or a true challenge with a better reward. We can also buy new cards and unlock temporary stat-boosting skills. When we eventually die, we receive a currency depending on the number of bosses defeated, which can then be spent on permanent upgrades. There's a lot more to the gameplay as well, such as combos that trigger if we use card types in a specific order, an overheat system that impacts the effectiveness of certain cards, card synergies, lots of enemy buffs and immunities, and lots more – all of which adds an incredible amount of tactical depth. The enemy design is all over the place, but the game looks great and is decently polished, with the biggest downside being the UI that makes it almost impossible to read certain tooltips. Neoverse monetizes via $3.99 iAPs to unlock two additional characters with unique starting decks, and incentivized ads for extra skill points. It's easily one of the most unique deck-builders I've played, and it's worth checking out for those that have been frustrated with the simplistic art-style of most roguelikes. Check it out on Google Play: Here Check it out on MiniReview:: Here Blind Drive [Game Size: 211 MB] ($3.99)Genre: Action / Adventure / Audio-based - Offline Playable Orientation: Landscape Required Attention: Full tl;dr review by Yousef: Blind Drive is a comedic yet brutal audio-based action game where we are forced to steer a car entirely at the mercy of our hearing. After volunteering for a scientific research study, we suddenly find ourselves cuffed to the wheel of a car that we're forced to steer through various areas while the speed and other factors are remotely controlled by the scientist. With vehicles coming at us from multiple angles, we must listen and carefully steer away from the sound they make to prevent crashing into them. Adding to this insanity, the supposed scientist that holds us captive loves to mess with us by muffling the audio cues. The story takes a dark turn after we blindly ram into a few police cars, and from thereon, the plot quickly unravels and we soon realize that not everything is as it seems to be. To make the experience even more immersive, a blindfold mode allows us to play the entire game through a purely black screen, removing all the minimalistic but dazzling visuals that appear by default. A lot of effort was clearly put into creating a great audio-based experience with lots of attention to detail, which is why the game works so well. For example, we can hear a faint heartbeat slowly coming to an end after a car accident. A high-quality headphone is required to properly distinguish between the directions of each sound, however. Because although we can skip levels and restart at checkpoints, even the easy mode is difficult if played with subpar headphones. Blind Drive is a $3.99 premium game with no ads or iAPs. With fantastic voice acting and a convincing soundscape, the game offers a unique and extraordinary experience that is even accessible for players with visual impairments. Check it out on Google Play: Here Check it out on MiniReview:: Here Bring You Home (Game Size: 164 MB] ($3.49)Genre: Adventure / Puzzle - Offline Playable Orientation: Landscape Required Attention: Full tl;dr review by AlexSem: Bring You Home is a cute and unique puzzle adventure game by the team behind 'Love You to Bits', where we manipulate the levels themselves instead of controlling our main character. Playing as a wacky alien creature called Polo, we're chasing the evil felons that broke into our house and kidnapped our beloved pet animal – a journey that takes us across 50 bizarre planets that each have their own puzzles to be solved. In each one-screen level, Polo automatically walks from the left to the right side of the screen. The levels are split into a series of vertical sections that can each be rotated and rearranged, and our job is to pick the order and section variants that allow our character to safely reach his destination. This sometimes includes picking a frame that has an interactable object in it, such as a weapon, that Polo can use to get past enemies. The game is not very long or particularly hard, but it is filled to the brim with cuteness and love, seemingly aiming to induce positive feelings and remind us to care about our loved ones. Some levels even let us collect photos that reveal past activities we participated in with our pet, which is a mechanic that does a great job at making us emotionally attached to the universe and characters. Bring You Home costs $3.49, with no additional ads or iAPs. If you like relaxing puzzlers with vibrant colors, pleasant music, and a great atmosphere, make sure to check this one out. Check it out on Google Play: Here Check it out on MiniReview:: Here NEW REVIEW APP: You can search and filter reviews and games I've played (and more) in my app MiniReview: https://play.google.com/store/apps/details?id=minireview.best.android.games.reviews Special thanks to the Patreon Producers "marquisdan", "Lost Vault", "FarmRPG", and "Mohaimen" who help make these posts possible through their Patreon support <3 Outdated (replaced by MiniReview): Sheet of all games I've played so far: https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing TL;DR Video Summary (with gameplay) of last week's games: https://youtu.be/gsnUgdXZ2fk Episode 208 Episode 209 Episode 210 Episode 211 Episode 212 Episode 213 Episode 214 Episode 215 Episode 216 Episode 217 [link] [comments] | ||
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Posted: 13 May 2022 09:01 AM PDT I've played: Rogue Inc, pleague inc, northgard, this war of mine, iron marines, stick war legacy, siege up, takeover, bad north, and I'm waiting for frostpunk; (If anyone knows if I can get it anywhere, pls tell me). [link] [comments] | ||
