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    Thursday, June 11, 2020

    Android The world of flagships is getting very boring for those who don't take pictures

    Android The world of flagships is getting very boring for those who don't take pictures


    The world of flagships is getting very boring for those who don't take pictures

    Posted: 10 Jun 2020 07:28 PM PDT

    This honestly might be a very unpopular opinion, but it's something I've been thinking about for a few months now.

    I personally have never used a smartphone to regularly take photos as I don't have social media and don't care to send whatever I'm looking at to friends or family. It's just not something I'm in to. But because of this, I've started to really lose interest in a lot of the high-end offerings from companies these days. I had an iPhones 11 Pro Max that I sold to buy a Galaxy S20 and after using the phone for about a week, I realized that there was really nothing the phone was doing for me personally that I couldn't get from a budget/mid-range A20 or A50. I ended up returning it for a Nokia 4.2 to really test the theory and see what the cheapest phone I could find that still had NFC could do.

    Turns out I pretty much have zero complaints... It's a perfectly fine device that still connects to my airpods pro, sounds great connected to my car, and has decently long battery life that gets me through plenty of Dragalia Lost and Youtube videos. The smaller size matches closely with the S20, I can use NFC at my bank's ATM and local gas stations for that added little bit of security, and I haven't really seen to much of an issue with the 720p screen on a display this small. Overall, It's giving me probably 90% of the experience I had with the S20, but for $800 less.

    I really don't know if this is just a Me thing. It's just starting to feel like the thousand dollar phones are losing a lot of their shine when the only major portion of their announcements are dedicated to camera tech that I'll never use.

    submitted by /u/PopularWafer
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    Android 11 Beta is here

    Posted: 10 Jun 2020 09:58 AM PDT

    One thing I left out of my Android 11 beta hands on was the improved Voice Access, which now understand screen context and content. That was a mistake - it's actually incredible. You don't have to use a grid or button numbers, you can just say what's on the screen. Watch:

    Posted: 10 Jun 2020 01:17 PM PDT

    One UI 2.5 will not add lockscreen ads, but Samsung already has an ads problem

    Posted: 10 Jun 2020 02:32 PM PDT

    Android 11 hands-on

    Posted: 10 Jun 2020 11:07 AM PDT

    Top Android devices and OS versions in the U.S. by market share. June 2020

    Posted: 10 Jun 2020 12:01 PM PDT

    I work as an Android engineer on an app with a few million users (I won't disclose the name). I have some insider info when it comes to the current Android market in the US right now. I don't think this information is a perfect representation of the US Android market, but it should be a pretty accurate estimate overall.

    Top 10 most popular devices:

    Device name Percent of the market (%)
    Samsung Galaxy S9 7.4
    Samsung Galaxy Note9 6.9
    Samsung Galaxy S10+ 6.1
    Samsung Galaxy S8 6.0
    Samsung Galaxy S9+ 5.9
    Samsung Galaxy Note8 5.4
    Samsung Galaxy S10 4.7
    Samsung Galaxy Note10+ 4.5
    Samsung Galaxy S10e 2.9
    Google Pixel 3 1.9

    Top 10 most popular OS version:

    OS Version Percent of the market (%)
    Android 10 57.2
    Android 9 27.4
    Android 8.0 6.4
    Android 8.1 3.6
    Android 7.0 3.2
    Android 7.1 1.2
    Android 6.0 0.9
    Android 5.1 0.2
    Android 5.0 <0.1
    Android 4.4 <0.1

    Top 3 most popular brands:

    Name Percent of the market (%)
    Samsung 62
    Google 9.7
    LG 6.5

    All data is based on the number of active users (~1 million) from May 2020 - June 2020. The app's primary users are working adults between ages 21 - 50. We have more than 1 apps, and our other apps generally show similar trends at least in the top 10. I am sharing this because I was surprised by the lack of accurate data online when it comes to the US Android market.

    EDIT: Added more info on data source

    submitted by /u/neuprotron
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    Why 64GB isn’t enough space for Android phones anymore - System files have ballooned to nearly 30GB on some phones.

    Posted: 10 Jun 2020 11:59 AM PDT

    Storage access with Android 11

    Posted: 10 Jun 2020 10:59 PM PDT

    Android 11 beta features: conversations, notifications, and making sense of complexity

    Posted: 10 Jun 2020 10:32 AM PDT

    Nokia 5.3 review [9to5Google]

    Posted: 11 Jun 2020 02:09 AM PDT

    What's new in Android

    Posted: 10 Jun 2020 09:53 AM PDT

    Google is redesigning the Play Console and adding new features to Android Studio, Kotlin, and Jetpack

    Posted: 10 Jun 2020 10:11 AM PDT

    Gizmodo: Guy Whose Photo Broke Android Phones Just Wanted to Capture a Beautiful Sunset.

