Android Dev - Sending a value over BLE (Simple) |
- Sending a value over BLE (Simple)
- Google Play Store Review
- What would you expect a Junior android Developer to know ?
- How Google Play Policies are only Applicable to indie developers
- Hey Android Developers, Here is this month Android interview with Seyed Jafari, a senior Android Developer at Revolut. ️ The questions categories are lifestyle, Android Community contributions, encouraging Junior Developers, and some technical.
- Moving the complete android studio installation to another computer?
- Will android studio be decent on a I3 1115g3, 8gb ram, 256 gb ssd laptop?
- I saw a post here about a library that was supposed to be better performing than Shared Prefs and could store small lists? Can someone link it?
- Anyone have experience moving an app with in-app purchases from one Google Play Dev account to another?
- Did anyone already use Micrsoft Graph API ;
- Question regarding store listing data
- Detect Slow-Down Hack in Game
- App updates how do they work
- Do we still need LiveData when we use Jetpack Compose
- Is splash screen api work under android 12?
- What are some learning resources for Android design-patterns?
- Is there a way to have a non-nullable LiveData that has SavedState?
- Recycler view in android studio
- I wrote an Article and Demo App for how to use Jetpack Glance Alpha for building a Widget!
- Update avail, again?
- Marketing an android app
- Guide for production app in jetpack composes.
Sending a value over BLE (Simple) Posted: 19 Dec 2021 11:07 PM PST Hey yall, I am very new to this. So i want to send a simple plaintext to a predifined BLE Server (ESP32). Thats all. Somehow i could not find a single tutorial which is really helpful or understandable by me. As I am very new to programming in kotlin and programmin android as a whole I am having a hard time understanding most of the tutorials available. If anyone could help me, or tell me how this works i would be very thankful. I am just trying to suprise someone for christmas but I am slowly running out of options :/ [link] [comments] | ||
Posted: 19 Dec 2021 08:45 PM PST Why does it take so long? I checked that the test log-in to access my app was used 1 day ago, but the app is still in review. Why? It is an old app with 10000s of users and updates. [link] [comments] | ||
What would you expect a Junior android Developer to know ? Posted: 19 Dec 2021 04:15 AM PST I did a take home test for a company and have been told i have passed it. I have an interview with either the managing director or there senior developer in a few days. What kind of questions do you think they will ask. The company itself seems to be small maybe 20 to 30 people and focuses on making android and ios apps. I have looked up general android questions but there seems to be so much i don't know if i can learn them all before the interview as i am working non stop till then. To be honest i did not think i did that well on the test it self so i could go mention how i would improve it ? Any advice would be good. I am just really nervous about the whole thing. [link] [comments] | ||
How Google Play Policies are only Applicable to indie developers Posted: 19 Dec 2021 08:20 AM PST
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Posted: 19 Dec 2021 11:24 PM PST
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Moving the complete android studio installation to another computer? Posted: 19 Dec 2021 09:56 PM PST I have set up my development environment, that is, Android Studio with all configurations, Android SDK's, NDK's and whatnot. I cringe at the thought of having to set up everything manually if I switch to a new computers, which is relatively frequent. So I was wondering if it is possible to move the entire android studio from my main computer to another computer. Both are running ubuntu. Can I just copy the SDK directory or will I run into trouble? [link] [comments] | ||
Will android studio be decent on a I3 1115g3, 8gb ram, 256 gb ssd laptop? Posted: 19 Dec 2021 09:31 PM PST I dont need it to be fast etc. Can it run android studio just okay? Ho many problems will I run into? Can you recommend me minimum specs to run android studio smoothly? [link] [comments] | ||
Posted: 19 Dec 2021 06:22 AM PST I'm unable to remember who posted that or what the name of it was. Can someone let me know the name of library? Edit: Found it -> https://www.reddit.com/r/androiddev/comments/qgm6t1/fastkv_a_better_kv_storage_component/ [link] [comments] | ||
Posted: 19 Dec 2021 02:38 PM PST We were going to move an app from one Google Developer account to another internally at the company, then shut down the old Google account. Google informed us that the in-app purchase history stays with the old developer account. Meaning, while it will still work to restore in-app purchases after transfer, if the old account is deleted all that in-app purchase history is lost. This seems bonkers to us - don't companies transfer apps between them all the time? What if the seller deletes their developer account after? Are we missing something? All I can assume is everyone tracks these internally in their databases via callbacks and ignore Google's own history completely. [link] [comments] | ||