Posted: 13 May 2022 08:30 AM PDT
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Skeletal Avenger - Hack' n' Slash rogue-lite out now! Posted: 12 May 2022 04:29 PM PDT
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Posted: 13 May 2022 02:41 AM PDT
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Super Life Franchise Lord -A new take on incremental games Posted: 12 May 2022 03:17 PM PDT
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Posted: 13 May 2022 05:10 AM PDT tl;dr 1 - In this post, I argue why I think 2012 should be considered the first year of serious mobile gaming. If that sounds outrageous to you, I give all my arguments and caveats in the post. While doing this, I also format the post as a top 10 list for mobile games of 2012 based on my research and predictions. Here is the list: Clash of Clans, Kingdom Rush, Modern Combat 4, Heroes Call, Waking Marks, Plague, Inc., Subway Surfers, Hero Academy, Punch Quest, and Rayman Jungle Run. (Extras: Candy Crush Saga, 2012 iOS Games, Angry Birds (3 Versions)) (I give my reasons for choosing each one, so if one of these confuses you, make sure to read the post before raging 😂) tl;dr 2 - I made all of this with game footage into a short HQ video here https://youtu.be/f0K11iBrf6A Update on the original video for those that care; it now has over 440k views in just over 4 months. I credit a lot of this success to Reddit and the feedback I have gotten from this community. So thank you! https://youtu.be/7-TakjaKy30 But for those of you who rather read, here is the video script: 2012 was the first year of serious mobile gaming. Now there were already serious games on the phone before then, but the introduction of Clash of Clans opened the floodgates for hundreds of thousands of gamers to take mobile gaming serious. Let me start off by saying that this video is not talking about what games are listed on the top charts of the Play Store or the App Store for 2012. Those lists are too easily manipulated by aggressive advertising to the young and inexperienced mobile games player base. Rather, this video is going to cover which games stood out as the best games among serious gamers that were released in 2012. The first and best game of 2012 was Clash of Clans, but a lot of people don't realize that Clash of Clans didn't actually get popular in 2012, but rather started to explode among serious gamers in 2013. The reason for this is because even though Clash of Clans was simple in graphics and concept, the game was truly competitive with diverse strategic options and it was, at the time, mostly fair for free to play players. But most importantly, it was the most competitive multiplayer challenge the phone had to offer at the time. And while serious gamers were in no way wanting to switch over to mobile gaming at that time, we all had phones, and the idea of playing a competitive game on the side when we weren't around our preferred gaming system was great and we had a lot of fun with it. The game experienced even more growth in 2014, but that influx included mostly casual gamers. In fact, by that time, the game was probably already losing a lot of its serious gamers partially because we were ready to move on to something new, but mainly because updates were making the game increasingly pay to win. Regardless, Clash of Clans had already succeeded in bringing in hundreds of thousands of serious gamers to the mobile phone. And while many left mobile gaming for years after that experience, it started the transition that we see today. The second game on the list is Kingdom Rush. This game is a strategy tower defense game developed by Ironhide Game Studio. You might be surprised to see a tower defense game at the top of a serious gaming list, but they were really popular at that time, and you have to keep in mind that mobile gaming back then was supplemental gaming for serious gamers. Unless you had triplets in diapers, mobile games were almost never the first choice for a serious gamer. Because of this, Kingdom Rush was an amazing choice for a supplemental game. The graphics were good for its time, it had a diverse amount of enemy types and even more options for strategies to defeat them, and you could play the game in offline mode. Most importantly, the game was extremely challenging - which is why it attracted so many serious gamers to play it. The developers even created an in-game encyclopedia for studying enemies, so players could sit there and calculate how they might defeat some of the harder levels. So it was pretty intense, and technically still is because the game is still available today. The fifth game was Waking Mars. This game was incredibly unique for 2012, and honestly, ten years later it's still fairly unique. Instead of focusing on the typical shooting aliens or some other kind of warfare, Waking Mars highlights exploration and solving problems. The plot of the game has you as an astronaut who gets trapped underground in a dying Mars. To restore Mars, it becomes your mission to restore the local flora and fauna of the planet, all while enjoying great graphics and listening to beautiful music. The sixth game on the list is Plague, Inc. This game became very popular in 2012 as you created your own disease, as you tried to spread it through airports, and eventually tried to take over and destroy the whole world. Nowadays, in light of Covid, some might find this insensitive, and while there might have been some of that back then, it was very minimal and most people just really enjoyed the concept of this fantastically made game. The seventh game on the list is Subway Surfers. But Subway Surfers, like Clash of Clans, didn't really become very popular until 2013. Rather, the