Android Dev - Hypercube. How to provide developers with phones for testing without losing any |
- Hypercube. How to provide developers with phones for testing without losing any
- Is it really impossible to secure an API key in an Android app?
- Android Styling: Prefer Theme Attributes
- GitHub - JakeWharton/shimo: Shimo is an adapter for Moshi which randomizes the order of keys when serializing and deserializing
- Desktop Entry for Stable And Preview version of Android Studio
- Name Mangling in Kotlin
- Marketing a game as a spare time developer with a small-ish budget
- Admob hasn't given an ad since the past 3 months, error code 3
- Is there a way to disable MotionLayout visiblity changes animation?
- [Kotlin] Store ArrayList persistent
- Google Play Issue with Apps
- Draw Path along stars with fingers in Canvas .
- How to test Android apps in Virtual machine (from Android studio)
- I have a question (Child Monitoring App)
- What do these trackers do for my app?
- Pay Up, Or We’ll Make Google Ban Your Ads - Krebs on Security
- Do codelabs get updated (Camerax)
- Why Cant Flutter Find my SDK ?
- GitHub - CleanPegasus/TensorDash : An open source Android app to remotely monitor your deep learning's metrics
- Why Cant Flutter Find my SDK ?
- Is there an app that blocks SMS messages & phone calls temporary?
- WebView doesnt open links with target blank
- Is there a way to programmatically doable and re-enable ethernet on Android?
- Nvidia Shiled won't let me sign on with 2fa, password and Yubikey5.
Hypercube. How to provide developers with phones for testing without losing any Posted: 18 Feb 2020 04:27 AM PST
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Is it really impossible to secure an API key in an Android app? Posted: 18 Feb 2020 05:26 AM PST So I need to make sure that a request to my API really comes from my app. My solution is to use an API key. But putting an API key in the app isn't safe from reverse engineering. Here are some solutions I found online: Solution 1: Hide it using NDK I can hide the API key inside a native code or do the entire API call there. But an attacker can still extract my .so file and use it to access my API. Solution 2: Save it in the server I can save the key in the server and my app will download the key everytime it needs to access the API. Or download once, encrypt it using Android Keystore, then save the encrypted key in the shared preferences. But an attacker can look for the code to download the key and do it manually without my app. Or he/she can sniff the downloading process easily using Fiddler, Charles, or Wireshark. Is it really impossible to secure an API from unauthorized access? [link] [comments] | ||
Android Styling: Prefer Theme Attributes Posted: 18 Feb 2020 06:12 AM PST
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Posted: 17 Feb 2020 11:50 AM PST
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Desktop Entry for Stable And Preview version of Android Studio Posted: 18 Feb 2020 04:31 AM PST
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Posted: 18 Feb 2020 07:03 AM PST
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Marketing a game as a spare time developer with a small-ish budget Posted: 17 Feb 2020 07:31 PM PST Hi all, I've spent the last few years creating Android games with some varying success in my spare time, a game a released last year is called 'Tennis Superstars' I was really happy with how the game turned out but have had a very limited success in the app store. The feedback I've had has been great (avg 4.6 reviews https://play.google.com/store/apps/details?id=com.moz.tennis) but I think there is a visibility problem with the game, I'm way down in the Play Store when I search for 'Tennis games'. I am more than willing to invest some money into promoting this game, but I don't know what would be effective with a budget in the range of $100's of dollars, is anything achievable? In the past I have spent $100+ overall in Facebook advertising app installs with little success, I don't feel like this is the right way. I've also done a whole bunch of app giveaways and free advertising on sites such as reddit (/r/Tennis for example) which seemed to work better than the Facebook adverts. Is it possible to submit my app to receive a paid review from either a website or a social media influencer? Is there a reliable company that can manage this process on a small scale? I thought paid reviews could be submitted to www.androidpolice.com but I can't see where? I've also seen a lot of scammy looking websites offering to market games that obviously I don't want to get involved in. Maybe it would be a good idea to get a paid review from an Android gaming YouTuber? I imagine a lot of spare time developers are in this situation, I'm not expecting something from nothing, I want to invest money in my marketing - I just want to do it in a sensible way. [link] [comments] | ||