    Posted: 11 Jun 2020 02:59 AM PDT

    LG Velvet 4G with Snapdragon 845 appears, will be 20% cheaper than the 5G version

    Posted: 10 Jun 2020 05:16 AM PDT

    Android 11 may be the best texting platform if you use multiple chat apps - The Verge

    Posted: 11 Jun 2020 04:06 AM PDT

    Gboard 9.5 hints at removal of ‘Mini’ stickers, more emoji suggestions [APK Insight]

    Posted: 10 Jun 2020 07:06 AM PDT

    New Android 11 Beta power menu

    Posted: 10 Jun 2020 01:41 PM PDT

    Best & Worst Android UIs

    Posted: 10 Jun 2020 09:58 PM PDT

    Best:

    1. Oxygen OS: From a lack of bloatware to the straightforward layout to the snappy animations, this UI is all-around excellent. Updates are typically pretty quick to roll out and most of the features work quite well. Did I mention the snappyness? The simple and quick animations really do make it feel faster than anything else out there.

    2. Stock (Pixel/A1): Updates are generally among the fastest to push, there is no bloatware, and the UI is fairly responsive. There aren't as many features nor as much customization as is available elsewhere, but the execution is great and there isn't an excess of useless junk as is typical of many other UIs.

    3. ZenUI: While this UI had historically been a mess, it has actually become quite good with ZenUI 6. Bloatware has been significantly cut down upon and OS support has started to become more consistent. Of the custom features still present, most are genuinely useful and do not hinder performance nor battery life. The layout of menus is logical and it's extremely easy to change many aspects of the UI if not liked.

    Worst:

    1. WM8650 tablet(s) UI: Thankfully, this hasn't been seen for almost a decade (does WMT still exist?). This terrible UI was eternally stuck on Android 2.x, the entire OS was loaded with bloatware, ads, and custom crap. Pretty much everything crashed at random or performed like garbage. If you were lucky enough to have one that even could receive OTA updates, there was a 50/50 shot it would brick the device. Beyond this, GMS was not installed either and... good luck sideloading it...

    2. EMUI: The recent issues with their use of Android may not be Huawei's fault, but because of this, updates are effectively stopped and access to GMS is no longer present. Beyond these recent issues, the UI itself is extremely bloated and constantly nags to make sure the user sticks with the terrible default launcher. Half of the crap can't even be disabled. Device performance isn't very consistent despite decent hardware either...

    3. LG UX: The UI itself isn't inherently bad, and the great amount of customization is much appreciated, but updates just don't exist... The software is consistently behind most others and the support is truly awful, not to mention the various inconsistencies across the software. While Samsung and Asus have recently turned around and improved their historically terrible software, LG has yet to fix their own.

    Which Android UIs are your favorite / least favorite?

    submitted by /u/Jimmy_is_Snoke
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    I Think Phone VR will/should make a comeback

    Posted: 11 Jun 2020 01:29 AM PDT

    The future of VR had always been mobile but now I think we are finally going to see competitive options for mobile VR. Samsung had their gear VR and Android had cardboard among other options but they never were competitive with a PC or even a standalone headset experience, but now I think that can change.

    Displays: With 90hz and 120hz displays becoming standard mobile VR is as close as ever and being competitive with Desktop VR solutions. High res mobile displays are already capable of meeting the same resolutions needed for high end VR.

    Processing: the Oculus quest has a snapdragon mobile chip (835 I think) powering it and it can run games like super hot and beatsaber which are staples of PC VR. and each year the CPUs get more and more powerful. Now for games where a mobile processor can't cut it(half life alyx) they could use a solution like the Oculus quest tether which allows you to hook up a standalone headset to a PC for more power. And as wireless options get lower latancy that also become an option. A stadia or gforce now powered phone vr experience could be a possibility in the future with a low enough latancy internet connection.

    Tracking: one of the biggest weakness of mobile VR is controller tracking. While headset movement can mostly be tracked by the rotation sensors in a phone controller tracking presents a different issue. However in recent years inside out headset tracking has become more and more reliable. And with mutlicamera setups being ubiquitous on mobile phones it's only a matter of time before they put a camera on the bottom half of the back of the phone which could be used for tracking. And the selfie camera/iris reader could potentially be used for eye tracking for another input method.

    Connectivity Bluetooth 5.0 on phones allows mutlicontroller support and low latancy headset use for a more immersive experience.

    I think now is the time for phone manufacturers to look back at Vr.

    submitted by /u/Clown_corder
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