game like Subway Surfers that was really popular in 2012 was Temple Run, which that game was made in 2011. So you might see a theme, that back then there was usually about a year delay before a game would really take off. Temple Run was attractive because it added a challenge, but it was a simple game that you could pick up when you were at the bus stop or in between classes and it didn't distract you from life. Because as I mentioned earlier, mobile gaming back then for serious gamers was more of a supplemental game. They still wanted a challenge but they weren't looking to these games as their number one main game they would play. Subway Surfers took all of the good things about Temple Run and made it even more enticing with better graphics and better gameplay. The eighth game on the list is Hero Academy. This game is a two player tactical board game where you try to destroy your opponent's crystal before they are able to destroy yours. You will notice that it has a lot of similarities to Clash Royale, and I have no doubt that Supercell was inspired by this concept, as they created their more popular game only four years later. The game was masterfully set up with a lot of diversity, so I think the only reason that it is not doing as well as Clash Royale is because it has a little bit more of a clunky design, and obviously Supercell has a lot more money for advertising. The ninth game for 2012 was Punch Quest. This game is an arcade style 2D scroller with a masterful blend of simple game mechanics and a surprisingly diverse array of power-ups. As you watch this footage you can see that these games age really well, so while there are a lot more 2D scrollers in the mobile market right now, this game could probably hold its own against them. Sadly, after several years the developers decided to stop supporting the Android version of it, so now it is currently only available on iOS. The last game on the list is Rayman Jungle Run. This game was a PC and console port over to the mobile phone, which may seem normal to us now, but back then that was very rare. Ubisoft was definitely ahead of the curve as they started transferring their games over to the mobile phone. Now, unfortunately since mobile gaming was still in early development the game developers weren't able to quite fine-tune the controls to where it was as good as we would expect in a mobile game nowadays, but it was still pretty good, and it was one of the few AAA game ports over to the mobile phone at that time. Okay so those are the top ten mobile games for 2012, but I do have three more honorable mentions for you. The first one was Candy Crush Saga, which has been historically at the top of the charts, even above Clash of Clans, for many, many, years. The reason I did not put it on this list is because most of the player base of Candy Crush Saga are casual gamers, but as I've looked into it, apparently a lot of serious gamers have played this game. On the side of course, not as their main game, but as a supplemental game in which they do take the game seriously, and they do try to reach those levels. Usually without spending money because if you spend money in Candy Crush Saga it kind of ruins the challenge of it. But nonetheless, serious gamers played Candy Crush Saga. So, I had to put it on here because it's one of, if not the, biggest mobile game of all time. But I didn't put it on the official list because the vast majority of those players are casual gamers. The second honorable mention are iOS only games. Ten years ago, iOS was crushing Android in the area of gaming. They had games like Horn, which was a really good RPG that kind of felt like it could have been in the Legend of Zelda series, and you can see here that the graphics, for a game that was ten years old, on the mobile phone this is pretty good. But the superiority of iOS over Android wasn't just about graphics, and what the iOS could handle over Android it was just a trend among game developers. For example, the game Ziggurat didn't have really good graphics, but it was a really high quality game that was loved by gamers, and the developers just never saw a need to put it on the Android platform. So there were quite a few games like that, but I'm not putting them on this list, because those of you who have been watching my other top ten videos know that I only list games that are on both Android and iOS. The last honorable mention was Angry Birds, but not the original Angry Birds because that came out a few years earlier. But rather because Angry Birds had become so popular they were churning out so many new games. In fact, in 2012 alone they added three new Angry Birds games and all three of them were very successful. The reason I don't have them on the list is because each one of them by itself was not special enough to put on the list, so I grouped them together and put them here. Lots of serious gamers played Angry Birds back then, because again, it was supplemental gaming. Even though they were a little bit more casual in nature, they did offer a challenge, and again a lot of mobile gaming back then was supplemental gaming. Well that's it guys, hope that helps. If you feel like there was a game that should have been on here that wasn't, it probably wasn't because I missed it. I've done a lot of research on hundreds of games, and this is what I've come up with. It doesn't mean they are the best, but it does mean that they are the ones that I think are the best. That being said, if you have a different opinion please put it in a comment below so that others can either upvote it. And if enough people agree with you, it will get liked to the top so that everyone can see your opinion on what game you thought was best in 2012. Alright