Admob hasn't given an ad since the past 3 months, error code 3 Posted: 18 Feb 2020 07:31 AM PST "The number of ads you can show has been limited. For details, go to the Policy center. To nobody's surprise, the policy center doesn't do/help in any way. Does anyone of you have any experience on this? If it's any lead, I keep getting in the method below: // Error code is 3 onRewardedVideoAdFailedToLoad(int i){} [link] [comments] | ||
Is there a way to disable MotionLayout visiblity changes animation? Posted: 18 Feb 2020 06:24 AM PST In my MotionScene I have transition which lasts for several seconds. In ConstraintSet I have a view that is invisible that I want to make visible when the transition is done. But I don't want to animate the view going from Visibility.GONE to Visibility.VISIBLE. Is there a way to stop that? If needed I can provide code, but it's not that complex. It's just a transition with two ConstraintSet-s, this View is in both sets in starting set it's visibility="visible", and in ending set it's visibility = "gone" Does anybody have any suggestions? I should note that I did put android:animateLayoutChanges="false" in root layout of the activity that uses this MotionScene and it didn't help. [link] [comments] | ||
[Kotlin] Store ArrayList persistent Posted: 18 Feb 2020 04:24 AM PST My app is displaying a list of various categories (herbs, side dishes, ..) in a RecyclerView. Depending on the category you clicked on, a new Activity with a new RecylcerView opens containing all the ingredients. Right now I have an ArrayList which gets filled with the ingredients via ".add" depending on the choosen category. The problem im facing right now is, that I want to implement an option for the user to add own Ingredients. I tried storing the ArrayList containing the ingredients in SharedPreferences by using Gson, but I couldn't manage to add elements, since it always overwrote the current list. What would be the best way to store the ingredients? A room, sqlite, ..? Without further explanation, the ingredient list will only contain about 70 items max. Thanks in advance. [link] [comments] | ||
Posted: 18 Feb 2020 12:35 AM PST I'm pretty new to developing android apps. I have published my first 2 apps on Google Play and the issue is that I can't have them both installed at the same time. I had the first one on my phone, but when I wanted to install my second one I couldn't do it unless I uninstalled the first app. Anyone had this issue before? The only thing the apps have in common is probably the .jks key used to generate the .aab bundle, but that shouldn't be a problem. And no, the apps don't have the same package name. [link] [comments] | ||
Draw Path along stars with fingers in Canvas . Posted: 18 Feb 2020 04:18 AM PST Hi there .I am able to draw line in canvas using path when user finger moves changing paint line colors and all , But my need is i need to draw stars along the line .Any hint please ... [link] [comments] | ||
How to test Android apps in Virtual machine (from Android studio) Posted: 18 Feb 2020 03:51 AM PST I am running Android studio inside VMware virtual machine. When I tried to launch Android emulator, Android studio says that it can't run inside vm. (Although x86 version of Android emulator can be run, it is very very slow) Genymotion is also failing to run on vm. Is there any way to run android apps inside vm? [link] [comments] | ||
I have a question (Child Monitoring App) Posted: 18 Feb 2020 01:15 AM PST I want to build a child monitoring app (web history logs, app usage time, phone locator, messaging) But I only know how to do the features on the one who is using the phone, I don't know how to access other's phone. What should I do? (Is there any specific type of code that I should use?) [link] [comments] | ||
What do these trackers do for my app? Posted: 18 Feb 2020 12:26 AM PST I'm still a very still developer and I just published my second app. A reddit user noticed that I had trackers in my app My app uses Admob's banner ads. I vaguely remember these appear when I was publishing my app. What do these do? Do they just give statistics on the performance of my banner ad and app? Can I remove these safely? Will I still get information on the banner ad and stats on the app such as active installs etc.? I'm quite sure I didn't hook up any Firebase database or anything else. It really only has banner ads from Admob. It doesn't require any other tracking for anything else. [link] [comments] | ||