Did anyone already use Micrsoft Graph API ; Posted: 19 Dec 2021 01:10 PM PST Hey folks, I'm studyingsome things from Microsoft Graph API for trying to build a clone app based on Microsoft's To Do as a side project of mine. Did anyone already utilize that API for having access to some Microsoft services? What do you guys think? [link] [comments] | ||
Question regarding store listing data Posted: 19 Dec 2021 01:00 PM PST I've developed an app for Android and iOS. On the App Store, I can upload screenshots and change general information (descriptions, etc.) and have it submitted with the next build. My question is, can this be done on the Play Console - with changes propagated whenever I want them to? Or are they updated on the fly? [link] [comments] | ||
Posted: 19 Dec 2021 11:11 AM PST Software like Game Guardian (GG) allows users to slow down game play. They have the capability to change timer value in Android. My speculation is that a game updates a screen at a certain frequency, say, every 16 ms for a 60 fps frame rate. They set a timer for 16 ms and GG changes the Android timer to 32 ms instead, if a users wants to slow down a game by 2X. Is there a way for a game to detect such mechanism? Measuring play time by tracking play start time and end time on a server is not reliable, since a user can take a phone call in the middle of play, and artificially extend the the play time. I think GG only manipulates timers but not wall clock time. Can an app be notified when it is active and when it is suspended (such as user switching to a different app) so that wall clock time can be taken? [link] [comments] | ||
Posted: 19 Dec 2021 04:22 AM PST Hi, curious about updating apps in relation to their update size and the actual native app size. For example if I download an app that's 100mb and later down the line there's an update that's 5 mb. Is the app now 105mb or might it reduce the size of the app. I guess it all depends on the update. That's my question pretty much. Just curious. [link] [comments] | ||
Do we still need LiveData when we use Jetpack Compose Posted: 19 Dec 2021 02:21 AM PST When programming in Jetpack Compose, it seems to me the Compose State (e.g. mutableStateOf(...)) is as good as LiveData (e.g. MutableLiveData), e.g. the data state is preserved on configuration change. I cannot think of a scenario we need LiveData anymore in Jetpack Compose. Did I miss any consideration? If you want to see the code on what I meant, you could check https://stackoverflow.com/questions/70410514/do-we-still-need-livedata-in-jetpack-compose-or-we-can-just-use-compose-state [link] [comments] | ||
Is splash screen api work under android 12? Posted: 19 Dec 2021 04:08 AM PST I know this question is really old but I still can't figure out the answer. In my recent projects where I use splash screen api which is currently in Alpha 2. In my emulator android version 10 here I doesn't see the splash screen Even I do proper Set-up. [link] [comments] | ||
What are some learning resources for Android design-patterns? Posted: 19 Dec 2021 01:41 AM PST | ||
Is there a way to have a non-nullable LiveData that has SavedState? Posted: 19 Dec 2021 05:52 AM PST LiveData by default is nullable, i.e. the below There's an article that guides us on how to introduce a non-nullable LiveData https://proandroiddev.com/improving-livedata-nullability-in-kotlin-45751a2bafb7 The solution is using But it doesn't support SavedState. I try to make something that is non-nullable yet saved-stated, but it has to duplicate some data with the usage as Is there a better way to do so than above? [link] [comments] | ||
Recycler view in android studio Posted: 19 Dec 2021 04:17 AM PST Hello guys, I was studying recycler view in android studio and is a bit confusing, can anyone suggest to me a good video/ article. I tried watching some YouTube videos but I am still a bit confused! Thanks! [link] [comments] | ||
I wrote an Article and Demo App for how to use Jetpack Glance Alpha for building a Widget! Posted: 18 Dec 2021 02:16 PM PST | ||
Posted: 19 Dec 2021 08:34 AM PST We're just a few months in with the public version of Android 12, and I've got a system update to 12 L think? Are we going back to beta? [link] [comments] | ||
Posted: 18 Dec 2021 01:07 PM PST I am currently developing an android application and my biggest fear is that I will make my app and then no one will use it. Does any on have any tips on how to market an android app? Any ideas of pre development marketing and post development marketing? [link] [comments] | ||
Guide for production app in jetpack composes. Posted: 18 Dec 2021 09:58 PM PST It's a first time when I build my first native application and i plan jetpack rather than XML because as a previous flutter experience jetpack is pretty familiar and easy also it's all new app and now jetpack also in stable so it's not like there have any problems. But recently I updated my android studio and kotlin (1.6) and after that I get fishy behaviour new composes app use 1.1 instent of 1.5 which is latest it's just told this version of composes doesn't match with kotlin. Or the other things what the structure i use means libraries version dependency [link] [comments] |
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