guys, I'll see you next time. tl;dr 1 - In this post, I argue why I think 2012 should be considered the first year of serious mobile gaming. If that sounds outrageous to you, I give all my arguments and caveats in the post. While doing this, I also format the post as a top 10 list for mobile games of 2012 based on my research and predictions. Here is the list: Clash of Clans, Kingdom Rush, Modern Combat 4, Heroes Call, Waking Marks, Plague, Inc., Subway Surfers, Hero Academy, Punch Quest, and Rayman Jungle Run. (Extras: Candy Crush Saga, 2012 iOS Games, Angry Birds (3 Versions)) (I give my reasons for choosing each one, so if one of these confuses you, make sure to read the post before raging 😂) tl;dr 2 - I made all of this with game footage into a short HQ video here https://youtu.be/f0K11iBrf6A Update on the original video for those that care; it now has over 440k views in just over 4 months. I credit a lot of this success to Reddit and the feedback I have gotten from this community. So thank you! https://youtu.be/7-TakjaKy30 [link] [comments] | ||
Hello! I have something interesting for you! Posted: 13 May 2022 01:17 AM PDT I emulated Sky Gamblers Rise of Glory on Windows because the game is not optimized for modern Android versions. You need an old Android version to be able to play it! The game was optimized for Android Gingerbread 2.X.X , Jelly Bean 4.X.X and Lollipop 5.X.X It doesn't support a higher version like 6.X Marshmallow, 7.X Nougat, 8.X Oreo and so on. Last year i bought a modern phone with Android 11 so i can't play the game on it. But it works flawless on Windows using an emulator with Android 5.1.1 Lollipop. Here is the gameplay: https://youtu.be/RsA3E4GLFM0 [link] [comments] | ||
Need for speed “mobile” leaked Posted: 11 May 2022 04:21 PM PDT
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Devs, make tutorials optional. Posted: 12 May 2022 02:36 AM PDT Devs, your games and their mechanics are not that unique or hard to grasp. And that's not a insult, it simply it's a fact based on all the other games we have played, mobile or otherwise. I am a fan of idle games, and I really don't need to sit through a tutorial every time I start a new one telling me that I need to buy stuff to make more money so I can buy more stuff so I can make more money so I can prestige and then make even more money and buy even more stuff and so on and so forth. And if you just have to include a tutorial make it passive, don't make me stop playing the game so I can click a button that I've already clicked 19 times without the tutorial just so you can teach me about a function I have already figured out. That's all I ask, don't force me to sit through your tutorial. [link] [comments] | ||
Geforce Now on Android, should I give it a try? Posted: 12 May 2022 05:52 PM PDT Hello people, I recently saw a post of a dude playing God of War 2018 on his android phone. I don't delve too deep into gaming hardware or technology as I'm more of an indie gamer, but that sounds ideal to me to play AAA games on my phone. Thanks in advance [link] [comments] | ||
Posted: 13 May 2022 02:56 AM PDT The keyboard won't work on a mod and all mods r same Won't let put age [link] [comments] | ||
Posted: 12 May 2022 12:57 AM PDT
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Posted: 12 May 2022 04:23 AM PDT
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pushing my REVVL 4 to the max , need help finding more games. Posted: 12 May 2022 04:29 PM PDT So I am really trying to push my Android device to the max with video games. So far the newest games I've been able to play are San Andreas, Morrowind, half-life 1, max-payne, Minecraft, don't starve and a few others along with emulators from consoles from the 90's... Anyway, I really want to try to find more games to play. My phone isn't able to run a ps2 emulator ( which I find odd considering it can run Morrowind and San Andreas just fine) or any console emulator from that generation but I have a bunch there may be more source ports like openmw out there that I don't know about. You guys know of any? I was that there may be a way to play half-life 2 or Doom 3 . I tried half-life 2 but the app kept crashing. Any recommendations you guy's could give would be of great help. [link] [comments] | ||
[DEV] No Ads, No IAPs - My Game Tap Healer 2 comes to Android & iOS in June Posted: 12 May 2022 06:57 AM PDT
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Posted: 12 May 2022 01:20 PM PDT How good is the game? I played it before almost a year ago but the review on playstore say the game is heavily pay to win. Can anyone explain any changes which make game more or less playable? Thank you [link] [comments] | ||
Posted: 12 May 2022 05:40 AM PDT | ||
Posted: 12 May 2022 10:51 AM PDT Basically what Im looking for is short but eventful games lol. Should be playable with friends and would very much prefer free games even if they're p2w. [link] [comments] | ||
Posted: 12 May 2022 02:18 AM PDT
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DualShock 4 controller not working on Android note 8 Posted: 12 May 2022 12:48 PM PDT Hello, I managed to connect my dual shock 4 controller to my android note 8 device through Bluetooth however none of the inputs are working. Anyone know why that is? [link] [comments] | ||
Posted: 11 May 2022 10:12 AM PDT
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Phone for gaming under 300 euros? Posted: 12 May 2022 07:30 AM PDT So theres this dilemma where i want to buy a new phone but huawey doesnt have google anymore and my parents think that anything above 400 euros is too much Since i mostly play and emulate on it what do ypu guys recomend? [link] [comments] |
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