Pay Up, Or We’ll Make Google Ban Your Ads - Krebs on Security Posted: 17 Feb 2020 03:35 PM PST | ||
Do codelabs get updated (Camerax) Posted: 17 Feb 2020 11:12 AM PST I've been trying to build a simple camera application using camerax and I've been following the camerax code lab https://codelabs.developers.google.com/codelabs/camerax-getting-started/#0 but it looks like at the point of building out the preview the code doesn't seem work anymore. More specifically previewconfig.builder(), like it looks like the builder component doesn't even exist anymore. [link] [comments] | ||
Why Cant Flutter Find my SDK ? Posted: 18 Feb 2020 06:20 AM PST I Have already googled 10 times nothing solves my problem. when i run flutter doctor i get this : [✓] Flutter (Channel stable, v1.12.13+hotfix.8, on Linux, locale en_US.UTF-8) [!] Android toolchain - develop for Android devices (Android SDK version 29.0.3) ✗ Android SDK file not found: /home/rootz/Android/Sdk/platforms/android-29/android.jar. nothing seems to work not even flutter --config -- path to sdk... how can i fix this issue ? thank you [link] [comments] | ||
Posted: 17 Feb 2020 12:55 PM PST Hey r/androiddev, My friend and I made an open-source android app that lets you remotely monitor your deep learning training metrics. You can get the app from play store or from the link below https://play.google.com/store/apps/details?id=tech.tensordash.tensordash Watch your model train in real-time Remotely get details on the training and validation metrics Get notified when your model has completed trainng or when it has crashed. Get detailed graphs on your model's metrics. If you have any feedback or if you think the app could benefit from additional features, please do let us know. If you like this project, consider giving it a 🌟 on GitHub https://github.com/CleanPegasus/TensorDash [link] [comments] | ||
Why Cant Flutter Find my SDK ? Posted: 18 Feb 2020 06:59 AM PST I Have already googled 10 times nothing solves my problem. when i run flutter doctor i get this : [✓] Flutter (Channel stable, v1.12.13+hotfix.8, on Linux, locale en_US.UTF-8) [!] Android toolchain - develop for Android devices (Android SDK version 29.0.3) ✗ Android SDK file not found: /home/rootz/Android/Sdk/platforms/android-29/android.jar. nothing seems to work not even flutter --config -- path to sdk... how can i fix this issue ? thank you [link] [comments] | ||
Is there an app that blocks SMS messages & phone calls temporary? Posted: 17 Feb 2020 12:54 PM PST Hi, I was wondering if there's an app available which blocks sms messages and phone calls for a specific time period during the day? That would really save my life. [link] [comments] | ||
WebView doesnt open links with target blank Posted: 17 Feb 2020 02:27 PM PST I tried following code with my own WevViewClient but it doesnt work. I want that target blank urls open in the same webview! [link] [comments] | ||
Is there a way to programmatically doable and re-enable ethernet on Android? Posted: 17 Feb 2020 04:51 PM PST Title edit: *disable Looking to reinitialize connection with a stubborn USB ethernet adapter that seems to fail until I disconnect and reconnect the cable manually. [link] [comments] | ||
Nvidia Shiled won't let me sign on with 2fa, password and Yubikey5. Posted: 18 Feb 2020 12:08 AM PST Ok, so after I signed my google account t over to 2fa, (password then Yubikey) my Nvidia Shield (Android TV box) wanted me to sign back in to my google account. (on the box, connected to the tv) I put in my google account username and password. Then for the 2fa, it asked for my Yubikey. I inserted my Yubikey into the USB port on the Shield, got the (lit) led and put my finger on the button. Nothing!! Just the little flash type thingy showing the way to insert the yubikey into the USB port. But, again, when I do that, nothing happens. Well, the led comes on and I push the button, as this is how it works on everything else, but it does not recognize that I am inserting the key. Any experience with 2fa on the Nvidia Shield? I have tried my yubikey5NFC and my yubikey5 C. Or some kind of workaround? Thanks. [link] [comments] |
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